/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampTexParameterIErrors.cpp | 154 * pname+value pairs are used for GL_TEXTURE_2D_MULTISAMPLE or 159 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); 160 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); 163 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); 164 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); 167 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); 168 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); 171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); 172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); 175 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE [all...] |
H A D | esextcTextureBorderClampBase.cpp | 91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id); 228 "Error binding a texture object to GL_TEXTURE_2D_MULTISAMPLE texture target"); 230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE); 344 static const char* str_GL_TEXTURE_2D_MULTISAMPLE = "GL_TEXTURE_2D_MULTISAMPLE"; 368 case GL_TEXTURE_2D_MULTISAMPLE:
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 85 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ 86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 89 "Failed to unbind a texture object from GL_TEXTURE_2D_MULTISAMPLE texture target"); 108 /* Bind generated texture object ID to GL_TEXTURE_2D_MULTISAMPLE texture target */ 109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); 137 const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE target */ 152 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE target */ 168 /* Deinitialize texture object and unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE target */ 174 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE targe [all...] |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 130 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts_2dms); 141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, 205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); 208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 215 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target"); 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); 367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ 373 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE textur [all...] |
H A D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); 319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); 329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ 346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; 349 glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES }; 654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); 709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ 728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); 729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVE [all...] |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); 147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ 156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); 157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ 199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id, 203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, 509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */ 514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); 515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F, 522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE [all...] |
H A D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ 211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); 214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ 231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id, 289 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ 290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
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H A D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 249 /* GL_TEXTURE_2D_MULTISAMPLE */ 257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE; 418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || 564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties; 588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || 999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); 1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; 1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ 1290 /* Bind default texture object to GL_TEXTURE_2D_MULTISAMPLE texture target. */ 1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, [all...] |
H A D | es31cSampleShadingTests.cpp | 249 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); 269 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); 270 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); 275 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); 437 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fInternalFormatQueryTests.cpp | 67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || 74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); 290 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); 308 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]); 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); 438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE },
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H A D | es31fTextureMultisampleTests.cpp | 225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); 226 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE); 367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); 377 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); 489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); 652 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); 653 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE); 662 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); 1012 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); 1124 const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); [all...] |
H A D | es31fNegativeTextureApiTests.cpp | 1811 ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); 1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); 1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); 1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); 1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); 1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); 1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); 1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); 1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); 1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MOD [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTexture2Tests.cpp | 458 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); 512 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); 855 else if (target == GL_TEXTURE_2D_MULTISAMPLE) 883 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && 917 //GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level 918 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && 926 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) 957 // GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level 958 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && 966 // GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRA [all...] |
H A D | gl4cPostDepthCoverageTests.cpp | 302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); 303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); 308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0); 478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS);
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 449 texture_target = GL_TEXTURE_2D_MULTISAMPLE; 495 if (texture_target == GL_TEXTURE_2D_MULTISAMPLE)
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/external/mesa3d/src/mesa/main/ |
H A D | multisample.c | 219 if (target == GL_TEXTURE_2D_MULTISAMPLE ||
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H A D | textureview.c | 411 case GL_TEXTURE_2D_MULTISAMPLE: 495 case GL_TEXTURE_2D_MULTISAMPLE: 664 case GL_TEXTURE_2D_MULTISAMPLE: 735 case GL_TEXTURE_2D_MULTISAMPLE:
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H A D | copyimage.c | 95 case GL_TEXTURE_2D_MULTISAMPLE: 287 case GL_TEXTURE_2D_MULTISAMPLE:
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H A D | formatquery.c | 101 case GL_TEXTURE_2D_MULTISAMPLE: 437 case GL_TEXTURE_2D_MULTISAMPLE: 507 case GL_TEXTURE_2D_MULTISAMPLE: 727 case GL_TEXTURE_2D_MULTISAMPLE: 813 case GL_TEXTURE_2D_MULTISAMPLE: 870 target != GL_TEXTURE_2D_MULTISAMPLE &&
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H A D | texobj.c | 214 case GL_TEXTURE_2D_MULTISAMPLE: 281 target == GL_TEXTURE_2D_MULTISAMPLE || 355 case GL_TEXTURE_2D_MULTISAMPLE: 521 case GL_TEXTURE_2D_MULTISAMPLE: 733 case GL_TEXTURE_2D_MULTISAMPLE: 1011 target = GL_TEXTURE_2D_MULTISAMPLE; 1178 case GL_TEXTURE_2D_MULTISAMPLE: 1582 case GL_TEXTURE_2D_MULTISAMPLE: 2103 case GL_TEXTURE_2D_MULTISAMPLE:
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderMultisampleInterpolationTests.cpp | 304 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); 335 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); 336 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); 342 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); 543 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
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H A D | glcSampleVariablesTests.cpp | 256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); 290 target = GL_TEXTURE_2D_MULTISAMPLE; 292 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); 605 target = GL_TEXTURE_2D_MULTISAMPLE; 607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT,
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_blit.c | 95 assert(target == GL_TEXTURE_2D_MULTISAMPLE || 159 if (target == GL_TEXTURE_2D_MULTISAMPLE) { 304 case GL_TEXTURE_2D_MULTISAMPLE: 570 bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE || 635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE || 769 target == GL_TEXTURE_2D_MULTISAMPLE || 886 *target = GL_TEXTURE_2D_MULTISAMPLE;
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/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); 278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); 280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); 281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); 282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); 946 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); 947 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferErrors.cpp | 122 m_texture_targets.push_back(GL_TEXTURE_2D_MULTISAMPLE);
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