/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_render.c | 72 [GL_TRIANGLES] = PRIM3D_TRILIST, 85 [GL_TRIANGLES] = GL_TRIANGLES, 86 [GL_TRIANGLE_STRIP] = GL_TRIANGLES, 87 [GL_TRIANGLE_FAN] = GL_TRIANGLES, 88 [GL_QUADS] = GL_TRIANGLES, 89 [GL_QUAD_STRIP] = GL_TRIANGLES, 90 [GL_POLYGON] = GL_TRIANGLES, 98 [GL_TRIANGLES] = 1,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 327 glDrawArrays(GL_TRIANGLES, 0, -1); 335 glDrawArrays(GL_TRIANGLES, 0, 1); 461 glDrawElements(GL_TRIANGLES, 1, -1, vertices); 463 glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); 468 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 476 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 497 glBeginTransformFeedback (GL_TRIANGLES); 500 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 504 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 591 glDrawArraysInstanced(GL_TRIANGLES, [all...] |
H A D | es3fRasterizerDiscardTests.cpp | 80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES); 137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break; 448 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLES)); 456 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLES)); 470 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLES)); 478 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLES)); 492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES)); 500 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLES));
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H A D | es3fPolygonOffsetTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, 3); 410 gl.drawArrays (GL_TRIANGLES, 0, 3); 550 gl.drawArrays (GL_TRIANGLES, 0, 3); 559 gl.drawArrays (GL_TRIANGLES, 0, 3); 649 gl.drawArrays (GL_TRIANGLES, 0, 3); 655 gl.drawArrays (GL_TRIANGLES, 0, 3); 666 gl.drawArrays (GL_TRIANGLES, 0, 3); 672 gl.drawArrays (GL_TRIANGLES, 0, 3); 798 gl.drawArrays (GL_TRIANGLES, 0, 3); 805 gl.drawArrays (GL_TRIANGLES, [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeAdvancedBlendEquationTests.cpp | 197 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 201 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 239 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 249 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 258 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
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H A D | es31fNegativeVertexArrayApiTests.cpp | 466 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); 474 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); 613 ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices); 615 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); 620 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 628 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 649 ctx.glBeginTransformFeedback(GL_TRIANGLES); 652 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 656 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 716 ctx.glDrawElementsBaseVertex(GL_TRIANGLES, [all...] |
/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec.c | 126 case GL_TRIANGLES: 182 p->mode = GL_TRIANGLES; 195 * GL_LINES, GL_TRIANGLES and GL_QUADS. 208 /* The prim mode must match (ex: both GL_TRIANGLES) */ 230 if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0 && p1->count % 3 == 0)
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H A D | vbo_split.c | 76 case GL_TRIANGLES:
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/external/autotest/client/deps/glbench/src/ |
H A D | glinterfacetest.cc | 81 glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0);
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H A D | testbase.cc | 225 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0); 228 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_util.c | 107 [GL_TRIANGLES] = _3DPRIM_TRILIST,
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H A D | brw_draw.c | 64 [GL_TRIANGLES] = GL_TRIANGLES, 65 [GL_TRIANGLE_STRIP] = GL_TRIANGLES, 66 [GL_TRIANGLE_FAN] = GL_TRIANGLES, 67 [GL_QUADS] = GL_TRIANGLES, 68 [GL_QUAD_STRIP] = GL_TRIANGLES, 69 [GL_POLYGON] = GL_TRIANGLES
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H A D | brw_primitive_restart.c | 100 case GL_TRIANGLES:
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/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 190 glDrawArrays(GL_TRIANGLES, 0, -1); 199 glDrawArrays(GL_TRIANGLES, 0, 1); 284 glDrawElements(GL_TRIANGLES, 1, -1, vertices); 289 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 298 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
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H A D | es2fPolygonOffsetTests.cpp | 398 gl.drawArrays (GL_TRIANGLES, 0, 3); 407 gl.drawArrays (GL_TRIANGLES, 0, 3); 547 gl.drawArrays (GL_TRIANGLES, 0, 3); 556 gl.drawArrays (GL_TRIANGLES, 0, 3); 646 gl.drawArrays (GL_TRIANGLES, 0, 3); 652 gl.drawArrays (GL_TRIANGLES, 0, 3); 663 gl.drawArrays (GL_TRIANGLES, 0, 3); 669 gl.drawArrays (GL_TRIANGLES, 0, 3); 795 gl.drawArrays (GL_TRIANGLES, 0, 3); 802 gl.drawArrays (GL_TRIANGLES, [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 104 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0); 150 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
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H A D | sglrReferenceUtils.cpp | 150 case GL_TRIANGLES: return rr::PRIMITIVETYPE_TRIANGLES; 202 case GL_TRIANGLES: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES;
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Grid.java | 246 gl.glDrawElements(GL10.GL_TRIANGLES, count, 250 gl11.glDrawElements(GL11.GL_TRIANGLES, count, 264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, 276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount,
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderPrimitiveCounter.cpp | 131 testConfiguration.m_feedbackMode = GL_TRIANGLES; 188 testConfiguration.m_feedbackMode = GL_TRIANGLES; 199 testConfiguration.m_drawMode = GL_TRIANGLES; 214 testConfiguration.m_drawMode = GL_TRIANGLES; 233 testConfiguration.m_drawMode = GL_TRIANGLES; 245 testConfiguration.m_feedbackMode = GL_TRIANGLES; 304 testConfiguration.m_feedbackMode = GL_TRIANGLES; 351 testConfiguration.m_feedbackMode = GL_TRIANGLES; 373 testConfiguration.m_drawMode = GL_TRIANGLES; 388 testConfiguration.m_drawMode = GL_TRIANGLES; [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cDrawIndirectTests.cpp | 776 case GL_TRIANGLES: 2111 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords); 2188 glDrawArraysIndirect(GL_TRIANGLES, 0); 2211 glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, 0); 2339 CVBODrawArraysSingle() : CBasicVertexDef(DRAW_ARRAYS, GL_TRIANGLES, 1, 1) 2373 CVBODrawArraysMany() : CBasicVertexDef(DRAW_ARRAYS, GL_TRIANGLES, 8, 8) 2429 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords); 2468 glBeginTransformFeedback(GL_TRIANGLES); 2485 glDrawArraysIndirect(GL_TRIANGLES, 0); 2508 glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_IN [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL); 647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL); 652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3])); 654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0])); 658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount); 747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL); 751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL); 756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0])); 758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0])); 762 gl.drawArrays(GL_TRIANGLES, [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_gldefs.h | 206 case GL_TRIANGLES:
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 242 glDrawArrays(GL_TRIANGLES, 0, 3);
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1745 new_test_case.primitive_mode = GL_TRIANGLES; 1874 new_test_case.primitive_mode = GL_TRIANGLES; 2001 new_test_case.primitive_mode = GL_TRIANGLES; 2262 new_test_case.primitive_mode = GL_TRIANGLES; 2427 new_test_case.primitive_mode = (should_include_tc_te) ? GL_PATCHES : GL_TRIANGLES; 2556 gl.beginTransformFeedback(GL_TRIANGLES); 2563 gl.drawElementsBaseVertex(GL_TRIANGLES, 3, /* count */ 2588 gl.drawElementsInstancedBaseVertex(GL_TRIANGLES, 3, /* count */ 2609 gl.drawRangeElementsBaseVertex(GL_TRIANGLES, 0, 2, /* end */ 2681 gl.drawElementsBaseVertex(GL_TRIANGLES, [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sOcclusionQueryTests.cpp | 226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); 241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw);
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