Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 - 25 of 124) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp115 /* Target GL_TEXTURE_2D_ARRAY */
119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
143 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
151 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0,
235 /* Target GL_TEXTURE_2D_ARRAY */
239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
247 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
255 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA
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H A DesextcTextureBorderClampTests.cpp140 /* Target GL_TEXTURE_2D_ARRAY */
144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
168 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
176 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0,
259 /* Target GL_TEXTURE_2D_ARRAY */
263 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
271 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
279 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA
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H A DesextcTextureBorderClampBase.cpp86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id);
194 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_2D_ARRAY texture target");
196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY);
343 static const char* str_GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY";
364 case GL_TEXTURE_2D_ARRAY:
H A DesextcTextureBorderClampSamplingTexture.cpp317 case GL_TEXTURE_2D_ARRAY:
364 TCU_FAIL("Test parameters can contain only following targets: GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, "
543 case GL_TEXTURE_2D_ARRAY:
554 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D");
585 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
803 case GL_TEXTURE_2D_ARRAY:
885 case GL_TEXTURE_2D_ARRAY:
1112 case GL_TEXTURE_2D_ARRAY:
1119 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D");
1133 case GL_TEXTURE_2D_ARRAY
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */);
301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id);
302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers);
303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
H A DesextcGeometryShaderLayeredFramebuffer.cpp975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id);
976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
977 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id);
978 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT,
1292 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id);
1293 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH,
1296 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */,
1298 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */,
1300 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */,
1302 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY,
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H A DesextcGeometryShaderLayeredFBO.cpp234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b);
237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */
1046 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_2d_array_id);
1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height,
1053 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, m_tex_width,
1057 gl.generateMipmap(GL_TEXTURE_2D_ARRAY);
1058 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap() call failed with pname GL_TEXTURE_2D_ARRAY.");
/external/deqp/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2106 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2151 glTexImage3D(GL_TEXTURE_2D_ARRAY,
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H A Des3fMultiviewTests.cpp115 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
116 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
118 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
291 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
H A Des3fTextureStateQueryTests.cpp82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY },
H A Des3fFboCompletenessTests.cpp245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
292 case GL_TEXTURE_2D_ARRAY:
462 { GL_TEXTURE_2D_ARRAY, 1, 0 },
463 { GL_TEXTURE_2D_ARRAY, 1, 3 },
464 { GL_TEXTURE_2D_ARRAY, 4, 3 },
465 { GL_TEXTURE_2D_ARRAY, 4, 15 },
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureGatherTests.cpp518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0);
526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]);
531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, data);
532 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0);
533 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1);
534 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2);
535 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3);
537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_
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H A Des31cShaderImageLoadStoreTests.cpp615 case GL_TEXTURE_2D_ARRAY:
616 return "GL_TEXTURE_2D_ARRAY";
715 case GL_TEXTURE_2D_ARRAY:
733 case GL_TEXTURE_2D_ARRAY:
751 case GL_TEXTURE_2D_ARRAY:
909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
910 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4);
911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
1834 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTE
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]);
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]);
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]);
2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2739 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY,
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id);
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0);
585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data);
591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_
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H A Dgl4cSparseTextureClampTests.cpp204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
526 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
536 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
544 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
552 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
559 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
569 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp630 case GL_TEXTURE_2D_ARRAY:
631 return "GL_TEXTURE_2D_ARRAY";
744 case GL_TEXTURE_2D_ARRAY:
762 case GL_TEXTURE_2D_ARRAY:
780 case GL_TEXTURE_2D_ARRAY:
940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
941 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4);
942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
1870 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTE
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H A Dgl4cSparseTexture2Tests.cpp341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY);
823 else if (target == GL_TEXTURE_2D_ARRAY)
1205 verifyTarget = GL_TEXTURE_2D_ARRAY;
1760 verifyTarget = GL_TEXTURE_2D_ARRAY;
1905 verifyTarget = GL_TEXTURE_2D_ARRAY;
2182 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
2191 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
2199 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
2206 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
2215 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
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H A Dgl4cShaderImageLoadStoreTests.cpp805 case GL_TEXTURE_2D_ARRAY:
806 return "GL_TEXTURE_2D_ARRAY";
927 case GL_TEXTURE_2D_ARRAY:
959 case GL_TEXTURE_2D_ARRAY:
991 case GL_TEXTURE_2D_ARRAY:
1101 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
1102 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL);
1103 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL);
1104 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL);
1105 glTexImage3D(GL_TEXTURE_2D_ARRAY,
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/external/mesa3d/src/mesa/main/
H A Dgenmipmap.c63 case GL_TEXTURE_2D_ARRAY:
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedBlending.cpp118 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex);
119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
257 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
H A DesextcDrawBuffersIndexedColorMasks.cpp122 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex);
123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
288 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferErrors.cpp111 m_texture_targets.push_back(GL_TEXTURE_2D_ARRAY);

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