/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLimits.hpp | 61 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names, 64 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, 66 const glw::GLchar* const*& out_geometry_shader_parts, 68 const glw::GLchar* const*& out_vertex_shader_parts, 91 const glw::GLchar* const* m_fragment_shader_parts; 92 const glw::GLchar* const* m_geometry_shader_parts; 93 const glw::GLchar* const* m_vertex_shader_parts; 100 const glw::GLchar* const* m_captured_varyings_names; 139 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, 141 const glw::GLchar* cons [all...] |
H A D | esextcGeometryShaderInput.hpp | 95 static const glw::GLchar* const m_fragment_shader_code; 96 static const glw::GLchar* const m_geometry_shader_code; 97 static const glw::GLchar* const m_geometry_shader_preamble_code; 98 static const glw::GLchar* const m_vertex_shader_code; 162 const glw::GLchar* input_body_part; 164 const glw::GLchar* output_body_part; 181 glw::GLint expected_array_length, glw::GLenum tf_mode, const glw::GLchar* input_body_part, 182 const glw::GLchar* output_body_part); 184 void initCaseProgram(Case& info, const glw::GLchar** captured_varyings, glw::GLuint n_captured_varyings_size); 190 static const glw::GLchar* cons [all...] |
H A D | esextcGeometryShaderLimits.cpp | 42 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_vertex_shader_code = 53 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_preamble = 63 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_number_of_uniforms = 66 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_body = 90 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code = 102 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_vertex_shader_code = 113 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_preamble = 123 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_number_of_uniforms = 126 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_body_str = 141 const glw::GLchar* cons [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.hpp | 81 static const glw::GLchar* m_compute_shader_code; 82 static const glw::GLchar* m_fragment_shader_code; 83 static const glw::GLchar* m_geometry_shader_code; 84 static const glw::GLchar* m_tesselation_control_shader_code; 85 static const glw::GLchar* m_tesselation_evaluation_shader_code; 86 static const glw::GLchar* m_vertex_shader_code; 87 static const glw::GLchar* m_expected_value_depth; 88 static const glw::GLchar* m_expected_value_stencil; 89 static const glw::GLchar* m_image_definition_depth; 90 static const glw::GLchar* m_image_definition_stenci [all...] |
H A D | gl3cGPUShader5Tests.hpp | 72 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code); 73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const; 76 void setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data); 86 static void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text, 161 const glw::GLchar* m_destination_type; 163 const glw::GLchar* m_source_type; 172 std::string getVertexShader(const glw::GLchar* destination_type, const glw::GLchar* source_typ [all...] |
H A D | gl4cConditionalRenderInvertedTests.hpp | 191 static const glw::GLchar s_vertex_shader[]; //!< Vertex shader source code. 192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. 193 static const glw::GLchar s_color_uniform_name[]; //!< Name of the color uniform. 194 static const glw::GLchar 202 const glw::GLchar* modeToChars(glw::GLenum mode); 203 const glw::GLchar* queryTargetToChars(glw::GLenum mode);
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H A D | gl4cIncompleteTextureAccessTests.hpp | 119 const glw::GLchar* sampler_template; 120 const glw::GLchar* fetch_template; 126 static const glw::GLchar* s_vertex_shader; 127 static const glw::GLchar* s_fragment_shader_head; 128 static const glw::GLchar* s_fragment_shader_body; 129 static const glw::GLchar* s_fragment_shader_tail;
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H A D | gl3cTransformFeedbackTests.hpp | 80 static const glw::GLchar* m_tessellation_control_shader; 81 static const glw::GLchar* m_tessellation_evaluation_shader; 82 static const glw::GLchar* m_geometry_shader; 83 static const glw::GLchar* s_vertex_shader_with_input_output; 84 static const glw::GLchar* s_vertex_shader_with_output; 85 static const glw::GLchar* s_vertex_shader_without_output; 86 static const glw::GLchar* s_fragment_shader; 87 static const glw::GLchar* m_varying_name; 264 static const glw::GLchar* s_fragment_shader; 265 static const glw::GLchar* s_vertex_shader_templat [all...] |
H A D | gl4cES31CompatibilityTests.hpp | 95 const glw::GLchar* type_name; 96 const glw::GLchar* source; 126 static const glw::GLchar* s_shader_version; //!< Shader version string. 127 static const glw::GLchar* s_vertex_shader_body; //!< Vertex shader body template. 128 static const glw::GLchar* s_fragment_shader_body; //!< Fragment shader body template. 131 const glw::GLchar* vertex[3]; 132 const glw::GLchar* fragment[3];
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H A D | gl4cShadingLanguage420PackTests.cpp | 61 bool Utils::checkUniformBinding(Utils::program& program, const glw::GLchar* name, glw::GLint expected_binding) 82 bool Utils::checkUniformArrayBinding(Utils::program& program, const glw::GLchar* name, glw::GLuint index, 85 GLchar buffer[64]; 204 const GLchar* Utils::getQualifierString(Utils::QUALIFIERS qualifier) 206 const GLchar* result = 0; 278 static const GLchar* qualifier_list = "QUALIFIER QUALIFIER_LIST"; 282 static const GLchar* token_qualifier = "QUALIFIER"; 283 static const GLchar* token_qual_list = "QUALIFIER_LIST"; 295 const GLchar* qualifier_str = getQualifierString(qualifiers[i]); 354 const GLchar* Util [all...] |
