/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_ [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 115 /* Target GL_TEXTURE_2D_ARRAY */ 119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 143 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 151 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, 235 /* Target GL_TEXTURE_2D_ARRAY */ 239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 247 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 255 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA [all...] |
H A D | esextcTextureBorderClampTests.cpp | 140 /* Target GL_TEXTURE_2D_ARRAY */ 144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 168 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 176 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, 259 /* Target GL_TEXTURE_2D_ARRAY */ 263 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 271 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 279 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA [all...] |
H A D | esextcTextureBorderClampBase.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); 194 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_2D_ARRAY texture target"); 196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); 343 static const char* str_GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY"; 364 case GL_TEXTURE_2D_ARRAY:
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 317 case GL_TEXTURE_2D_ARRAY: 364 TCU_FAIL("Test parameters can contain only following targets: GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, " 543 case GL_TEXTURE_2D_ARRAY: 554 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); 585 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 803 case GL_TEXTURE_2D_ARRAY: 885 case GL_TEXTURE_2D_ARRAY: 1112 case GL_TEXTURE_2D_ARRAY: 1119 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); 1133 case GL_TEXTURE_2D_ARRAY [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); 301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); 303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); 976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 977 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); 978 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT, 1292 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); 1293 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 1296 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, 1298 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, 1300 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, 1302 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, [all...] |
H A D | esextcGeometryShaderLayeredFBO.cpp | 234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b); 237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ 1046 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_2d_array_id); 1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, 1053 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, m_tex_width, 1057 gl.generateMipmap(GL_TEXTURE_2D_ARRAY); 1058 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap() call failed with pname GL_TEXTURE_2D_ARRAY.");
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); 2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2106 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2151 glTexImage3D(GL_TEXTURE_2D_ARRAY, [all...] |
H A D | es3fMultiviewTests.cpp | 115 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); 116 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */); 117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 118 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 291 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
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H A D | es3fTextureStateQueryTests.cpp | 82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY },
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H A D | es3fFboCompletenessTests.cpp | 245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY 292 case GL_TEXTURE_2D_ARRAY: 462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, 463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, 464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, 465 { GL_TEXTURE_2D_ARRAY, 4, 15 },
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); 521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0); 526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]); 531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, data); 532 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); 533 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); 534 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); 535 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); 537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 615 case GL_TEXTURE_2D_ARRAY: 616 return "GL_TEXTURE_2D_ARRAY"; 715 case GL_TEXTURE_2D_ARRAY: 733 case GL_TEXTURE_2D_ARRAY: 751 case GL_TEXTURE_2D_ARRAY: 909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); 910 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); 911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); 1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); 1834 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTE [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); 141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); 144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); 171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); 2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2739 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); 580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0); 585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]); 590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data); 591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); 592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); 593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); 594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); 596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ [all...] |
H A D | gl4cSparseTextureClampTests.cpp | 204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 526 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 536 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 544 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 552 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 559 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 569 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 630 case GL_TEXTURE_2D_ARRAY: 631 return "GL_TEXTURE_2D_ARRAY"; 744 case GL_TEXTURE_2D_ARRAY: 762 case GL_TEXTURE_2D_ARRAY: 780 case GL_TEXTURE_2D_ARRAY: 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); 941 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); 1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); 1870 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTE [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); 823 else if (target == GL_TEXTURE_2D_ARRAY) 1205 verifyTarget = GL_TEXTURE_2D_ARRAY; 1760 verifyTarget = GL_TEXTURE_2D_ARRAY; 1905 verifyTarget = GL_TEXTURE_2D_ARRAY; 2182 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 2191 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 2199 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 2206 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); 2215 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 805 case GL_TEXTURE_2D_ARRAY: 806 return "GL_TEXTURE_2D_ARRAY"; 927 case GL_TEXTURE_2D_ARRAY: 959 case GL_TEXTURE_2D_ARRAY: 991 case GL_TEXTURE_2D_ARRAY: 1101 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); 1102 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); 1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); 1104 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); 1105 glTexImage3D(GL_TEXTURE_2D_ARRAY, [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | genmipmap.c | 63 case GL_TEXTURE_2D_ARRAY:
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
H A D | esextcDrawBuffersIndexedBlending.cpp | 118 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex); 119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); 257 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
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H A D | esextcDrawBuffersIndexedColorMasks.cpp | 122 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex); 123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); 288 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferErrors.cpp | 111 m_texture_targets.push_back(GL_TEXTURE_2D_ARRAY);
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