/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.hpp | 63 struct ReferenceContext; 77 ReferenceContext* m_referenceCtx;
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H A D | glsDrawTest.hpp | 39 class ReferenceContext; 269 sglr::ReferenceContext* m_refContext;
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H A D | glsFragOpInteractionCase.cpp | 423 struct FragOpInteractionCase::ReferenceContext 427 sglr::ReferenceContext context; 429 ReferenceContext (glu::RenderContext& renderCtx, int width, int height) 477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
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H A D | glsVertexArrayTests.hpp | 43 class ReferenceContext; 436 sglr::ReferenceContext* m_refContext;
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H A D | glsVertexArrayTests.cpp | 1793 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
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H A D | glsDrawTest.cpp | 3128 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 59 // Utilities for ReferenceContext 301 ReferenceContext::StencilState::StencilState (void) 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) function in class:sglr::ReferenceContext 446 ReferenceContext::~ReferenceContext (void) 494 void ReferenceContext::activeTexture (deUint32 texture) 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) 517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) 532 void ReferenceContext [all...] |
H A D | sglrReferenceContext.hpp | 603 class ReferenceContext : public Context class in namespace:sglr 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); 607 virtual ~ReferenceContext (void); 772 ReferenceContext (const ReferenceContext& other); // Not allowed! 773 ReferenceContext& operator= (const ReferenceContext& other); // Not allowed!
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H A D | sglrShaderProgram.hpp | 253 friend class ReferenceContext; // for uniform access
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es2fTextureSpecificationTests.cpp | 374 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 375 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); 480 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext) 518 void TextureSpecCase::verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
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H A D | es2fStencilTests.cpp | 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es2fClippingTests.cpp | 518 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 655 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 878 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 1052 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es2fTextureUnitTests.cpp | 805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es2fFboRenderTest.cpp | 25 * + ReferenceContext is used to generate reference images. 609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es3fFboTestCase.cpp | 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es3fStencilTests.cpp | 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es3fTextureSpecificationTests.cpp | 160 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL; 199 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); 256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) 341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) 438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) 538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext [all...] |
H A D | es3fClippingTests.cpp | 521 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 658 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 882 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 1056 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es3fTextureUnitTests.cpp | 1037 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es3fFboRenderTest.cpp | 471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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H A D | es31fTextureSpecificationTests.cpp | 114 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL; 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); 214 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
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H A D | es31fGeometryShaderTests.cpp | 1835 sglr::ReferenceContext* m_refContext; 1885 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
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