Searched refs:GL_R32F (Results 1 - 25 of 81) sorted by relevance

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/external/deqp/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp95 { "r32f", GL_R32F, },
/external/deqp/modules/gles3/functional/
H A Des3fFboTestCase.cpp206 case GL_R32F:
236 case GL_R32F:
322 case GL_R32F:
H A Des3fFboCompletenessTests.cpp92 GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
130 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
H A Des3fFboMultisampleTests.cpp378 GL_R32F,
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp210 case GL_R32F:
248 case GL_R32F:
335 case GL_R32F:
H A Des31fInternalFormatQueryTests.cpp97 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F)
102 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F)
413 { "r32f", GL_R32F, FormatSamplesCase::FORMAT_INT },
H A Des31fTextureFormatTests.cpp506 { "r32f", GL_R32F, },
561 { "r32f", GL_R32F, },
H A Des31fFboColorbufferTests.cpp314 GL_R32F,
H A Des31fIndexedStateQueryTests.cpp842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4);
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F);
849 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType);
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp436 case GL_R32F:
1048 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_R32F, GL_R16F)
1188 case GL_R32F:
1300 case GL_R32F:
1367 case GL_R32F:
1427 case GL_R32F: return 0;
1476 case GL_R32F: return 32;
1525 case GL_R32F: return 0;
1574 case GL_R32F: return 0;
1703 case GL_R32F
[all...]
H A DFramebuffer.cpp585 case GL_R32F: return GL_RED;
646 case GL_R32F: return GL_FLOAT;
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTextureSwizzleTests.cpp189 static const _out_ch_desc float32_zero = { GL_R32F, data_float32_zero };
190 static const _out_ch_desc float32_one = { GL_R32F, data_float32_one };
660 GL_R32F,
665 { GL_R32F, src_data_r32f + 0 },
678 { GL_R32F, src_data_rg32f + 0 },
679 { GL_R32F, src_data_rg32f + 1 },
691 { GL_R32F, src_data_rgb32f + 0 },
692 { GL_R32F, src_data_rgb32f + 1 },
693 { GL_R32F, src_data_rgb32f + 2 },
704 { GL_R32F, src_data_rgba32
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp478 case GL_R32F:
944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
1112 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
1339 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
1399 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
1541 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
1643 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
3129 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
3471 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz
[all...]
H A Dgl3cTextureSizePromotion.cpp576 return GL_R32F;
599 return GL_R32F;
1260 { glu::ContextType(3, 0, glu::PROFILE_CORE), GL_R32F, STR(GL_R32F), false, true, 32, 0, 0, 0, 0, 0, GL_FLOAT,
H A Dgl4cStencilTexturingTests.cpp669 internal_format = GL_R32F;
835 internal_format = GL_R32F;
H A Dgl4cShaderImageLoadStoreTests.cpp486 case GL_R32F:
1102 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL);
1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL);
1104 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL);
1105 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL);
1106 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL);
1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
1110 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
1272 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
1461 if (!Read(GL_R32F, vec
[all...]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp514 addTextureParam(m_glExtTokens.SAMPLER_BUFFER, GL_R32F, sizeof(glw::GLfloat), "sampler_buffer", params);
649 addTextureParam(m_glExtTokens.IMAGE_BUFFER, GL_R32F, sizeof(glw::GLfloat), "image_buffer", params);
H A DesextcTextureBufferParameters.cpp66 m_internal_formats[GL_R32F] = sizeof(glw::GLfloat) * 1 /* components */;
/external/mesa3d/src/mesa/main/
H A Dshaderimage.c80 case GL_R32F:
389 case GL_R32F:
H A Dglformats.c1049 case GL_R32F:
2578 case GL_R32F:
3191 case GL_R32F:
3656 case GL_R32F:
3714 case GL_R32F:
H A Dtexformat.c703 case GL_R32F:
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp203 case FMT_CASE(R, FLOAT): return GL_R32F;
527 case GL_R32F: return TextureFormat(TextureFormat::R, TextureFormat::FLOAT);
581 case GL_R32F:
1146 case GL_R32F:
H A DgluStrUtil.inl868 case GL_R32F: return "GL_R32F";
1718 case GL_R32F: return "GL_R32F";
/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp465 case GL_R32F:
913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
1078 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
1305 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
1364 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
1506 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
1607 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT))
3094 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)))
3428 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz
[all...]
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp223 case GL_R32F: return GL_RED;
366 case GL_FLOAT: return GL_R32F;
496 case GL_R32F: return sw::FORMAT_R32F;
1700 case GL_R32F: return Transfer<Bytes>(buffer, input, rect);

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