/external/deqp/framework/randomshaders/ |
H A D | rsgVariableValue.cpp | 65 float bMin = b.component(ndx).getMin().asFloat(); local 68 if (!CompareOp()(aMin, aMax, bMin, bMax)) 80 int bMin = b.component(ndx).getMin().asInt(); local 83 if (!CompareOp()(aMin, aMax, bMin, bMax)) 93 bool bMin = b.component(ndx).getMin().asBool(); local 96 if (!CompareOp()(aMin, aMax, bMin, bMax)) 114 inline bool operator() (float aMin, float aMax, float bMin, float bMax) const { return (aMin <= bMax && bMin <= aMax); } argument 115 inline bool operator() (int aMin, int aMax, int bMin, int bMax) const { return (aMin <= bMax && bMin < argument 117 operator ()(bool aMin, bool aMax, bool bMin, bool bMax) const argument 125 operator ()(float aMin, float aMax, float bMin, float bMax) const argument 130 operator ()(int aMin, int aMax, int bMin, int bMax) const argument 135 operator ()(bool aMin, bool aMax, bool bMin, bool bMax) const argument 227 float bMin = b.component(ndx).getMin().asFloat(); local 242 int bMin = b.component(ndx).getMin().asInt(); local 255 bool bMin = b.component(ndx).getMin().asBool(); local [all...] |
H A D | rsgBinaryOps.cpp | 213 void ComputeMulRange::operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const argument 238 bMin = scale; 244 bMin = scale-(float)i*scaleStep; 255 std::swap(bMin, bMax); 258 bMin *= -1.0f; 264 DE_ASSERT(aMin <= aMax && bMin <= bMax); 265 DE_ASSERT(de::inRange(aMin*bMin, dstMin-eps, dstMax+eps)); 267 DE_ASSERT(de::inRange(aMax*bMin, dstMin-eps, dstMax+eps)); 272 void ComputeMulRange::operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const argument 277 bMin 297 operator ()(de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 347 operator ()(de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 487 operator ()(de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 543 operator ()(de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 622 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) argument 649 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) argument 681 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) argument [all...] |
H A D | rsgBinaryOps.hpp | 80 void operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const; 81 void operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const; 104 void operator() (de::Random& rnd, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const; 126 void operator() (de::Random& rnd, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const; 164 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const; 188 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const; 212 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 214 ComputeLessThanRange()(rnd, dstMin, dstMax, bMin, bMax, aMin, aMax); 239 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const argument 241 ComputeLessOrEqualRange()(rnd, dstMin, dstMax, bMin, bMa [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 979 int bMin = de::min(a.getBlue(), b.getBlue()); local 986 rangeDiff(p.getBlue(), bMin, bMax),
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