Searched refs:GL_STENCIL_INDEX (Results 1 - 25 of 65) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_pixel_draw.c50 if (format == GL_STENCIL_INDEX) {
H A Dintel_fbo.c179 case GL_STENCIL_INDEX:
/external/mesa3d/src/glx/
H A Dcompsize.c88 case GL_STENCIL_INDEX:
181 if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_eglimage.c55 base_format = GL_STENCIL_INDEX;
H A Dst_sampler_view.c234 case GL_STENCIL_INDEX:
297 firstImage->InternalFormat != GL_STENCIL_INDEX)
379 if (baseFormat == GL_STENCIL_INDEX) {
H A Dst_cb_drawpixels.c111 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
270 case GL_STENCIL_INDEX:
271 return GL_STENCIL_INDEX;
756 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
791 if (format == GL_STENCIL_INDEX &&
1090 else if (format == GL_STENCIL_INDEX)
1213 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
H A Dst_cb_texture.c721 case GL_STENCIL_INDEX:
738 case GL_STENCIL_INDEX:
740 case GL_STENCIL_INDEX:
1860 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
/external/mesa3d/src/mesa/main/
H A Dtexstore.c337 srcFormat == GL_STENCIL_INDEX);
363 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
416 srcFormat == GL_STENCIL_INDEX);
444 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
491 assert(srcFormat == GL_STENCIL_INDEX);
545 srcFormat == GL_STENCIL_INDEX);
563 if (srcFormat != GL_STENCIL_INDEX)
836 case GL_STENCIL_INDEX:
954 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
H A Dglformats.c373 case GL_STENCIL_INDEX:
620 case GL_STENCIL_INDEX:
1267 case GL_STENCIL_INDEX:
1318 case GL_STENCIL_INDEX:
1617 base_format == GL_STENCIL_INDEX) {
1826 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1928 case GL_STENCIL_INDEX:
2380 case GL_STENCIL_INDEX:
2385 return GL_STENCIL_INDEX;
3292 case GL_STENCIL_INDEX
[all...]
H A Dreadpix.c94 format == GL_STENCIL_INDEX) {
165 case GL_STENCIL_INDEX:
368 * Read pixels for format=GL_STENCIL_INDEX.
402 GL_STENCIL_INDEX, type, j, 0);
875 case GL_STENCIL_INDEX:
968 case GL_STENCIL_INDEX:
H A Ddrawpix.c107 case GL_STENCIL_INDEX:
H A Dformats.c49 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
292 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
524 info->BaseFormat != GL_STENCIL_INDEX;
578 case GL_STENCIL_INDEX:
837 info->BaseFormat != GL_STENCIL_INDEX);
1781 return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
H A Dtexformat.c770 case GL_STENCIL_INDEX:
H A Dformatquery.c631 case GL_STENCIL_INDEX:
1129 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
H A Dtexparam.c504 bool stencil = params[0] == GL_STENCIL_INDEX;
1885 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
2121 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
H A Ddebug.c530 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
H A Dframebuffer.c790 case GL_STENCIL_INDEX:
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_pixel_draw.c159 if (format == GL_STENCIL_INDEX) {
H A Dbrw_tex_layout.c452 base_format != GL_STENCIL_INDEX)
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta_tex_subimage.c197 format == GL_STENCIL_INDEX ||
332 format == GL_STENCIL_INDEX ||
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
/external/deqp/modules/glshared/
H A DglsTextureStateQueryTests.cpp841 gl.glTexParameteri(m_target, m_pname, GL_STENCIL_INDEX);
843 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
849 gl.glTexParameterf(m_target, m_pname, GL_STENCIL_INDEX);
851 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
861 const glw::GLint stencilIndex = GL_STENCIL_INDEX;
865 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
875 const glw::GLuint stencilIndex = GL_STENCIL_INDEX;
879 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
/external/mesa3d/src/mesa/swrast/
H A Ds_drawpix.c281 GL_STENCIL_INDEX, type,
735 case GL_STENCIL_INDEX:
H A Ds_renderbuffer.c93 case GL_STENCIL_INDEX:
/external/mesa3d/prebuilt-intermediates/main/
H A Dformat_info.h792 GL_STENCIL_INDEX,

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