1#ifndef _GLSFRAGOPINTERACTIONCASE_HPP 2#define _GLSFRAGOPINTERACTIONCASE_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL (ES) Module 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader - render state interaction case. 24 *//*--------------------------------------------------------------------*/ 25 26#include "tcuDefs.hpp" 27#include "tcuTestCase.hpp" 28#include "rsgShader.hpp" 29#include "rsgParameters.hpp" 30 31namespace glu 32{ 33class RenderContext; 34class ContextInfo; 35} 36 37namespace sglr 38{ 39class GLContext; 40} 41 42namespace deqp 43{ 44namespace gls 45{ 46 47class RandomShaderProgram; 48 49class FragOpInteractionCase : public tcu::TestCase 50{ 51public: 52 FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params); 53 ~FragOpInteractionCase (void); 54 55 void init (void); 56 void deinit (void); 57 IterateResult iterate (void); 58 59private: 60 FragOpInteractionCase (const FragOpInteractionCase&); 61 FragOpInteractionCase& operator= (const FragOpInteractionCase&); 62 63 struct ReferenceContext; 64 65 glu::RenderContext& m_renderCtx; 66 const glu::ContextInfo& m_ctxInfo; 67 68 rsg::ProgramParameters m_params; 69 70 rsg::Shader m_vertexShader; 71 rsg::Shader m_fragmentShader; 72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms; 73 74 gls::RandomShaderProgram* m_program; 75 76 sglr::GLContext* m_glCtx; 77 ReferenceContext* m_referenceCtx; 78 79 deUint32 m_glProgram; 80 deUint32 m_refProgram; 81 82 tcu::IVec2 m_viewportSize; 83 84 int m_iterNdx; 85}; 86 87} // gls 88} // deqp 89 90#endif // _GLSFRAGOPINTERACTIONCASE_HPP 91