Searched refs:GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS (Results 1 - 16 of 16) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp176 { "max_tess_control_image_uniforms", GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0, 0, "gl_MaxTessControlImageUniforms" },
H A Dgl4cShaderImageSizeTests.cpp86 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &imagesTCS);
H A Dgl4cShaderImageLoadStoreTests.cpp93 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &imagesTCS);
1044 if (!CheckMax(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0))
1047 << tcu::TestLog::Message << "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS value is invalid."
4991 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &i);
9321 pname = GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
11207 << "Program which exceeds limit of GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS was linked successfully."
11479 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &max_tesselation_control_image_uniforms);
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp414 { "gl_MaxTessControlImageUniforms", getInteger<GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS> },
H A Des31fIntegerStateQueryTests.cpp906 FOR_EACH_VERIFIER(new MinimumValueCase(m_context, (std::string() + "max_tess_control_image_uniforms_" + verifierSuffix).c_str(), "Test MAX_TESS_CONTROL_IMAGE_UNIFORMS", GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0, verifier, glu::ApiType::es(3, 2)))
H A Des31fLayoutBindingTests.cpp1564 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
H A Des31fProgramInterfaceQueryTestCase.cpp2638 { GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, usage.numImages },
H A Des31fTessellationTests.cpp7296 queryGroup->addChild(new LimitQueryCase(m_context, "max_tess_control_image_uniforms", "Test MAX_TESS_CONTROL_IMAGE_UNIFORMS", GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1328 case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h371 { GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1434 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
/external/mesa3d/include/GLES3/
H A Dgl32.h1653 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB macro
/external/mesa3d/include/GL/
H A Dglcorearb.h2218 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB macro
H A Dglext.h2165 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB macro
/external/swiftshader/include/GL/
H A Dglcorearb.h2218 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB macro
H A Dglext.h2165 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB macro

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