Searched refs:GLchar (Results 1 - 25 of 187) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLimits.hpp61 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
64 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
66 const glw::GLchar* const*& out_geometry_shader_parts,
68 const glw::GLchar* const*& out_vertex_shader_parts,
91 const glw::GLchar* const* m_fragment_shader_parts;
92 const glw::GLchar* const* m_geometry_shader_parts;
93 const glw::GLchar* const* m_vertex_shader_parts;
100 const glw::GLchar* const* m_captured_varyings_names;
139 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
141 const glw::GLchar* cons
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H A DesextcGeometryShaderInput.hpp95 static const glw::GLchar* const m_fragment_shader_code;
96 static const glw::GLchar* const m_geometry_shader_code;
97 static const glw::GLchar* const m_geometry_shader_preamble_code;
98 static const glw::GLchar* const m_vertex_shader_code;
162 const glw::GLchar* input_body_part;
164 const glw::GLchar* output_body_part;
181 glw::GLint expected_array_length, glw::GLenum tf_mode, const glw::GLchar* input_body_part,
182 const glw::GLchar* output_body_part);
184 void initCaseProgram(Case& info, const glw::GLchar** captured_varyings, glw::GLuint n_captured_varyings_size);
190 static const glw::GLchar* cons
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H A DesextcGeometryShaderLimits.cpp42 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_vertex_shader_code =
53 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_preamble =
63 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_number_of_uniforms =
66 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_body =
90 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code =
102 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_vertex_shader_code =
113 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_preamble =
123 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_number_of_uniforms =
126 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_body_str =
141 const glw::GLchar* cons
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.hpp81 static const glw::GLchar* m_compute_shader_code;
82 static const glw::GLchar* m_fragment_shader_code;
83 static const glw::GLchar* m_geometry_shader_code;
84 static const glw::GLchar* m_tesselation_control_shader_code;
85 static const glw::GLchar* m_tesselation_evaluation_shader_code;
86 static const glw::GLchar* m_vertex_shader_code;
87 static const glw::GLchar* m_expected_value_depth;
88 static const glw::GLchar* m_expected_value_stencil;
89 static const glw::GLchar* m_image_definition_depth;
90 static const glw::GLchar* m_image_definition_stenci
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H A Dgl3cGPUShader5Tests.hpp72 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
76 void setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data);
86 static void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text,
161 const glw::GLchar* m_destination_type;
163 const glw::GLchar* m_source_type;
172 std::string getVertexShader(const glw::GLchar* destination_type, const glw::GLchar* source_typ
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H A Dgl4cConditionalRenderInvertedTests.hpp191 static const glw::GLchar s_vertex_shader[]; //!< Vertex shader source code.
192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code.
193 static const glw::GLchar s_color_uniform_name[]; //!< Name of the color uniform.
194 static const glw::GLchar
202 const glw::GLchar* modeToChars(glw::GLenum mode);
203 const glw::GLchar* queryTargetToChars(glw::GLenum mode);
H A Dgl4cIncompleteTextureAccessTests.hpp119 const glw::GLchar* sampler_template;
120 const glw::GLchar* fetch_template;
126 static const glw::GLchar* s_vertex_shader;
127 static const glw::GLchar* s_fragment_shader_head;
128 static const glw::GLchar* s_fragment_shader_body;
129 static const glw::GLchar* s_fragment_shader_tail;
H A Dgl3cTransformFeedbackTests.hpp80 static const glw::GLchar* m_tessellation_control_shader;
81 static const glw::GLchar* m_tessellation_evaluation_shader;
82 static const glw::GLchar* m_geometry_shader;
83 static const glw::GLchar* s_vertex_shader_with_input_output;
84 static const glw::GLchar* s_vertex_shader_with_output;
85 static const glw::GLchar* s_vertex_shader_without_output;
86 static const glw::GLchar* s_fragment_shader;
87 static const glw::GLchar* m_varying_name;
264 static const glw::GLchar* s_fragment_shader;
265 static const glw::GLchar* s_vertex_shader_templat
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H A Dgl4cES31CompatibilityTests.hpp95 const glw::GLchar* type_name;
96 const glw::GLchar* source;
126 static const glw::GLchar* s_shader_version; //!< Shader version string.
127 static const glw::GLchar* s_vertex_shader_body; //!< Vertex shader body template.
128 static const glw::GLchar* s_fragment_shader_body; //!< Fragment shader body template.
131 const glw::GLchar* vertex[3];
132 const glw::GLchar* fragment[3];
H A Dgl4cShadingLanguage420PackTests.cpp61 bool Utils::checkUniformBinding(Utils::program& program, const glw::GLchar* name, glw::GLint expected_binding)
82 bool Utils::checkUniformArrayBinding(Utils::program& program, const glw::GLchar* name, glw::GLuint index,
85 GLchar buffer[64];
204 const GLchar* Utils::getQualifierString(Utils::QUALIFIERS qualifier)
206 const GLchar* result = 0;
278 static const GLchar* qualifier_list = "QUALIFIER QUALIFIER_LIST";
282 static const GLchar* token_qualifier = "QUALIFIER";
283 static const GLchar* token_qual_list = "QUALIFIER_LIST";
295 const GLchar* qualifier_str = getQualifierString(qualifiers[i]);
354 const GLchar* Util
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H A Dgl3cClipDistance.hpp104 CompilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
234 static const glw::GLchar* m_vertex_shader_code_case_0;
235 static const glw::GLchar* m_fragment_shader_code_case_0;
237 static const glw::GLchar* m_vertex_shader_code_case_1;
238 static const glw::GLchar* m_fragment_shader_code_case_1;
240 static const glw::GLchar* m_vertex_shader_code_case_2;
241 static const glw::GLchar* m_fragment_shader_code_case_2;
274 static const glw::GLchar* m_vertex_shader_code;
275 static const glw::GLchar* m_fragment_shader_code;
276 static const glw::GLchar* m_dynamic_array_sette
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H A Dgl3cCullDistanceTests.hpp50 static void buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body,
51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body,
52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
53 const glw::GLchar** tf_varyings, glw::GLuint* out_program);
244 glw::GLchar* m_temp_buffer;
H A Dgl3cTextureSizePromotion.hpp132 const glw::GLchar* internal_format_name; //!< String representing texture internal format.
