Searched refs:GL_READ_WRITE (Results 1 - 25 of 40) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferAtomicFunctions.cpp183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI))
2809 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
2810 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D
2811 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube
2812 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray
3225 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
3226 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma
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H A Dgl4cShaderImageLoadStoreTests.cpp1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
1110 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
3483 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat);
3484 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat);
3485 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat);
3486 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat);
3487 glBindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat);
3488 glBindImageTexture(5, textures[5], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat);
3489 glBindImageTexture(6, textures[6], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat);
3557 glBindImageTexture(0, textures[0], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma
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H A Dgl4cMapBufferAlignmentTests.cpp275 GLenum map_buffer_access = GL_READ_WRITE;
H A Dgl4cShaderGroupVoteTests.cpp94 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
H A Dgl4cShaderImageSizeTests.cpp795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>());
880 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>());
1044 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>());
1056 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>());
1134 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>());
H A Dgl4cShaderAtomicCounterOpsTests.cpp298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
H A Dgl4cShaderBallotTests.cpp240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
H A Dgl4cDirectStateAccessBuffersTests.cpp1339 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE);
1387 data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE);
2304 { GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS", GL_READ_WRITE },
4015 static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_NONE };
H A Dgl4cShaderAtomicCountersTests.cpp722 , access_(GL_READ_WRITE)
830 access_ = GL_READ_WRITE;
849 if (access == GL_READ_WRITE)
871 access_ = GL_READ_WRITE;
H A Dgl4cDirectStateAccessTexturesTests.cpp9686 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
9926 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
10180 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
10308 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
10418 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
10550 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
12781 gl.mapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_WRITE);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F))
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI))
2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D
2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube
2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray
3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma
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H A Des31cShaderImageSizeTests.cpp607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
H A Des31cDrawIndirectTests.cpp805 case GL_READ_WRITE:
806 return "GL_READ_WRITE";
1308 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0));
1329 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0));
1351 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0));
1354 buf = glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE);
1357 result.error() << "glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE) returned NULL";
1364 result.sub_result(StateValidate<api>(GL_TRUE, GL_READ_WRITE, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT, 0,
1373 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0));
1522 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE,
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/external/mesa3d/src/mesa/main/
H A Dshaderimage.c553 access != GL_READ_WRITE) {
749 u->Access = GL_READ_WRITE;
H A Dvdpau.c143 surf->access = GL_READ_WRITE;
323 access != GL_READ_WRITE) {
H A Dbufferobj.c214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
221 return GL_READ_WRITE;
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp180 GL_READ_WRITE, GL_R32UI);
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_image.c83 case GL_READ_WRITE:
/external/deqp/modules/gles31/functional/
H A Des31fSynchronizationTests.cpp351 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
356 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
357 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
1473 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1537 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1538 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1579 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1625 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
2752 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
H A Des31fIndexedStateQueryTests.cpp781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI);
785 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType);
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F);
H A Des31fShaderImageLoadStoreTests.cpp1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL);
2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL);
2587 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL);
2796 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL);
2978 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI);
H A Des31fBasicComputeShaderTests.cpp1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1496 case GL_READ_WRITE: return "GL_READ_WRITE";
/external/mesa3d/src/compiler/glsl/
H A Dlink_uniforms.cpp606 GL_READ_WRITE);

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