/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | gen8_viewport_state.c | 88 float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width; 89 float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height; 91 vp[12] = ctx->ViewportArray[i].X; 93 vp[14] = ctx->ViewportArray[i].Y; 96 vp[12] = ctx->ViewportArray[i].X; 99 vp[15] = fb_height - ctx->ViewportArray[i].Y - 1;
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H A D | gen6_scissor_state.c | 64 bbox[0] = MAX2(ctx->ViewportArray[i].X, 0); 65 bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width); 66 bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0); 67 bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
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H A D | brw_clip_state.c | 47 float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width; 48 float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height; 131 if (ctx->ViewportArray[0].X == 0 && 132 ctx->ViewportArray[0].Y == 0 && 133 ctx->ViewportArray[0].Width == fb_width && 134 ctx->ViewportArray[0].Height == fb_height)
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H A D | brw_cc.c | 58 ccv[i].min_depth = MIN2(ctx->ViewportArray[i].Near, 59 ctx->ViewportArray[i].Far); 60 ccv[i].max_depth = MAX2(ctx->ViewportArray[i].Near, 61 ctx->ViewportArray[i].Far);
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/external/mesa3d/src/mesa/main/ |
H A D | viewport.c | 64 if (ctx->ViewportArray[idx].X == x && 65 ctx->ViewportArray[idx].Width == width && 66 ctx->ViewportArray[idx].Y == y && 67 ctx->ViewportArray[idx].Height == height) 70 ctx->ViewportArray[idx].X = x; 71 ctx->ViewportArray[idx].Width = width; 72 ctx->ViewportArray[idx].Y = y; 73 ctx->ViewportArray[idx].Height = height; 239 if (ctx->ViewportArray[idx].Near == nearval && 240 ctx->ViewportArray[id [all...] |
H A D | rastpos.c | 425 ctx->ViewportArray[0].Near, 426 ctx->ViewportArray[0].Far); 674 * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) 675 + ctx->ViewportArray[0].Near;
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H A D | get.c | 745 v->value_float_4[0] = ctx->ViewportArray[0].X; 746 v->value_float_4[1] = ctx->ViewportArray[0].Y; 747 v->value_float_4[2] = ctx->ViewportArray[0].Width; 748 v->value_float_4[3] = ctx->ViewportArray[0].Height; 752 v->value_double_2[0] = ctx->ViewportArray[0].Near; 753 v->value_double_2[1] = ctx->ViewportArray[0].Far; 2079 v->value_float_4[0] = ctx->ViewportArray[index].X; 2080 v->value_float_4[1] = ctx->ViewportArray[index].Y; 2081 v->value_float_4[2] = ctx->ViewportArray[index].Width; 2082 v->value_float_4[3] = ctx->ViewportArray[inde [all...] |
H A D | context.c | 1475 dst->ViewportArray[i] = src->ViewportArray[i];
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H A D | attrib.c | 550 (void*)&ctx->ViewportArray))
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H A D | mtypes.h | 4475 struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */ member in struct:gl_context
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_util.h | 146 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; 163 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
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H A D | nv10_state_fb.c | 180 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_context.c | 76 if ( ctx->ViewportArray[0].X < 0 77 || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width 78 || ctx->ViewportArray[0].Y < 0 79 || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) {
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H A D | s_depth.c | 174 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { 175 min_f = ctx->ViewportArray[0].Near; 176 max_f = ctx->ViewportArray[0].Far; 178 min_f = ctx->ViewportArray[0].Far; 179 max_f = ctx->ViewportArray[0].Near;
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 49 namespace ViewportArray namespace in namespace:glcts 4784 } /* ViewportArray namespace */ 4801 addChild(new ViewportArray::APIErrors(m_context, m_extParams)); 4802 addChild(new ViewportArray::Queries(m_context, m_extParams)); 4803 addChild(new ViewportArray::ViewportAPI(m_context, m_extParams)); 4804 addChild(new ViewportArray::ScissorAPI(m_context, m_extParams)); 4805 addChild(new ViewportArray::DepthRangeAPI(m_context, m_extParams)); 4806 addChild(new ViewportArray::ScissorTestStateAPI(m_context, m_extParams)); 4807 addChild(new ViewportArray::DrawToSingleLayerWithMultipleViewports(m_context, m_extParams)); 4808 addChild(new ViewportArray [all...] |
H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 37 using namespace glcts::ViewportArray;
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H A D | glcViewportArrayTests.hpp | 43 namespace ViewportArray namespace in namespace:glcts 1072 } /* ViewportArray namespace */
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/external/mesa3d/src/mesa/program/ |
H A D | prog_statevars.c | 361 value[0] = ctx->ViewportArray[0].Near; /* near */ 362 value[1] = ctx->ViewportArray[0].Far; /* far */ 363 value[2] = ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 705 save->ViewportX = ctx->ViewportArray[0].X; 706 save->ViewportY = ctx->ViewportArray[0].Y; 707 save->ViewportW = ctx->ViewportArray[0].Width; 708 save->ViewportH = ctx->ViewportArray[0].Height; 710 if (ctx->ViewportArray[0].X != 0 || 711 ctx->ViewportArray[0].Y != 0 || 712 ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width || 713 ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) { 718 save->DepthNear = ctx->ViewportArray[0].Near; 719 save->DepthFar = ctx->ViewportArray[ [all...] |