/external/deqp/modules/gles2/ |
H A D | tes2CapabilityTests.cpp | 90 { "vertex_texture_image_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cLimitsTests.cpp | 99 { "max_vertex_texture_image_units", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxVertexTextureImageUnits" },
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/external/deqp/modules/gles2/functional/ |
H A D | es2fImplementationLimitTests.cpp | 210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0);
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H A D | es2fVertexTextureTests.cpp | 469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); 772 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
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H A D | es2fShaderBuiltinVarTests.cpp | 687 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
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H A D | es2fShaderStructTests.cpp | 117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures);
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H A D | es2fShaderTextureFunctionTests.cpp | 268 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexUnits);
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H A D | es2fIntegerStateQueryTests.cpp | 2080 { "max_vertex_texture_image_units", "MAX_VERTEX_TEXTURE_IMAGE_UNITS has a minimum value of 0", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0 },
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 109 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; 1193 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 315 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
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H A D | es31fLayoutBindingTests.cpp | 1035 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "u_sampler") 1239 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 312 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 479 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16);
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H A D | es3fVertexTextureTests.cpp | 569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); 875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); 1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); 1555 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures);
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H A D | es3fShaderBuiltinVarTests.cpp | 1100 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 259 const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
macro
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cLayoutBindingTests.cpp | 924 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units); 2019 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLimits.cpp | 3115 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &m_max_vertex_texture_units);
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/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 1034 m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTexUnits); 1036 throw tcu::NotSupportedError("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS must be at least 1");
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1288 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; 1507 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1930 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; 2519 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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