/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, 102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); 103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, 132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); 133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH, 135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH, 137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH, 139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH, 142 gl.bindTexture(GL_TEXTURE_3D, m_to_dra [all...] |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 268 gl.bindTexture(GL_TEXTURE_3D, m_to_id); 269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, 272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH, 274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH, 276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH, 523 gl.bindTexture(GL_TEXTURE_3D, to_id); 525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, 529 gl.texSubImage3D(GL_TEXTURE_3D, [all...] |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 51 , m_draw_mode(GL_TEXTURE_3D) 483 texInfo.m_texture_target = GL_TEXTURE_3D; 490 texInfo.m_texture_target = GL_TEXTURE_3D; 620 texInfo.m_texture_target = GL_TEXTURE_3D; 689 texInfo.m_texture_target = GL_TEXTURE_3D; 776 texInfo.m_texture_target = GL_TEXTURE_3D;
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H A D | esextcGeometryShaderLayeredFBO.cpp | 243 gl.bindTexture(GL_TEXTURE_3D, to_id_c); 246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */ 628 gl.framebufferTexture(GL_TEXTURE_3D, GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */); 1029 gl.bindTexture(GL_TEXTURE_3D, m_to_3d_id); 1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); 1035 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, m_tex_width, 1039 gl.generateMipmap(GL_TEXTURE_3D); 1040 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap() call failed with pname GL_TEXTURE_3D.");
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/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 248 gl.bindTexture(GL_TEXTURE_3D, 0); 249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); 253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); 254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); 255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); 256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_ [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 169 glBindTexture(GL_TEXTURE_3D, texture[0]); 178 glBindTexture(GL_TEXTURE_3D, texture[1]); 2052 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); 2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); 2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2067 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); 2068 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); 2070 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); 2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2077 glTexImage3D(GL_TEXTURE_3D, [all...] |
H A D | es3fSamplerObjectTests.cpp | 146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, 150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, 154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, 158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, 162 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, 166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, 170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, 184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, 189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, 194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, [all...] |
H A D | es3fFboCompletenessTests.cpp | 245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY 256 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; 264 const string kindStr = (params.textureKind == GL_TEXTURE_3D 289 case GL_TEXTURE_3D: 466 { GL_TEXTURE_3D, 1, 0 }, 467 { GL_TEXTURE_3D, 1, 15 }, 468 { GL_TEXTURE_3D, 4, 15 }, 469 { GL_TEXTURE_3D, 64, 15 },
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H A D | es3fTextureStateQueryTests.cpp | 81 { "texture_3d", GL_TEXTURE_3D },
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 157 /* Target GL_TEXTURE_3D */ 161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, 177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, 185 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 262 /* Target GL_TEXTURE_3D*/ 266 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
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H A D | esextcTextureBorderClampTests.cpp | 182 /* Target GL_TEXTURE_3D */ 186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, 201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, 209 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, 286 /* Target GL_TEXTURE_3D*/ 290 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 298 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
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H A D | esextcTextureBorderClampBase.cpp | 85 gl.bindTexture(GL_TEXTURE_3D, 0); 184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); 185 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_3D texture target"); 187 m_texture_target_list.push_back(GL_TEXTURE_3D); 346 static const char* str_GL_TEXTURE_3D = "GL_TEXTURE_3D"; 362 case GL_TEXTURE_3D:
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 318 case GL_TEXTURE_3D: 365 "GL_TEXTURE_3D!"); 535 * For GL_NEAREST filtering and GL_TEXTURE_3D texture target and Layer equal to 547 case GL_TEXTURE_3D: 554 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); 586 gl.bindTexture(GL_TEXTURE_3D, 0); 808 case GL_TEXTURE_3D: 886 case GL_TEXTURE_3D: 1115 case GL_TEXTURE_3D: 1119 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); 130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); 135 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); 150 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); 169 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); 2663 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); 2668 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); 2673 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); 2677 ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); 2678 ctx.glTexImage3D(GL_TEXTURE_3D, [all...] |
H A D | es31fTextureStateQueryTests.cpp | 120 { "texture_3d", GL_TEXTURE_3D, false, }, 273 const glw::GLenum target = (pureStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE_2D);
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/external/deqp/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 135 case GL_TEXTURE_3D: 179 case GL_TEXTURE_3D: 340 case GL_TEXTURE_3D: 416 gl.bindTexture(GL_TEXTURE_3D, texture); 417 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); 419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); 420 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); 422 gl.generateMipmap(GL_TEXTURE_3D); 423 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); 425 gl.bindTexture(GL_TEXTURE_3D, [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_tex_layout.c | 80 case GL_TEXTURE_3D: 170 case GL_TEXTURE_3D: 362 if (mt->target == GL_TEXTURE_3D) 372 if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) || 407 if (mt->target == GL_TEXTURE_3D) 412 } else if (mt->target == GL_TEXTURE_3D || 668 case GL_TEXTURE_3D:
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H A D | gen6_depth_state.c | 92 case GL_TEXTURE_3D:
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H A D | gen7_misc_state.c | 84 case GL_TEXTURE_3D:
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 568 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 569 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 570 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 793 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[m_iCurrentLUT]); 801 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[eIdentity]);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 207 f.allowedTargets.insert(GL_TEXTURE_3D); 213 f.allowedTargets.insert(GL_TEXTURE_3D); 222 f.allowedTargets.insert(GL_TEXTURE_3D); 230 f.allowedTargets.insert(GL_TEXTURE_3D); 481 else if (target == GL_TEXTURE_3D) 529 f.allowedTargets.insert(GL_TEXTURE_3D); 539 f.allowedTargets.insert(GL_TEXTURE_3D); 545 f.allowedTargets.insert(GL_TEXTURE_3D); 553 f.allowedTargets.insert(GL_TEXTURE_3D); 562 f.allowedTargets.insert(GL_TEXTURE_3D); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i915_texstate.c | 270 tObj->Target != GL_TEXTURE_3D) { 308 if (tObj->Target == GL_TEXTURE_3D && 425 case GL_TEXTURE_3D:
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/external/mesa3d/src/mesa/main/ |
H A D | genmipmap.c | 54 case GL_TEXTURE_3D:
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferErrors.cpp | 112 m_texture_targets.push_back(GL_TEXTURE_3D);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_generate_mipmap.c | 67 if (target == GL_TEXTURE_3D) { 295 dstDepth = target == GL_TEXTURE_3D ? minify(srcDepth, 1) : srcDepth;
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