Searched refs:GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT (Results 1 - 25 of 28) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fIndexedStateQueryTests.cpp414 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &state);
H A Des3fImplementationLimitTests.cpp493 LIMIT_CASE(uniform_buffer_offset_alignment, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, AlignmentInt, 256);
H A Des3fNegativeBufferApiTests.cpp356 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
358 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
H A Des3fIntegerStateQueryTests.cpp2829 { "uniform_buffer_offset_alignment", "UNIFORM_BUFFER_OFFSET_ALIGNMENT has minimum value of 1", GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 256 },
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp390 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1203 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h267 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h732 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cMultiBindTests.cpp1346 { GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS,
3573 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &offset_alignment);
H A Dgl4cSparseBufferTests.cpp6402 m_gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_gl_uniform_buffer_offset_alignment_value);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp2346 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
2638 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
/external/deqp/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1481 int bindingAlignment = m_context.getContextInfo().getInt(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp424 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
425 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment);
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1528 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment);
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl889 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
/external/mesa3d/include/GLES3/
H A Dgl3.h921 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
H A Dgl31.h921 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
H A Dgl32.h921 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/external/mesa3d/include/GL/
H A Dglcorearb.h1448 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
H A Dglext.h1335 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1448 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
H A Dglext.h1335 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...

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