Searched refs:IsStencilTexture (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.h49 bool IsStencilTexture(GLenum format);
H A DFramebuffer.cpp265 if(gl::IsDepthTexture(format) || gl::IsStencilTexture(format))
359 if(!gl::IsStencilTexture(internalformat))
H A Dutilities.cpp233 bool IsStencilTexture(GLenum format) function in namespace:gl
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dutilities.h37 bool IsStencilTexture(GLenum format);
H A DFramebuffer.cpp271 if(IsDepthTexture(format) || IsStencilTexture(format))
365 if(!es1::IsStencilTexture(internalformat))
H A Dutilities.cpp106 bool IsStencilTexture(GLenum format) function in namespace:es1
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.h54 bool IsStencilTexture(GLenum format);
H A DFramebuffer.cpp366 if(IsDepthTexture(format) || IsStencilTexture(format))
486 if(!es2::IsStencilTexture(internalformat))
H A Dutilities.cpp753 bool IsStencilTexture(GLenum format) function in namespace:es2

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