H A D | gl3cClipDistance.hpp | 104 CompilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code); 234 static const glw::GLchar* m_vertex_shader_code_case_0; 235 static const glw::GLchar* m_fragment_shader_code_case_0; 237 static const glw::GLchar* m_vertex_shader_code_case_1; 238 static const glw::GLchar* m_fragment_shader_code_case_1; 240 static const glw::GLchar* m_vertex_shader_code_case_2; 241 static const glw::GLchar* m_fragment_shader_code_case_2; 274 static const glw::GLchar* m_vertex_shader_code; 275 static const glw::GLchar* m_fragment_shader_code; 276 static const glw::GLchar* m_dynamic_array_sette [all...] |
H A D | gl3cCullDistanceTests.hpp | 50 static void buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, 51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, 52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, 53 const glw::GLchar** tf_varyings, glw::GLuint* out_program); 244 glw::GLchar* m_temp_buffer;
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H A D | gl3cTextureSizePromotion.hpp | 132 const glw::GLchar* internal_format_name; //!< String representing texture internal format. 178 static const glw::GLchar* s_source_texture_targets_names[]; //!< Targets' names (strings) for logging purpose. 181 static const glw::GLchar* s_color_channel_names[]; //!< Color channel names (like in enum) for logging purpose. 183 static const glw::GLchar* 185 static const glw::GLchar* s_fragment_shader_template; //!< Fragment shader source code template. 249 glw::GLenum target, const glw::GLchar* target_name); 389 glw::GLuint buildProgram(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source, 390 glw::GLchar const* const fragment_shader_source);
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H A D | gl4cEnhancedLayoutsTests.cpp | 134 static const GLchar* const g_list = "LIST"; 388 const GLchar* type = GetGLSLTypeName(); 451 const glw::GLchar* Type::GetGLSLTypeName() const 453 static const GLchar* float_lut[4][4] = { 460 static const GLchar* double_lut[4][4] = { 467 static const GLchar* int_lut[4] = { "int", "ivec2", "ivec3", "ivec4" }; 469 static const GLchar* uint_lut[4] = { "uint", "uvec2", "uvec3", "uvec4" }; 471 const GLchar* result = 0; 1099 GLchar buffer[16]; 1447 bool isExtensionSupported(deqp::Context& context, const GLchar* extension_nam [all...] |
H A D | gl4cGPUShaderFP64Tests.hpp | 53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, 54 const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, 55 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, 56 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names); 58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const; 155 static void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* tex [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | objectlabel.h | 46 const GLchar *label); 49 GLsizei *length, GLchar *label); 51 _mesa_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); 54 GLchar *label);
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H A D | program_resource.h | 37 const GLchar *name); 42 GLchar *name); 52 const GLchar *name); 56 const GLchar *name);
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H A D | shaderapi.h | 50 _mesa_copy_string(GLchar *dst, GLsizei maxLength, 51 GLsizei *length, const GLchar *src); 97 _mesa_GetFragDataLocation(GLuint program, const GLchar *name); 100 _mesa_GetFragDataIndex(GLuint program, const GLchar *name); 115 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); 127 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *); 137 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *); 141 const GLchar *name); 145 GLuint index, const GLchar *name); 149 GLenum *, GLchar *); [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.hpp | 205 const glw::GLchar* name; 206 const glw::GLchar* type; 257 samplerType sampler_type, const glw::GLchar* name); 261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name); 266 const glw::GLchar* m_name; 286 samplingFunctionDefinition(samplingFunction function, const glw::GLchar* name); 289 const glw::GLchar* m_name; 297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name); 301 const glw::GLchar* m_name; 367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_nam [all...] |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 126 static const glw::GLchar* const m_fragment_shader_code; 127 static const glw::GLchar* const m_geometry_shader_code_preamble; 128 static const glw::GLchar* const m_geometry_shader_code_layered; 129 static const glw::GLchar* const m_geometry_shader_code_non_layered; 130 static const glw::GLchar* const m_geometry_shader_code_body; 131 static const glw::GLchar* const m_vertex_shader_code;
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H A D | esextcTextureCubeMapArrayETC2Support.hpp | 60 static const glw::GLchar s_vertex_shader[]; 61 static const glw::GLchar s_fragment_shader[];
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/external/mesa3d/src/compiler/glsl/ |
H A D | program.h | 58 parse_program_resource_name(const GLchar *name, 59 const GLchar **out_base_name_end);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5TextureGatherOffset.hpp | 52 const glw::GLchar* attribute_name; 71 virtual void getShaderParts(std::vector<const glw::GLchar*>& out_vertex_shader_parts) = 0; 80 std::vector<const glw::GLchar*>& captured_varyings) = 0; 127 static const glw::GLchar* const m_fragment_shader_code; 128 std::vector<const glw::GLchar*> m_vertex_shader_parts; 131 static const glw::GLchar* const m_sampler_uniform_name; 132 static const glw::GLchar* const m_reference_sampler_uniform_name; 151 std::vector<const glw::GLchar*> m_captured_varying_names; 166 static const glw::GLchar* const m_coordinates_attribute_name; 212 std::vector<const glw::GLchar*> [all...] |
H A D | esextcGPUShader5FmaAccuracy.hpp | 163 static const glw::GLchar* const m_fragment_shader_code; 164 static const glw::GLchar* const m_vertex_shader_code_for_fma_pass; 165 static const glw::GLchar* const m_vertex_shader_code_for_float_pass;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fInfoLogQueryShared.hpp | 42 void (glu::CallLogWrapper:: *getInfoLog)(glw::GLuint, glw::GLsizei, glw::GLsizei*, glw::GLchar*),
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