1#ifndef __gl2_h_ 2#define __gl2_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013-2016 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** http://www.opengl.org/registry/ 35** 36** Khronos $Revision: 32749 $ on $Date: 2016-04-28 09:03:03 -0700 (Thu, 28 Apr 2016) $ 37*/ 38 39#include <GLES2/gl2platform.h> 40 41#ifndef GL_APIENTRYP 42#define GL_APIENTRYP GL_APIENTRY* 43#endif 44 45/* Generated on date 20160428 */ 46 47/* Generated C header for: 48 * API: gles2 49 * Profile: common 50 * Versions considered: 2\.[0-9] 51 * Versions emitted: .* 52 * Default extensions included: None 53 * Additional extensions included: _nomatch_^ 54 * Extensions removed: _nomatch_^ 55 */ 56 57#ifndef GL_ES_VERSION_2_0 58#define GL_ES_VERSION_2_0 1 59#include <KHR/khrplatform.h> 60typedef khronos_int8_t GLbyte; 61typedef khronos_float_t GLclampf; 62typedef khronos_int32_t GLfixed; 63typedef short GLshort; 64typedef unsigned short GLushort; 65typedef void GLvoid; 66typedef struct __GLsync *GLsync; 67typedef khronos_int64_t GLint64; 68typedef khronos_uint64_t GLuint64; 69typedef unsigned int GLenum; 70typedef unsigned int GLuint; 71typedef char GLchar; 72typedef khronos_float_t GLfloat; 73typedef khronos_ssize_t GLsizeiptr; 74typedef khronos_intptr_t GLintptr; 75typedef unsigned int GLbitfield; 76typedef int GLint; 77typedef unsigned char GLboolean; 78typedef int GLsizei; 79typedef khronos_uint8_t GLubyte; 80#define GL_DEPTH_BUFFER_BIT 0x00000100 81#define GL_STENCIL_BUFFER_BIT 0x00000400 82#define GL_COLOR_BUFFER_BIT 0x00004000 83#define GL_FALSE 0 84#define GL_TRUE 1 85#define GL_POINTS 0x0000 86#define GL_LINES 0x0001 87#define GL_LINE_LOOP 0x0002 88#define GL_LINE_STRIP 0x0003 89#define GL_TRIANGLES 0x0004 90#define GL_TRIANGLE_STRIP 0x0005 91#define GL_TRIANGLE_FAN 0x0006 92#define GL_ZERO 0 93#define GL_ONE 1 94#define GL_SRC_COLOR 0x0300 95#define GL_ONE_MINUS_SRC_COLOR 0x0301 96#define GL_SRC_ALPHA 0x0302 97#define GL_ONE_MINUS_SRC_ALPHA 0x0303 98#define GL_DST_ALPHA 0x0304 99#define GL_ONE_MINUS_DST_ALPHA 0x0305 100#define GL_DST_COLOR 0x0306 101#define GL_ONE_MINUS_DST_COLOR 0x0307 102#define GL_SRC_ALPHA_SATURATE 0x0308 103#define GL_FUNC_ADD 0x8006 104#define GL_BLEND_EQUATION 0x8009 105#define GL_BLEND_EQUATION_RGB 0x8009 106#define GL_BLEND_EQUATION_ALPHA 0x883D 107#define GL_FUNC_SUBTRACT 0x800A 108#define GL_FUNC_REVERSE_SUBTRACT 0x800B 109#define GL_BLEND_DST_RGB 0x80C8 110#define GL_BLEND_SRC_RGB 0x80C9 111#define GL_BLEND_DST_ALPHA 0x80CA 112#define GL_BLEND_SRC_ALPHA 0x80CB 113#define GL_CONSTANT_COLOR 0x8001 114#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 115#define GL_CONSTANT_ALPHA 0x8003 116#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 117#define GL_BLEND_COLOR 0x8005 118#define GL_ARRAY_BUFFER 0x8892 119#define GL_ELEMENT_ARRAY_BUFFER 0x8893 120#define GL_ARRAY_BUFFER_BINDING 0x8894 121#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 122#define GL_STREAM_DRAW 0x88E0 123#define GL_STATIC_DRAW 0x88E4 124#define GL_DYNAMIC_DRAW 0x88E8 125#define GL_BUFFER_SIZE 0x8764 126#define GL_BUFFER_USAGE 0x8765 127#define GL_CURRENT_VERTEX_ATTRIB 0x8626 128#define GL_FRONT 0x0404 129#define GL_BACK 0x0405 130#define GL_FRONT_AND_BACK 0x0408 131#define GL_TEXTURE_2D 0x0DE1 132#define GL_CULL_FACE 0x0B44 133#define GL_BLEND 0x0BE2 134#define GL_DITHER 0x0BD0 135#define GL_STENCIL_TEST 0x0B90 136#define GL_DEPTH_TEST 0x0B71 137#define GL_SCISSOR_TEST 0x0C11 138#define GL_POLYGON_OFFSET_FILL 0x8037 139#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 140#define GL_SAMPLE_COVERAGE 0x80A0 141#define GL_NO_ERROR 0 142#define GL_INVALID_ENUM 0x0500 143#define GL_INVALID_VALUE 0x0501 144#define GL_INVALID_OPERATION 0x0502 145#define GL_OUT_OF_MEMORY 0x0505 146#define GL_CW 0x0900 147#define GL_CCW 0x0901 148#define GL_LINE_WIDTH 0x0B21 149#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 150#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 151#define GL_CULL_FACE_MODE 0x0B45 152#define GL_FRONT_FACE 0x0B46 153#define GL_DEPTH_RANGE 0x0B70 154#define GL_DEPTH_WRITEMASK 0x0B72 155#define GL_DEPTH_CLEAR_VALUE 0x0B73 156#define GL_DEPTH_FUNC 0x0B74 157#define GL_STENCIL_CLEAR_VALUE 0x0B91 158#define GL_STENCIL_FUNC 0x0B92 159#define GL_STENCIL_FAIL 0x0B94 160#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 161#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 162#define GL_STENCIL_REF 0x0B97 163#define GL_STENCIL_VALUE_MASK 0x0B93 164#define GL_STENCIL_WRITEMASK 0x0B98 165#define GL_STENCIL_BACK_FUNC 0x8800 166#define GL_STENCIL_BACK_FAIL 0x8801 167#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 168#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 169#define GL_STENCIL_BACK_REF 0x8CA3 170#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 171#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 172#define GL_VIEWPORT 0x0BA2 173#define GL_SCISSOR_BOX 0x0C10 174#define GL_COLOR_CLEAR_VALUE 0x0C22 175#define GL_COLOR_WRITEMASK 0x0C23 176#define GL_UNPACK_ALIGNMENT 0x0CF5 177#define GL_PACK_ALIGNMENT 0x0D05 178#define GL_MAX_TEXTURE_SIZE 0x0D33 179#define GL_MAX_VIEWPORT_DIMS 0x0D3A 180#define GL_SUBPIXEL_BITS 0x0D50 181#define GL_RED_BITS 0x0D52 182#define GL_GREEN_BITS 0x0D53 183#define GL_BLUE_BITS 0x0D54 184#define GL_ALPHA_BITS 0x0D55 185#define GL_DEPTH_BITS 0x0D56 186#define GL_STENCIL_BITS 0x0D57 187#define GL_POLYGON_OFFSET_UNITS 0x2A00 188#define GL_POLYGON_OFFSET_FACTOR 0x8038 189#define GL_TEXTURE_BINDING_2D 0x8069 190#define GL_SAMPLE_BUFFERS 0x80A8 191#define GL_SAMPLES 0x80A9 192#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 193#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 194#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 195#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 196#define GL_DONT_CARE 0x1100 197#define GL_FASTEST 0x1101 198#define GL_NICEST 0x1102 199#define GL_GENERATE_MIPMAP_HINT 0x8192 200#define GL_BYTE 0x1400 201#define GL_UNSIGNED_BYTE 0x1401 202#define GL_SHORT 0x1402 203#define GL_UNSIGNED_SHORT 0x1403 204#define GL_INT 0x1404 205#define GL_UNSIGNED_INT 0x1405 206#define GL_FLOAT 0x1406 207#define GL_FIXED 0x140C 208#define GL_DEPTH_COMPONENT 0x1902 209#define GL_ALPHA 0x1906 210#define GL_RGB 0x1907 211#define GL_RGBA 0x1908 212#define GL_LUMINANCE 0x1909 213#define GL_LUMINANCE_ALPHA 0x190A 214#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 215#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 216#define GL_UNSIGNED_SHORT_5_6_5 0x8363 217#define GL_FRAGMENT_SHADER 0x8B30 218#define GL_VERTEX_SHADER 0x8B31 219#define GL_MAX_VERTEX_ATTRIBS 0x8869 220#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 221#define GL_MAX_VARYING_VECTORS 0x8DFC 222#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 223#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 224#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 225#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 226#define GL_SHADER_TYPE 0x8B4F 227#define GL_DELETE_STATUS 0x8B80 228#define GL_LINK_STATUS 0x8B82 229#define GL_VALIDATE_STATUS 0x8B83 230#define GL_ATTACHED_SHADERS 0x8B85 231#define GL_ACTIVE_UNIFORMS 0x8B86 232#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 233#define GL_ACTIVE_ATTRIBUTES 0x8B89 234#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 235#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 