Searched refs:compressedTexImage2D (Results 1 - 25 of 35) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGetTextureSubImageTests.cpp213 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, s_texture_data_compressed_width,
865 gl.compressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_BPTC_UNORM, s_texture_data_width, s_texture_data_height, 0,
870 gl.compressedTexImage2D(
874 gl.compressedTexImage2D(
878 gl.compressedTexImage2D(
882 gl.compressedTexImage2D(
886 gl.compressedTexImage2D(
890 gl.compressedTexImage2D(
H A Dgl4cBufferStorageTests.cpp1350 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
1354 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */,
1356 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */,
1358 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */,
1360 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */,
1362 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */,
1364 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */,
2743 gl.compressedTexImage2D(GL_TEXTURE_2D, 0 /* level */, m_compressed_internal_format, 8 /* width */,
H A Dgl4cMultiBindTests.cpp1073 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
1077 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */,
1079 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */,
1081 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */,
1083 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */,
1085 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */,
1087 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */,
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl27 gl->compressedTexImage2D = &glCompressedTexImage2D;
H A DglwInitES20.inl27 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitES30Direct.inl40 gl->compressedTexImage2D = &glCompressedTexImage2D;
H A DglwInitES31Direct.inl44 gl->compressedTexImage2D = &glCompressedTexImage2D;
H A DglwInitES30.inl40 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitES32Direct.inl50 gl->compressedTexImage2D = &glCompressedTexImage2D;
H A DglwFunctions.inl90 glCompressedTexImage2DFunc compressedTexImage2D;
H A DglwInitES31.inl44 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitES32.inl50 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL30.inl42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL31.inl42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL32.inl43 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL33.inl45 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL40.inl51 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL41.inl54 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
H A DglwInitGL42.inl55 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl44 dst->compressedTexImage2D = src.compressedTexImage2D;
H A DgluTexture.cpp207 gl.compressedTexImage2D(GL_TEXTURE_2D, levelNdx, compressedFormat,
431 gl.compressedTexImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, compressedFormat,
/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp680 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
684 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */,
686 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */,
688 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */,
690 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */,
692 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */,
694 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */,
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.cpp43 fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
H A DGrGLTestInterface.h44 virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} function in class:GrGLTestInterface
/external/skqp/src/gpu/gl/
H A DGrGLTestInterface.cpp43 fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);

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