/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 89 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 201 GL_STENCIL_ATTACHMENT 220 GL_STENCIL_ATTACHMENT 253 GL_STENCIL_ATTACHMENT 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 378 GL_STENCIL_ATTACHMENT 427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 429 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM [all...] |
H A D | es2fFboCompletenessTests.cpp | 274 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
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H A D | es2fFboRenderTest.cpp | 468 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilbuffer); 1947 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilbuf);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 177 GL_STENCIL_ATTACHMENT 196 GL_STENCIL_ATTACHMENT 229 GL_STENCIL_ATTACHMENT 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 354 GL_STENCIL_ATTACHMENT 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 405 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM [all...] |
H A D | es3fFboStencilbufferTests.cpp | 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); 278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); 279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
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H A D | es3fFboInvalidateTests.cpp | 83 attachments.push_back(GL_STENCIL_ATTACHMENT); 496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 1131 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); 1240 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1524 static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; [all...] |
H A D | es3fFboCompletenessTests.cpp | 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
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H A D | es3fFboMultisampleTests.cpp | 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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H A D | es3fRasterizerDiscardTests.cpp | 186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
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H A D | es3fFboRenderTest.cpp | 296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; 892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; 1375 ndx == 2 ? GL_STENCIL_ATTACHMENT : 0;
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H A D | es3fNegativeBufferApiTests.cpp | 840 glReadBuffer (GL_STENCIL_ATTACHMENT); 842 glReadBuffer (GL_STENCIL_ATTACHMENT+1);
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/external/deqp/framework/platform/ios/ |
H A D | tcuIOSPlatform.mm | 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
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H A D | gluStrUtil.inl | 188 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 591 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 615 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
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/external/deqp/modules/egl/ |
H A D | teglImageUtil.cpp | 364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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H A D | teglImageFormatTests.cpp | 601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil); 849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer);
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/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 891 builder.glAttach(GL_STENCIL_ATTACHMENT, att); 897 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), 984 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
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H A D | glsFboUtil.cpp | 280 case GL_STENCIL_ATTACHMENT: 294 case GL_STENCIL_ATTACHMENT: return STENCIL_RENDERABLE;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 310 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer);
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H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8); 424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j); 862 Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j, layers_counts[k]); 4125 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo[1]); 4201 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0); 4363 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT, 4366 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", 4510 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT, 4513 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", 4916 if ((GL_DEPTH_ATTACHMENT == m_attachment_invalid) || (GL_STENCIL_ATTACHMENT [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 498 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_id);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 759 const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 2843 * GL_STENCIL_ATTACHMENT. 3186 } else if (attachment == GL_STENCIL_ATTACHMENT && 3739 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL); 3890 if (attachment == GL_STENCIL_ATTACHMENT) { 4143 case GL_STENCIL_ATTACHMENT: 4355 case GL_STENCIL_ATTACHMENT:
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 454 #define GL_STENCIL_ATTACHMENT 0x8D20
macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.cpp | 1991 case GL_STENCIL_ATTACHMENT: 2141 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; 2754 case GL_STENCIL_ATTACHMENT: 2809 case GL_STENCIL_ATTACHMENT: 6625 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
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