/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_pixel_draw.c | 50 if (format == GL_STENCIL_INDEX) {
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H A D | intel_fbo.c | 179 case GL_STENCIL_INDEX:
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/external/mesa3d/src/glx/ |
H A D | compsize.c | 88 case GL_STENCIL_INDEX: 181 if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_eglimage.c | 55 base_format = GL_STENCIL_INDEX;
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H A D | st_sampler_view.c | 234 case GL_STENCIL_INDEX: 297 firstImage->InternalFormat != GL_STENCIL_INDEX) 379 if (baseFormat == GL_STENCIL_INDEX) {
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H A D | st_cb_drawpixels.c | 111 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX). 270 case GL_STENCIL_INDEX: 271 return GL_STENCIL_INDEX; 756 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we 791 if (format == GL_STENCIL_INDEX && 1090 else if (format == GL_STENCIL_INDEX) 1213 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
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H A D | st_cb_texture.c | 721 case GL_STENCIL_INDEX: 738 case GL_STENCIL_INDEX: 740 case GL_STENCIL_INDEX: 1860 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
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/external/mesa3d/src/mesa/main/ |
H A D | texstore.c | 337 srcFormat == GL_STENCIL_INDEX); 363 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ 416 srcFormat == GL_STENCIL_INDEX); 444 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ 491 assert(srcFormat == GL_STENCIL_INDEX); 545 srcFormat == GL_STENCIL_INDEX); 563 if (srcFormat != GL_STENCIL_INDEX) 836 case GL_STENCIL_INDEX: 954 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
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H A D | glformats.c | 373 case GL_STENCIL_INDEX: 620 case GL_STENCIL_INDEX: 1267 case GL_STENCIL_INDEX: 1318 case GL_STENCIL_INDEX: 1617 base_format == GL_STENCIL_INDEX) { 1826 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) { 1928 case GL_STENCIL_INDEX: 2380 case GL_STENCIL_INDEX: 2385 return GL_STENCIL_INDEX; 3292 case GL_STENCIL_INDEX [all...] |
H A D | readpix.c | 94 format == GL_STENCIL_INDEX) { 165 case GL_STENCIL_INDEX: 368 * Read pixels for format=GL_STENCIL_INDEX. 402 GL_STENCIL_INDEX, type, j, 0); 875 case GL_STENCIL_INDEX: 968 case GL_STENCIL_INDEX:
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H A D | drawpix.c | 107 case GL_STENCIL_INDEX:
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H A D | formats.c | 49 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 292 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 524 info->BaseFormat != GL_STENCIL_INDEX; 578 case GL_STENCIL_INDEX: 837 info->BaseFormat != GL_STENCIL_INDEX); 1781 return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
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H A D | texformat.c | 770 case GL_STENCIL_INDEX:
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H A D | formatquery.c | 631 case GL_STENCIL_INDEX: 1129 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
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H A D | texparam.c | 504 bool stencil = params[0] == GL_STENCIL_INDEX; 1885 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); 2121 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
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H A D | debug.c | 530 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
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H A D | framebuffer.c | 790 case GL_STENCIL_INDEX:
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_pixel_draw.c | 159 if (format == GL_STENCIL_INDEX) {
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H A D | brw_tex_layout.c | 452 base_format != GL_STENCIL_INDEX)
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_tex_subimage.c | 197 format == GL_STENCIL_INDEX || 332 format == GL_STENCIL_INDEX ||
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); 376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
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/external/deqp/modules/glshared/ |
H A D | glsTextureStateQueryTests.cpp | 841 gl.glTexParameteri(m_target, m_pname, GL_STENCIL_INDEX); 843 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type); 849 gl.glTexParameterf(m_target, m_pname, GL_STENCIL_INDEX); 851 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type); 861 const glw::GLint stencilIndex = GL_STENCIL_INDEX; 865 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type); 875 const glw::GLuint stencilIndex = GL_STENCIL_INDEX; 879 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_drawpix.c | 281 GL_STENCIL_INDEX, type, 735 case GL_STENCIL_INDEX:
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H A D | s_renderbuffer.c | 93 case GL_STENCIL_INDEX:
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | format_info.h | 792 GL_STENCIL_INDEX,
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