Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 - 25 of 78) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampTexParameterIErrors.cpp154 * pname+value pairs are used for GL_TEXTURE_2D_MULTISAMPLE or
159 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM);
160 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM);
163 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM);
164 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM);
167 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM);
168 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM);
171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM);
172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM);
175 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE
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H A DesextcTextureBorderClampBase.cpp91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id);
228 "Error binding a texture object to GL_TEXTURE_2D_MULTISAMPLE texture target");
230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE);
344 static const char* str_GL_TEXTURE_2D_MULTISAMPLE = "GL_TEXTURE_2D_MULTISAMPLE";
368 case GL_TEXTURE_2D_MULTISAMPLE:
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp85 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */
86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
89 "Failed to unbind a texture object from GL_TEXTURE_2D_MULTISAMPLE texture target");
108 /* Bind generated texture object ID to GL_TEXTURE_2D_MULTISAMPLE texture target */
109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id);
137 const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE target */
152 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE target */
168 /* Deinitialize texture object and unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE target */
174 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE targe
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp130 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts_2dms);
141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms,
205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]);
208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
215 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target");
238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d);
367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
373 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE textur
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H A Des31cTextureStorageMultisampleGLCoverageTests.cpp201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample);
319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d);
329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE };
349 glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES };
654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d);
709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */
728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f);
729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVE
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H A Des31cTextureStorageMultisampleFunctionalTests.cpp146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id);
147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id);
157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id,
203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE,
509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */
514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id);
515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F,
522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE
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H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */
211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id);
214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */
231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id,
289 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */
290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
H A Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp249 /* GL_TEXTURE_2D_MULTISAMPLE */
257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE;
418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE ||
564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties;
588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE ||
999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id);
1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES;
1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */
1290 /* Bind default texture object to GL_TEXTURE_2D_MULTISAMPLE texture target. */
1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE,
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H A Des31cSampleShadingTests.cpp249 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples);
269 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
270 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE);
275 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
437 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
/external/deqp/modules/gles31/functional/
H A Des31fInternalFormatQueryTests.cpp67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE ||
74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) ||
232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer);
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer);
290 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts);
308 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]);
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer);
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer);
438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE },
H A Des31fTextureMultisampleTests.cpp225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
226 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE);
367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
377 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
652 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
653 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE);
662 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
1012 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
1124 const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
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H A Des31fNegativeTextureApiTests.cpp1811 ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MOD
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cSparseTexture2Tests.cpp458 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE);
512 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE);
855 else if (target == GL_TEXTURE_2D_MULTISAMPLE)
883 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) &&
917 //GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level
918 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE &&
926 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
957 // GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level
958 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE &&
966 // GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRA
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H A Dgl4cPostDepthCoverageTests.cpp302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS);
303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE);
308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0);
478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS);
H A Dgl4cShaderTextureImageSamplesTests.cpp449 texture_target = GL_TEXTURE_2D_MULTISAMPLE;
495 if (texture_target == GL_TEXTURE_2D_MULTISAMPLE)
/external/mesa3d/src/mesa/main/
H A Dmultisample.c219 if (target == GL_TEXTURE_2D_MULTISAMPLE ||
H A Dtextureview.c411 case GL_TEXTURE_2D_MULTISAMPLE:
495 case GL_TEXTURE_2D_MULTISAMPLE:
664 case GL_TEXTURE_2D_MULTISAMPLE:
735 case GL_TEXTURE_2D_MULTISAMPLE:
H A Dcopyimage.c95 case GL_TEXTURE_2D_MULTISAMPLE:
287 case GL_TEXTURE_2D_MULTISAMPLE:
H A Dformatquery.c101 case GL_TEXTURE_2D_MULTISAMPLE:
437 case GL_TEXTURE_2D_MULTISAMPLE:
507 case GL_TEXTURE_2D_MULTISAMPLE:
727 case GL_TEXTURE_2D_MULTISAMPLE:
813 case GL_TEXTURE_2D_MULTISAMPLE:
870 target != GL_TEXTURE_2D_MULTISAMPLE &&
H A Dtexobj.c214 case GL_TEXTURE_2D_MULTISAMPLE:
281 target == GL_TEXTURE_2D_MULTISAMPLE ||
355 case GL_TEXTURE_2D_MULTISAMPLE:
521 case GL_TEXTURE_2D_MULTISAMPLE:
733 case GL_TEXTURE_2D_MULTISAMPLE:
1011 target = GL_TEXTURE_2D_MULTISAMPLE;
1178 case GL_TEXTURE_2D_MULTISAMPLE:
1582 case GL_TEXTURE_2D_MULTISAMPLE:
2103 case GL_TEXTURE_2D_MULTISAMPLE:
/external/deqp/external/openglcts/modules/common/
H A DglcShaderMultisampleInterpolationTests.cpp304 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples);
335 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
336 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE);
342 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
543 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
H A DglcSampleVariablesTests.cpp256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples);
290 target = GL_TEXTURE_2D_MULTISAMPLE;
292 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE);
605 target = GL_TEXTURE_2D_MULTISAMPLE;
607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT,
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta_blit.c95 assert(target == GL_TEXTURE_2D_MULTISAMPLE ||
159 if (target == GL_TEXTURE_2D_MULTISAMPLE) {
304 case GL_TEXTURE_2D_MULTISAMPLE:
570 bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE ||
635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE ||
769 target == GL_TEXTURE_2D_MULTISAMPLE ||
886 *target = GL_TEXTURE_2D_MULTISAMPLE;
/external/deqp/framework/opengl/
H A DgluStateReset.cpp276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED);
278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0);
282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000);
946 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0);
947 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferErrors.cpp122 m_texture_targets.push_back(GL_TEXTURE_2D_MULTISAMPLE);

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