Searched refs:GL_TRIANGLES (Results 1 - 25 of 239) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_render.c72 [GL_TRIANGLES] = PRIM3D_TRILIST,
85 [GL_TRIANGLES] = GL_TRIANGLES,
86 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
87 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
88 [GL_QUADS] = GL_TRIANGLES,
89 [GL_QUAD_STRIP] = GL_TRIANGLES,
90 [GL_POLYGON] = GL_TRIANGLES,
98 [GL_TRIANGLES] = 1,
/external/deqp/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp327 glDrawArrays(GL_TRIANGLES, 0, -1);
335 glDrawArrays(GL_TRIANGLES, 0, 1);
461 glDrawElements(GL_TRIANGLES, 1, -1, vertices);
463 glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
468 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
476 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
497 glBeginTransformFeedback (GL_TRIANGLES);
500 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
504 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
591 glDrawArraysInstanced(GL_TRIANGLES,
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H A Des3fRasterizerDiscardTests.cpp80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES);
137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break;
448 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLES));
456 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLES));
470 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLES));
478 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLES));
492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES));
500 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLES));
H A Des3fPolygonOffsetTests.cpp401 gl.drawArrays (GL_TRIANGLES, 0, 3);
410 gl.drawArrays (GL_TRIANGLES, 0, 3);
550 gl.drawArrays (GL_TRIANGLES, 0, 3);
559 gl.drawArrays (GL_TRIANGLES, 0, 3);
649 gl.drawArrays (GL_TRIANGLES, 0, 3);
655 gl.drawArrays (GL_TRIANGLES, 0, 3);
666 gl.drawArrays (GL_TRIANGLES, 0, 3);
672 gl.drawArrays (GL_TRIANGLES, 0, 3);
798 gl.drawArrays (GL_TRIANGLES, 0, 3);
805 gl.drawArrays (GL_TRIANGLES,
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeAdvancedBlendEquationTests.cpp197 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
201 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
239 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
249 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
258 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
H A Des31fNegativeVertexArrayApiTests.cpp466 ctx.glDrawArrays(GL_TRIANGLES, 0, -1);
474 ctx.glDrawArrays(GL_TRIANGLES, 0, 1);
613 ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices);
615 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
620 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
628 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
649 ctx.glBeginTransformFeedback(GL_TRIANGLES);
652 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
656 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
716 ctx.glDrawElementsBaseVertex(GL_TRIANGLES,
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/external/mesa3d/src/mesa/vbo/
H A Dvbo_exec.c126 case GL_TRIANGLES:
182 p->mode = GL_TRIANGLES;
195 * GL_LINES, GL_TRIANGLES and GL_QUADS.
208 /* The prim mode must match (ex: both GL_TRIANGLES) */
230 if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0 && p1->count % 3 == 0)
H A Dvbo_split.c76 case GL_TRIANGLES:
/external/autotest/client/deps/glbench/src/
H A Dglinterfacetest.cc81 glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0);
H A Dtestbase.cc225 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
228 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_util.c107 [GL_TRIANGLES] = _3DPRIM_TRILIST,
H A Dbrw_draw.c64 [GL_TRIANGLES] = GL_TRIANGLES,
65 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
66 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
67 [GL_QUADS] = GL_TRIANGLES,
68 [GL_QUAD_STRIP] = GL_TRIANGLES,
69 [GL_POLYGON] = GL_TRIANGLES
H A Dbrw_primitive_restart.c100 case GL_TRIANGLES:
/external/deqp/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp190 glDrawArrays(GL_TRIANGLES, 0, -1);
199 glDrawArrays(GL_TRIANGLES, 0, 1);
284 glDrawElements(GL_TRIANGLES, 1, -1, vertices);
289 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
298 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
H A Des2fPolygonOffsetTests.cpp398 gl.drawArrays (GL_TRIANGLES, 0, 3);
407 gl.drawArrays (GL_TRIANGLES, 0, 3);
547 gl.drawArrays (GL_TRIANGLES, 0, 3);
556 gl.drawArrays (GL_TRIANGLES, 0, 3);
646 gl.drawArrays (GL_TRIANGLES, 0, 3);
652 gl.drawArrays (GL_TRIANGLES, 0, 3);
663 gl.drawArrays (GL_TRIANGLES, 0, 3);
669 gl.drawArrays (GL_TRIANGLES, 0, 3);
795 gl.drawArrays (GL_TRIANGLES, 0, 3);
802 gl.drawArrays (GL_TRIANGLES,
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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp104 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0);
150 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
H A DsglrReferenceUtils.cpp150 case GL_TRIANGLES: return rr::PRIMITIVETYPE_TRIANGLES;
202 case GL_TRIANGLES: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES;
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java246 gl.glDrawElements(GL10.GL_TRIANGLES, count,
250 gl11.glDrawElements(GL11.GL_TRIANGLES, count,
264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount,
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderPrimitiveCounter.cpp131 testConfiguration.m_feedbackMode = GL_TRIANGLES;
188 testConfiguration.m_feedbackMode = GL_TRIANGLES;
199 testConfiguration.m_drawMode = GL_TRIANGLES;
214 testConfiguration.m_drawMode = GL_TRIANGLES;
233 testConfiguration.m_drawMode = GL_TRIANGLES;
245 testConfiguration.m_feedbackMode = GL_TRIANGLES;
304 testConfiguration.m_feedbackMode = GL_TRIANGLES;
351 testConfiguration.m_feedbackMode = GL_TRIANGLES;
373 testConfiguration.m_drawMode = GL_TRIANGLES;
388 testConfiguration.m_drawMode = GL_TRIANGLES;
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cDrawIndirectTests.cpp776 case GL_TRIANGLES:
2111 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords);
2188 glDrawArraysIndirect(GL_TRIANGLES, 0);
2211 glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, 0);
2339 CVBODrawArraysSingle() : CBasicVertexDef(DRAW_ARRAYS, GL_TRIANGLES, 1, 1)
2373 CVBODrawArraysMany() : CBasicVertexDef(DRAW_ARRAYS, GL_TRIANGLES, 8, 8)
2429 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords);
2468 glBeginTransformFeedback(GL_TRIANGLES);
2485 glDrawArraysIndirect(GL_TRIANGLES, 0);
2508 glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_IN
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/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]));
654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount);
747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0]));
758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
762 gl.drawArrays(GL_TRIANGLES,
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h206 case GL_TRIANGLES:
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp242 glDrawArrays(GL_TRIANGLES, 0, 3);
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp1745 new_test_case.primitive_mode = GL_TRIANGLES;
1874 new_test_case.primitive_mode = GL_TRIANGLES;
2001 new_test_case.primitive_mode = GL_TRIANGLES;
2262 new_test_case.primitive_mode = GL_TRIANGLES;
2427 new_test_case.primitive_mode = (should_include_tc_te) ? GL_PATCHES : GL_TRIANGLES;
2556 gl.beginTransformFeedback(GL_TRIANGLES);
2563 gl.drawElementsBaseVertex(GL_TRIANGLES, 3, /* count */
2588 gl.drawElementsInstancedBaseVertex(GL_TRIANGLES, 3, /* count */
2609 gl.drawRangeElementsBaseVertex(GL_TRIANGLES, 0, 2, /* end */
2681 gl.drawElementsBaseVertex(GL_TRIANGLES,
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/external/deqp/modules/gles3/stress/
H A Des3sOcclusionQueryTests.cpp226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw);
241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw);

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