178 static const glw::GLchar* s_source_texture_targets_names[]; //!< Targets' names (strings) for logging purpose.
181 static const glw::GLchar* s_color_channel_names[]; //!< Color channel names (like in enum) for logging purpose.
183 static const glw::GLchar*
185 static const glw::GLchar* s_fragment_shader_template; //!< Fragment shader source code template.
249 glw::GLenum target, const glw::GLchar* target_name);
389 glw::GLuint buildProgram(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source,
390 glw::GLchar const* const fragment_shader_source);
H A Dgl4cEnhancedLayoutsTests.cpp134 static const GLchar* const g_list = "LIST";
388 const GLchar* type = GetGLSLTypeName();
451 const glw::GLchar* Type::GetGLSLTypeName() const
453 static const GLchar* float_lut[4][4] = {
460 static const GLchar* double_lut[4][4] = {
467 static const GLchar* int_lut[4] = { "int", "ivec2", "ivec3", "ivec4" };
469 static const GLchar* uint_lut[4] = { "uint", "uvec2", "uvec3", "uvec4" };
471 const GLchar* result = 0;
1099 GLchar buffer[16];
1447 bool isExtensionSupported(deqp::Context& context, const GLchar* extension_nam
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H A Dgl4cGPUShaderFP64Tests.hpp53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
54 const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code,
55 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
56 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names);
58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
155 static void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* tex
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/external/mesa3d/src/mesa/main/
H A Dobjectlabel.h46 const GLchar *label);
49 GLsizei *length, GLchar *label);
51 _mesa_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
54 GLchar *label);
H A Dprogram_resource.h37 const GLchar *name);
42 GLchar *name);
52 const GLchar *name);
56 const GLchar *name);
H A Dshaderapi.h50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51 GLsizei *length, const GLchar *src);
97 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
100 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
115 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
127 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
137 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
141 const GLchar *name);
145 GLuint index, const GLchar *name);
149 GLenum *, GLchar *);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp205 const glw::GLchar* name;
206 const glw::GLchar* type;
257 samplerType sampler_type, const glw::GLchar* name);
261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name);
266 const glw::GLchar* m_name;
286 samplingFunctionDefinition(samplingFunction function, const glw::GLchar* name);
289 const glw::GLchar* m_name;
297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name);
301 const glw::GLchar* m_name;
367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_nam
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H A DesextcTextureCubeMapArrayColorDepthAttachments.hpp126 static const glw::GLchar* const m_fragment_shader_code;
127 static const glw::GLchar* const m_geometry_shader_code_preamble;
128 static const glw::GLchar* const m_geometry_shader_code_layered;
129 static const glw::GLchar* const m_geometry_shader_code_non_layered;
130 static const glw::GLchar* const m_geometry_shader_code_body;
131 static const glw::GLchar* const m_vertex_shader_code;
H A DesextcTextureCubeMapArrayETC2Support.hpp60 static const glw::GLchar s_vertex_shader[];
61 static const glw::GLchar s_fragment_shader[];
/external/mesa3d/src/compiler/glsl/
H A Dprogram.h58 parse_program_resource_name(const GLchar *name,
59 const GLchar **out_base_name_end);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5TextureGatherOffset.hpp52 const glw::GLchar* attribute_name;
71 virtual void getShaderParts(std::vector<const glw::GLchar*>& out_vertex_shader_parts) = 0;
80 std::vector<const glw::GLchar*>& captured_varyings) = 0;
127 static const glw::GLchar* const m_fragment_shader_code;
128 std::vector<const glw::GLchar*> m_vertex_shader_parts;
131 static const glw::GLchar* const m_sampler_uniform_name;
132 static const glw::GLchar* const m_reference_sampler_uniform_name;
151 std::vector<const glw::GLchar*> m_captured_varying_names;
166 static const glw::GLchar* const m_coordinates_attribute_name;
212 std::vector<const glw::GLchar*>
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H A DesextcGPUShader5FmaAccuracy.hpp163 static const glw::GLchar* const m_fragment_shader_code;
164 static const glw::GLchar* const m_vertex_shader_code_for_fma_pass;
165 static const glw::GLchar* const m_vertex_shader_code_for_float_pass;
/external/deqp/modules/gles31/functional/
H A Des31fInfoLogQueryShared.hpp42 void (glu::CallLogWrapper:: *getInfoLog)(glw::GLuint, glw::GLsizei, glw::GLsizei*, glw::GLchar*),

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