/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 95 { "r32f", GL_R32F, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 206 case GL_R32F: 236 case GL_R32F: 322 case GL_R32F:
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H A D | es3fFboCompletenessTests.cpp | 92 GL_RG32F, GL_RG16F, GL_R32F, GL_R16F, 130 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
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H A D | es3fFboMultisampleTests.cpp | 378 GL_R32F,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 210 case GL_R32F: 248 case GL_R32F: 335 case GL_R32F:
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H A D | es31fInternalFormatQueryTests.cpp | 97 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F) 102 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F) 413 { "r32f", GL_R32F, FormatSamplesCase::FORMAT_INT },
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H A D | es31fTextureFormatTests.cpp | 506 { "r32f", GL_R32F, }, 561 { "r32f", GL_R32F, },
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H A D | es31fFboColorbufferTests.cpp | 314 GL_R32F,
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H A D | es31fIndexedStateQueryTests.cpp | 842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4); 845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); 849 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 436 case GL_R32F: 1048 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_R32F, GL_R16F) 1188 case GL_R32F: 1300 case GL_R32F: 1367 case GL_R32F: 1427 case GL_R32F: return 0; 1476 case GL_R32F: return 32; 1525 case GL_R32F: return 0; 1574 case GL_R32F: return 0; 1703 case GL_R32F [all...] |
H A D | Framebuffer.cpp | 585 case GL_R32F: return GL_RED; 646 case GL_R32F: return GL_FLOAT;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTextureSwizzleTests.cpp | 189 static const _out_ch_desc float32_zero = { GL_R32F, data_float32_zero }; 190 static const _out_ch_desc float32_one = { GL_R32F, data_float32_one }; 660 GL_R32F, 665 { GL_R32F, src_data_r32f + 0 }, 678 { GL_R32F, src_data_rg32f + 0 }, 679 { GL_R32F, src_data_rg32f + 1 }, 691 { GL_R32F, src_data_rgb32f + 0 }, 692 { GL_R32F, src_data_rgb32f + 1 }, 693 { GL_R32F, src_data_rgb32f + 2 }, 704 { GL_R32F, src_data_rgba32 [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 478 case GL_R32F: 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 1112 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 1339 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 1399 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 1541 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 1643 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 3129 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 3471 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz [all...] |
H A D | gl3cTextureSizePromotion.cpp | 576 return GL_R32F; 599 return GL_R32F; 1260 { glu::ContextType(3, 0, glu::PROFILE_CORE), GL_R32F, STR(GL_R32F), false, true, 32, 0, 0, 0, 0, 0, GL_FLOAT,
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H A D | gl4cStencilTexturingTests.cpp | 669 internal_format = GL_R32F; 835 internal_format = GL_R32F;
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H A D | gl4cShaderImageLoadStoreTests.cpp | 486 case GL_R32F: 1102 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); 1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); 1104 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); 1105 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); 1106 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); 1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 1110 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 1272 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 1461 if (!Read(GL_R32F, vec [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.cpp | 514 addTextureParam(m_glExtTokens.SAMPLER_BUFFER, GL_R32F, sizeof(glw::GLfloat), "sampler_buffer", params); 649 addTextureParam(m_glExtTokens.IMAGE_BUFFER, GL_R32F, sizeof(glw::GLfloat), "image_buffer", params);
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H A D | esextcTextureBufferParameters.cpp | 66 m_internal_formats[GL_R32F] = sizeof(glw::GLfloat) * 1 /* components */;
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/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 80 case GL_R32F: 389 case GL_R32F:
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H A D | glformats.c | 1049 case GL_R32F: 2578 case GL_R32F: 3191 case GL_R32F: 3656 case GL_R32F: 3714 case GL_R32F:
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H A D | texformat.c | 703 case GL_R32F:
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 203 case FMT_CASE(R, FLOAT): return GL_R32F; 527 case GL_R32F: return TextureFormat(TextureFormat::R, TextureFormat::FLOAT); 581 case GL_R32F: 1146 case GL_R32F:
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H A D | gluStrUtil.inl | 868 case GL_R32F: return "GL_R32F"; 1718 case GL_R32F: return "GL_R32F";
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 465 case GL_R32F: 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 1078 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 1305 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 1364 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 1506 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 1607 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) 3094 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) 3428 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz [all...] |
/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 223 case GL_R32F: return GL_RED; 366 case GL_FLOAT: return GL_R32F; 496 case GL_R32F: return sw::FORMAT_R32F; 1700 case GL_R32F: return Transfer<Bytes>(buffer, input, rect);
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