Searched refs:Geom (Results 1 - 8 of 8) sorted by relevance

/external/ltp/testcases/kernel/fs/fs_maim/
H A Dmaimparts51 $Geom = `/sbin/sfdisk -g /dev/$target`;
52 chomp $Geom;
53 ($Junk,$Temp1) = split(/\: /,$Geom,2);
/external/mesa3d/src/mesa/main/
H A Dshaderobj.c93 shader->info.Geom.VerticesOut = -1;
94 shader->info.Geom.InputType = GL_TRIANGLES;
95 shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
282 prog->Geom.UsesEndPrimitive = false;
283 prog->Geom.UsesStreams = false;
H A Dshaderapi.c724 info.Geom.VerticesOut;
732 info.Geom.Invocations;
740 info.Geom.InputType;
748 info.Geom.OutputType;
2198 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2199 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2200 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2201 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2202 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2203 dst->ClipDistanceArraySize = src->Geom
[all...]
H A Dapi_validate.c404 _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
512 info.Geom.OutputType) {
H A Dmtypes.h2316 } Geom; member in struct:gl_shader_info
2777 } Geom; member in struct:gl_shader_program
/external/mesa3d/src/compiler/glsl/
H A Dlinker.cpp737 * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and
738 * prog->Geom.CullDistanceArraySize as a side effect.
750 unsigned num_vertices = vertices_per_prim(shader->info.Geom.InputType);
751 prog->Geom.VerticesIn = num_vertices;
754 &prog->Geom.ClipDistanceArraySize,
755 &prog->Geom.CullDistanceArraySize);
778 prog->Geom.UsesStreams = emit_vertex.uses_streams();
779 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
801 * does. Currently we only set prog->Geom
[all...]
H A Dglsl_parser_extras.cpp1748 shader->info.Geom.VerticesOut = -1;
1762 shader->info.Geom.VerticesOut = qual_max_vertices;
1767 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1769 shader->info.Geom.InputType = PRIM_UNKNOWN;
1773 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1775 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1778 shader->info.Geom.Invocations = 0;
1792 shader->info.Geom.Invocations = invocations;
H A Dlink_varyings.cpp2104 consumer_vertices = prog->Geom.VerticesIn;

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