Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 - 25 of 47) sorted by relevance

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/external/deqp/modules/gles2/
H A Dtes2CapabilityTests.cpp90 { "vertex_texture_image_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp99 { "max_vertex_texture_image_units", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxVertexTextureImageUnits" },
/external/deqp/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0);
H A Des2fVertexTextureTests.cpp469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
772 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
H A Des2fShaderBuiltinVarTests.cpp687 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
H A Des2fShaderStructTests.cpp117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures);
H A Des2fShaderTextureFunctionTests.cpp268 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexUnits);
H A Des2fIntegerStateQueryTests.cpp2080 { "max_vertex_texture_image_units", "MAX_VERTEX_TEXTURE_IMAGE_UNITS has a minimum value of 0", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0 },
/external/deqp/framework/opengl/
H A DgluStrUtil.inl109 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
1193 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp315 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
H A Des31fLayoutBindingTests.cpp1035 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "u_sampler")
1239 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp312 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp479 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16);
H A Des3fVertexTextureTests.cpp569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
1555 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
H A Des3fShaderBuiltinVarTests.cpp1100 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp259 const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/deqp/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp924 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
2019 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLimits.cpp3115 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &m_max_vertex_texture_units);
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp1034 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTexUnits);
1036 throw tcu::NotSupportedError("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS must be at least 1");
/external/mesa3d/include/GLES2/
H A Dgl2.h223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/include/GLES2/
H A Dgl2.h225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1288 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break;
1507 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1930 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true;
2519 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:

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