/external/swiftshader/src/D3D8/ |
H A D | Direct3DStateBlock8.cpp | 220 device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); 480 device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
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H A D | Direct3DDevice8.hpp | 115 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
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H A D | Direct3DDevice8.cpp | 1608 long Direct3DDevice8::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE state, unsigned long *value) function in class:D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9Ex.hpp | 123 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
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H A D | Direct3DDevice9Ex.cpp | 537 long Direct3DDevice9Ex::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) function in class:D3D9::Direct3DDevice9Ex 541 return Direct3DDevice9::GetTextureStageState(stage, type, value);
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H A D | Direct3DStateBlock9.cpp | 391 device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); 986 device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
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H A D | Direct3DDevice9.hpp | 128 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
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H A D | Direct3DDevice9.cpp | 2008 long Direct3DDevice9::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) function in class:D3D9::Direct3DDevice9
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/external/swiftshader/include/Direct3D/ |
H A D | d3d8.h | 314 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
416 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
514 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
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/external/mesa3d/include/D3D9/ |
H A D | d3d9.h | 224 virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0; 812 HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); member in struct:IDirect3DDevice9Vtbl 939 #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 1063 HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); member in struct:IDirect3DDevice9ExVtbl 1206 #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
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