/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 75 /* GL_R32UI */ 77 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, 133 /* GL_R32UI */ 135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 175 /* GL_R32UI */ 177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
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H A D | esextcTextureBorderClampTests.cpp | 100 /* GL_R32UI */ 102 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, 158 /* GL_R32UI */ 160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 199 /* GL_R32UI */ 201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 460 case GL_R32UI: 783 case GL_R32UI: 830 case GL_R32UI:
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 97 { "r32ui", GL_R32UI, },
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferAtomicFunctions.cpp | 107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id); 183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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H A D | esextcTextureBufferActiveUniformValidation.cpp | 516 addTextureParam(m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER, GL_R32UI, sizeof(glw::GLuint), "usampler_buffer", 651 addTextureParam(m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER, GL_R32UI, sizeof(glw::GLuint), "uimage_buffer", params);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 144 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_R32UI, m_texture_width, m_texture_height); 180 GL_READ_WRITE, GL_R32UI);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 399 case GL_R32UI: 1059 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) 1198 case GL_R32UI: 1268 case GL_R32UI: 1335 case GL_R32UI: 1436 case GL_R32UI: return 0; 1485 case GL_R32UI: return 32; 1534 case GL_R32UI: return 0; 1583 case GL_R32UI: return 0; 1667 case GL_R32UI [all...] |
H A D | Framebuffer.cpp | 576 case GL_R32UI: return GL_RED_INTEGER; 637 case GL_R32UI: return GL_UNSIGNED_INT;
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/external/deqp/external/openglcts/modules/gles32/ |
H A D | es32cRobustBufferAccessBehaviorTests.cpp | 352 internal_format = GL_R32UI; 357 internal_format = GL_R32UI; 466 GL_WRITE_ONLY, GL_R32UI); 696 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */); 701 GL_READ_ONLY, GL_R32UI); 704 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); 1003 format = GL_R32UI;
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
H A D | esextcDrawBuffersIndexedColorMasks.cpp | 99 GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, 333 case GL_R32UI: 389 case GL_R32UI:
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/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 107 case GL_R32UI: 393 case GL_R32UI: 452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 200 { "r32ui", GL_R32UI, true },
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H A D | es3fFboTestCase.cpp | 178 case GL_R32UI: 299 case GL_R32UI:
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H A D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, 239 { GL_R32UI, 32, 0, 0, 0 },
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 183 case GL_R32UI: 312 case GL_R32UI:
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H A D | es31fTextureBufferTests.cpp | 382 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 456 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 463 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); 538 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 545 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
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H A D | es31fStencilTexturingTests.cpp | 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
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H A D | es31fBasicComputeShaderTests.cpp | 1057 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); 1185 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1191 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); 1315 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); 1416 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); 1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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H A D | es31fTextureFormatTests.cpp | 508 { "r32ui", GL_R32UI, }, 567 { "r32ui", GL_R32UI, },
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H A D | es31fFboColorbufferTests.cpp | 301 GL_R32UI,
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 1720 internal_format = GL_R32UI; 1725 internal_format = GL_R32UI; 1826 GL_WRITE_ONLY, GL_R32UI); 2056 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */); 2061 GL_READ_ONLY, GL_R32UI); 2064 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); 2321 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */); 2326 GL_READ_ONLY, GL_R32UI); 2329 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); 2728 format = GL_R32UI; [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTextureSwizzleTests.cpp | 205 static const _out_ch_desc uint32_zero = { GL_R32UI, data_uint32_zero }; 206 static const _out_ch_desc uint32_one = { GL_R32UI, data_uint32_one }; 803 GL_R32UI, 808 { GL_R32UI, src_data_r32ui }, 886 { GL_R32UI, src_data_rg32ui + 0 }, 887 { GL_R32UI, src_data_rg32ui + 1 }, 964 { GL_R32UI, src_data_rgb32ui + 0 }, 965 { GL_R32UI, src_data_rgb32ui + 1 }, 966 { GL_R32UI, src_data_rgb32ui + 2 }, 1042 { GL_R32UI, src_data_rgba32u [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 585 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 64, 64); 598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; 529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); 590 case GL_R32UI: 1134 case GL_R32UI:
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