236#define GL_CURRENT_PROGRAM 0x8B8D 237#define GL_NEVER 0x0200 238#define GL_LESS 0x0201 239#define GL_EQUAL 0x0202 240#define GL_LEQUAL 0x0203 241#define GL_GREATER 0x0204 242#define GL_NOTEQUAL 0x0205 243#define GL_GEQUAL 0x0206 244#define GL_ALWAYS 0x0207 245#define GL_KEEP 0x1E00 246#define GL_REPLACE 0x1E01 247#define GL_INCR 0x1E02 248#define GL_DECR 0x1E03 249#define GL_INVERT 0x150A 250#define GL_INCR_WRAP 0x8507 251#define GL_DECR_WRAP 0x8508 252#define GL_VENDOR 0x1F00 253#define GL_RENDERER 0x1F01 254#define GL_VERSION 0x1F02 255#define GL_EXTENSIONS 0x1F03 256#define GL_NEAREST 0x2600 257#define GL_LINEAR 0x2601 258#define GL_NEAREST_MIPMAP_NEAREST 0x2700 259#define GL_LINEAR_MIPMAP_NEAREST 0x2701 260#define GL_NEAREST_MIPMAP_LINEAR 0x2702 261#define GL_LINEAR_MIPMAP_LINEAR 0x2703 262#define GL_TEXTURE_MAG_FILTER 0x2800 263#define GL_TEXTURE_MIN_FILTER 0x2801 264#define GL_TEXTURE_WRAP_S 0x2802 265#define GL_TEXTURE_WRAP_T 0x2803 266#define GL_TEXTURE 0x1702 267#define GL_TEXTURE_CUBE_MAP 0x8513 268#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 269#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 271#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 272#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 273#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 275#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 276#define GL_TEXTURE0 0x84C0 277#define GL_TEXTURE1 0x84C1 278#define GL_TEXTURE2 0x84C2 279#define GL_TEXTURE3 0x84C3 280#define GL_TEXTURE4 0x84C4 281#define GL_TEXTURE5 0x84C5 282#define GL_TEXTURE6 0x84C6 283#define GL_TEXTURE7 0x84C7 284#define GL_TEXTURE8 0x84C8 285#define GL_TEXTURE9 0x84C9 286#define GL_TEXTURE10 0x84CA 287#define GL_TEXTURE11 0x84CB 288#define GL_TEXTURE12 0x84CC 289#define GL_TEXTURE13 0x84CD 290#define GL_TEXTURE14 0x84CE 291#define GL_TEXTURE15 0x84CF 292#define GL_TEXTURE16 0x84D0 293#define GL_TEXTURE17 0x84D1 294#define GL_TEXTURE18 0x84D2 295#define GL_TEXTURE19 0x84D3 296#define GL_TEXTURE20 0x84D4 297#define GL_TEXTURE21 0x84D5 298#define GL_TEXTURE22 0x84D6 299#define GL_TEXTURE23 0x84D7 300#define GL_TEXTURE24 0x84D8 301#define GL_TEXTURE25 0x84D9 302#define GL_TEXTURE26 0x84DA 303#define GL_TEXTURE27 0x84DB 304#define GL_TEXTURE28 0x84DC 305#define GL_TEXTURE29 0x84DD 306#define GL_TEXTURE30 0x84DE 307#define GL_TEXTURE31 0x84DF 308#define GL_ACTIVE_TEXTURE 0x84E0 309#define GL_REPEAT 0x2901 310#define GL_CLAMP_TO_EDGE 0x812F 311#define GL_MIRRORED_REPEAT 0x8370 312#define GL_FLOAT_VEC2 0x8B50 313#define GL_FLOAT_VEC3 0x8B51 314#define GL_FLOAT_VEC4 0x8B52 315#define GL_INT_VEC2 0x8B53 316#define GL_INT_VEC3 0x8B54 317#define GL_INT_VEC4 0x8B55 318#define GL_BOOL 0x8B56 319#define GL_BOOL_VEC2 0x8B57 320#define GL_BOOL_VEC3 0x8B58 321#define GL_BOOL_VEC4 0x8B59 322#define GL_FLOAT_MAT2 0x8B5A 323#define GL_FLOAT_MAT3 0x8B5B 324#define GL_FLOAT_MAT4 0x8B5C 325#define GL_SAMPLER_2D 0x8B5E 326#define GL_SAMPLER_CUBE 0x8B60 327#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 328#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 329#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 330#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 331#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 332#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 333#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 334#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 335#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 336#define GL_COMPILE_STATUS 0x8B81 337#define GL_INFO_LOG_LENGTH 0x8B84 338#define GL_SHADER_SOURCE_LENGTH 0x8B88 339#define GL_SHADER_COMPILER 0x8DFA 340#define GL_SHADER_BINARY_FORMATS 0x8DF8 341#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 342#define GL_LOW_FLOAT 0x8DF0 343#define GL_MEDIUM_FLOAT 0x8DF1 344#define GL_HIGH_FLOAT 0x8DF2 345#define GL_LOW_INT 0x8DF3 346#define GL_MEDIUM_INT 0x8DF4 347#define GL_HIGH_INT 0x8DF5 348#define GL_FRAMEBUFFER 0x8D40 349#define GL_RENDERBUFFER 0x8D41 350#define GL_RGBA4 0x8056 351#define GL_RGB5_A1 0x8057 352#define GL_RGB565 0x8D62 353#define GL_DEPTH_COMPONENT16 0x81A5 354#define GL_STENCIL_INDEX8 0x8D48 355#define GL_RENDERBUFFER_WIDTH 0x8D42 356#define GL_RENDERBUFFER_HEIGHT 0x8D43 357#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 358#define GL_RENDERBUFFER_RED_SIZE 0x8D50 359#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 360#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 361#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 362#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 363#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 364#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 365#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 366#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 367#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 368#define GL_COLOR_ATTACHMENT0 0x8CE0 369#define GL_DEPTH_ATTACHMENT 0x8D00 370#define GL_STENCIL_ATTACHMENT 0x8D20 371#define GL_NONE 0 372#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 373#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 374#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 375#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 376#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 377#define GL_FRAMEBUFFER_BINDING 0x8CA6 378#define GL_RENDERBUFFER_BINDING 0x8CA7 379#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 380#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 381typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 382typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 383typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 384typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 385typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 386typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 387typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 388typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 389typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 390typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 391typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 392typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 393typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 394typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 395typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 396typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 397typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 398typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 399typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 400typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 401typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 402typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 403typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 404typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 405typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 406typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 407typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 408typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 409typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 410typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 411typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 412typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 413typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 414typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 415typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 416typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 417typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 418typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 419typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 420typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 421typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 422typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 423typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 424typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 425typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 426typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 427typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 428typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 429typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 430typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 431typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 432typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 433typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 434typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 435typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 436typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 437typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 438typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 439typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 440typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 441typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 442typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 443typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 444typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 445typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 446typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 448typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 449typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 450typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 451typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 452typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 453typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 454typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 455typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 456typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 457typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 458typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 459typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 460typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 461typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 462typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 463typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 464typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 465typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 466typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 467typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 468typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 469typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 470typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 471typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 472typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 473typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 474typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 475typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 476typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 477typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 478typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 479typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 480typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 481typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 482typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 483typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 484typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 485typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 486typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 487typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 488typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 489typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 490typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 491typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 492typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 493typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 494typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 495typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 496typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 497typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 498typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 499typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 500typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 501typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 502typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 503typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 504typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 505typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 506typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 507typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 508typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 509typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 510typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 511typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 512typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 513typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 514typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 515typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 516typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 522typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 523GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 524GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 525GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 526GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 527GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 528GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 529GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 530GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 531GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 532GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 533GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 534GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 535GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 536GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 537GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 538GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 539GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 540GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 541GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 542GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 543GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 544GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 545GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 546GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 547GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 548GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 549GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 550GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 551GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 552GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 553GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 554GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 555GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 556GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 557GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 558GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 559GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 560GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 561GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 562GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 563GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 564GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 565GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 566GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 567GL_APICALL void GL_APIENTRY glFinish (void); 568GL_APICALL void GL_APIENTRY glFlush (void); 569GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 570GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 571GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 572GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 573GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 574GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 575GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 576GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 577GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 578GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 579GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 580GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 581GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 582GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 583GL_APICALL GLenum GL_APIENTRY glGetError (void); 584GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 585GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 586GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 587GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 588GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 589GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 590GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 591GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 592GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 593GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 594GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 595GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 596GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 597GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 598GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 599GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 600GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 601GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 602GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 603GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 604GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 605GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 606GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 607GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 608GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 609GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 610GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 611GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 612GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 613GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 614GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 615GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 616GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 617GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 618GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 619GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 620GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 621GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 622GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 623GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 624GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 625GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 626GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 627GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 628GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 629GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 630GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 631GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 632GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 633GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 634GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 635GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 636GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 637GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 638GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 639GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 640GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 641GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 642GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 643GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 644GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 645GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 646GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 647GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 648GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 649GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 650GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 651GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 652GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 653GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 654GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 655GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 656GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 657GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 658GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 659GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 660GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 661GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 662GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 663GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 664GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 665#endif /* GL_ES_VERSION_2_0 */ 666 667#ifdef __cplusplus 668} 669#endif 670 671#endif 672