Searched refs:caseTypeName (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp892 const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_iterations" local
902 const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix;
943 const string caseTypeName = caseType == ConstantPropagationCase::CASETYPE_BUILT_IN_FUNCTIONS ? "built_in_functions" local
951 const string name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix;
966 const string caseTypeName = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "single_statement" local
978 commonSubexpressionGroup->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), description.c_str(), caseShaderType, caseType));
986 const char* const caseTypeName = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "dead_branch_simple" local
1008 deadCodeEliminationGroup->addChild(new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), caseTypeDescription, caseShaderType, caseType));
/external/deqp/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp903 const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_iterations" local
913 const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix;
954 const string caseTypeName = caseType == ConstantPropagationCase::CASETYPE_BUILT_IN_FUNCTIONS ? "built_in_functions" local
962 const string name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix;
974 const string caseTypeName = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "single_statement" local
986 commonSubexpressionGroup->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), description.c_str(), caseShaderType, caseType));
994 const char* const caseTypeName = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "dead_branch_simple" local
1016 deadCodeEliminationGroup->addChild(new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), caseTypeDescription, caseShaderType, caseType));
/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp3243 const string caseTypeName = caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ? "result" local
3246 const string caseName = string() + getAtomicOperationCaseName(operation) + "_" + formatName + "_" + caseTypeName;

Completed in 306 milliseconds