Searched refs:GL_R32UI (Results 1 - 25 of 100) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp75 /* GL_R32UI */
77 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0,
133 /* GL_R32UI */
135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
175 /* GL_R32UI */
177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
H A DesextcTextureBorderClampTests.cpp100 /* GL_R32UI */
102 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0,
158 /* GL_R32UI */
160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
199 /* GL_R32UI */
201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
H A DesextcTextureBorderClampSamplingTexture.cpp460 case GL_R32UI:
783 case GL_R32UI:
830 case GL_R32UI:
/external/deqp/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp97 { "r32ui", GL_R32UI, },
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferAtomicFunctions.cpp107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id);
183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
H A DesextcTextureBufferActiveUniformValidation.cpp516 addTextureParam(m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER, GL_R32UI, sizeof(glw::GLuint), "usampler_buffer",
651 addTextureParam(m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER, GL_R32UI, sizeof(glw::GLuint), "uimage_buffer", params);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp144 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_R32UI, m_texture_width, m_texture_height);
180 GL_READ_WRITE, GL_R32UI);
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp399 case GL_R32UI:
1059 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI)
1198 case GL_R32UI:
1268 case GL_R32UI:
1335 case GL_R32UI:
1436 case GL_R32UI: return 0;
1485 case GL_R32UI: return 32;
1534 case GL_R32UI: return 0;
1583 case GL_R32UI: return 0;
1667 case GL_R32UI
[all...]
H A DFramebuffer.cpp576 case GL_R32UI: return GL_RED_INTEGER;
637 case GL_R32UI: return GL_UNSIGNED_INT;
/external/deqp/external/openglcts/modules/gles32/
H A Des32cRobustBufferAccessBehaviorTests.cpp352 internal_format = GL_R32UI;
357 internal_format = GL_R32UI;
466 GL_WRITE_ONLY, GL_R32UI);
696 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
701 GL_READ_ONLY, GL_R32UI);
704 0 /* layer */, GL_WRITE_ONLY, GL_R32UI);
1003 format = GL_R32UI;
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedColorMasks.cpp99 GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI,
333 case GL_R32UI:
389 case GL_R32UI:
/external/mesa3d/src/mesa/main/
H A Dshaderimage.c107 case GL_R32UI:
393 case GL_R32UI:
452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp200 { "r32ui", GL_R32UI, true },
H A Des3fFboTestCase.cpp178 case GL_R32UI:
299 case GL_R32UI:
H A Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
239 { GL_R32UI, 32, 0, 0, 0 },
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp183 case GL_R32UI:
312 case GL_R32UI:
H A Des31fTextureBufferTests.cpp382 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
456 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
463 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
538 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
545 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
H A Des31fStencilTexturingTests.cpp547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
H A Des31fBasicComputeShaderTests.cpp1057 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
1185 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1191 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
1315 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
1416 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]);
1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
H A Des31fTextureFormatTests.cpp508 { "r32ui", GL_R32UI, },
567 { "r32ui", GL_R32UI, },
H A Des31fFboColorbufferTests.cpp301 GL_R32UI,
/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp1720 internal_format = GL_R32UI;
1725 internal_format = GL_R32UI;
1826 GL_WRITE_ONLY, GL_R32UI);
2056 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
2061 GL_READ_ONLY, GL_R32UI);
2064 0 /* layer */, GL_WRITE_ONLY, GL_R32UI);
2321 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
2326 GL_READ_ONLY, GL_R32UI);
2329 0 /* layer */, GL_WRITE_ONLY, GL_R32UI);
2728 format = GL_R32UI;
[all...]
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTextureSwizzleTests.cpp205 static const _out_ch_desc uint32_zero = { GL_R32UI, data_uint32_zero };
206 static const _out_ch_desc uint32_one = { GL_R32UI, data_uint32_one };
803 GL_R32UI,
808 { GL_R32UI, src_data_r32ui },
886 { GL_R32UI, src_data_rg32ui + 0 },
887 { GL_R32UI, src_data_rg32ui + 1 },
964 { GL_R32UI, src_data_rgb32ui + 0 },
965 { GL_R32UI, src_data_rgb32ui + 1 },
966 { GL_R32UI, src_data_rgb32ui + 2 },
1042 { GL_R32UI, src_data_rgba32u
[all...]
/external/deqp/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp585 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 64, 64);
598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI;
529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32);
590 case GL_R32UI:
1134 case GL_R32UI:

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