/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferAtomicFunctions.cpp | 183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) 2809 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D 2810 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D 2811 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube 2812 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray 3225 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D 3226 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 1110 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 3483 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); 3484 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); 3485 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); 3486 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); 3487 glBindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); 3488 glBindImageTexture(5, textures[5], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); 3489 glBindImageTexture(6, textures[6], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); 3557 glBindImageTexture(0, textures[0], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma [all...] |
H A D | gl4cMapBufferAlignmentTests.cpp | 275 GLenum map_buffer_access = GL_READ_WRITE;
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H A D | gl4cShaderGroupVoteTests.cpp | 94 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
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H A D | gl4cShaderImageSizeTests.cpp | 795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 880 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 1044 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); 1056 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 1134 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>());
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H A D | gl4cShaderAtomicCounterOpsTests.cpp | 298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
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H A D | gl4cShaderBallotTests.cpp | 240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
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H A D | gl4cDirectStateAccessBuffersTests.cpp | 1339 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); 1387 data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); 2304 { GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS", GL_READ_WRITE }, 4015 static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_NONE };
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H A D | gl4cShaderAtomicCountersTests.cpp | 722 , access_(GL_READ_WRITE) 830 access_ = GL_READ_WRITE; 849 if (access == GL_READ_WRITE) 871 access_ = GL_READ_WRITE;
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 9686 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 9926 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 10180 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 10308 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 10418 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 10550 gl.mapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE); 12781 gl.mapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_WRITE);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) 2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D 2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D 2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube 2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray 3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D 3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma [all...] |
H A D | es31cShaderImageSizeTests.cpp | 607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
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H A D | es31cDrawIndirectTests.cpp | 805 case GL_READ_WRITE: 806 return "GL_READ_WRITE"; 1308 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); 1329 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); 1351 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); 1354 buf = glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE); 1357 result.error() << "glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE) returned NULL"; 1364 result.sub_result(StateValidate<api>(GL_TRUE, GL_READ_WRITE, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT, 0, 1373 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); 1522 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 553 access != GL_READ_WRITE) { 749 u->Access = GL_READ_WRITE;
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H A D | vdpau.c | 143 surf->access = GL_READ_WRITE; 323 access != GL_READ_WRITE) {
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H A D | bufferobj.c | 214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY. 221 return GL_READ_WRITE; 247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 180 GL_READ_WRITE, GL_R32UI);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_image.c | 83 case GL_READ_WRITE:
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSynchronizationTests.cpp | 351 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 356 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 357 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 1473 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1537 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1538 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1579 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1625 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 2752 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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H A D | es31fIndexedStateQueryTests.cpp | 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); 785 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType); 845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F);
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H A D | es31fShaderImageLoadStoreTests.cpp | 1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); 2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); 2587 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); 2796 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); 2978 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI);
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H A D | es31fBasicComputeShaderTests.cpp | 1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); 1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1496 case GL_READ_WRITE: return "GL_READ_WRITE";
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/external/mesa3d/src/compiler/glsl/ |
H A D | link_uniforms.cpp | 606 GL_READ_WRITE);
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