Searched refs:ReferenceContext (Results 1 - 25 of 28) sorted by relevance

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/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.hpp63 struct ReferenceContext;
77 ReferenceContext* m_referenceCtx;
H A DglsDrawTest.hpp39 class ReferenceContext;
269 sglr::ReferenceContext* m_refContext;
H A DglsFragOpInteractionCase.cpp423 struct FragOpInteractionCase::ReferenceContext
427 sglr::ReferenceContext context;
429 ReferenceContext (glu::RenderContext& renderCtx, int width, int height)
477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
H A DglsVertexArrayTests.hpp43 class ReferenceContext;
436 sglr::ReferenceContext* m_refContext;
H A DglsVertexArrayTests.cpp1793 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
H A DglsDrawTest.cpp3128 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp59 // Utilities for ReferenceContext
301 ReferenceContext::StencilState::StencilState (void)
312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) function in class:sglr::ReferenceContext
446 ReferenceContext::~ReferenceContext (void)
494 void ReferenceContext::activeTexture (deUint32 texture)
502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
532 void ReferenceContext
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H A DsglrReferenceContext.hpp603 class ReferenceContext : public Context class in namespace:sglr
606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
607 virtual ~ReferenceContext (void);
772 ReferenceContext (const ReferenceContext& other); // Not allowed!
773 ReferenceContext& operator= (const ReferenceContext& other); // Not allowed!
H A DsglrShaderProgram.hpp253 friend class ReferenceContext; // for uniform access
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fTextureSpecificationTests.cpp374 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
375 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
480 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
518 void TextureSpecCase::verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
H A Des2fStencilTests.cpp343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fClippingTests.cpp518 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
655 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
878 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
1052 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fTextureUnitTests.cpp805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fFboRenderTest.cpp25 * + ReferenceContext is used to generate reference images.
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
/external/deqp/modules/gles3/functional/
H A Des3fDepthTests.cpp160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fFboTestCase.cpp109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fStencilTests.cpp346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fTextureSpecificationTests.cpp160 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
199 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext
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H A Des3fClippingTests.cpp521 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
658 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
882 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
1056 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fTextureUnitTests.cpp1037 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fFboRenderTest.cpp471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des31fTextureSpecificationTests.cpp114 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
214 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
H A Des31fGeometryShaderTests.cpp1835 sglr::ReferenceContext* m_refContext;
1885 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());

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