Searched refs:GL_STENCIL_ATTACHMENT (Results 1 - 25 of 54) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp89 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
201 GL_STENCIL_ATTACHMENT
220 GL_STENCIL_ATTACHMENT
253 GL_STENCIL_ATTACHMENT
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
378 GL_STENCIL_ATTACHMENT
427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
429 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM
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H A Des2fFboCompletenessTests.cpp274 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
H A Des2fFboRenderTest.cpp468 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilbuffer);
1947 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilbuf);
/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
177 GL_STENCIL_ATTACHMENT
196 GL_STENCIL_ATTACHMENT
229 GL_STENCIL_ATTACHMENT
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
354 GL_STENCIL_ATTACHMENT
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
405 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM
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H A Des3fFboStencilbufferTests.cpp93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE);
278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT));
279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
H A Des3fFboInvalidateTests.cpp83 attachments.push_back(GL_STENCIL_ATTACHMENT);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
1131 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT));
1240 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1524 static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
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H A Des3fFboCompletenessTests.cpp228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
H A Des3fFboMultisampleTests.cpp123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
H A Des3fRasterizerDiscardTests.cpp186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
H A Des3fFboRenderTest.cpp296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
1375 ndx == 2 ? GL_STENCIL_ATTACHMENT : 0;
H A Des3fNegativeBufferApiTests.cpp840 glReadBuffer (GL_STENCIL_ATTACHMENT);
842 glReadBuffer (GL_STENCIL_ATTACHMENT+1);
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
H A DgluStrUtil.inl188 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
591 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
615 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
/external/deqp/modules/egl/
H A DteglImageUtil.cpp364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
H A DteglImageFormatTests.cpp601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil);
849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer);
/external/deqp/modules/glshared/
H A DglsFboCompletenessTests.cpp891 builder.glAttach(GL_STENCIL_ATTACHMENT, att);
897 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(),
984 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
H A DglsFboUtil.cpp280 case GL_STENCIL_ATTACHMENT:
294 case GL_STENCIL_ATTACHMENT: return STENCIL_RENDERABLE;
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp310 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer);
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8);
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j);
862 Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j, layers_counts[k]);
4125 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo[1]);
4201 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0);
4363 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT,
4366 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT",
4510 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT,
4513 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT",
4916 if ((GL_DEPTH_ATTACHMENT == m_attachment_invalid) || (GL_STENCIL_ATTACHMENT
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp498 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_id);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp759 const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
/external/mesa3d/src/mesa/main/
H A Dfbobject.c2843 * GL_STENCIL_ATTACHMENT.
3186 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3739 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3890 if (attachment == GL_STENCIL_ATTACHMENT) {
4143 case GL_STENCIL_ATTACHMENT:
4355 case GL_STENCIL_ATTACHMENT:
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h454 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp1991 case GL_STENCIL_ATTACHMENT:
2141 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break;
2754 case GL_STENCIL_ATTACHMENT:
2809 case GL_STENCIL_ATTACHMENT:
6625 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;

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