Searched refs:doBicubic (Results 1 - 10 of 10) sorted by relevance
/external/skia/src/gpu/ |
H A D | SkGpuDevice_drawTexture.cpp | 259 bool doBicubic; local 262 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); 263 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
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H A D | SkGr.cpp | 572 bool* doBicubic) { 573 *doBicubic = false; 605 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); 568 GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool sharpenMipmappedTextures, bool* doBicubic) argument
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H A D | SkGpuDevice.cpp | 759 bool doBicubic; local 762 &doBicubic); 765 if (doBicubic) { 810 bool doBicubic; local 813 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); 817 if (doBicubic) { 832 tileSize, doBicubic); 1170 bool doBicubic; local 1173 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); 1177 if (doBicubic) { [all...] |
H A D | SkGr.h | 156 bool* doBicubic);
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/external/skqp/src/gpu/ |
H A D | SkGpuDevice_drawTexture.cpp | 256 bool doBicubic; local 258 paint.getFilterQuality(), viewMatrix, srcToDstMatrix, &doBicubic); 259 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
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H A D | SkGpuDevice.cpp | 763 bool doBicubic; local 765 GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic); 768 if (doBicubic) { 813 bool doBicubic; local 815 paint.getFilterQuality(), viewMatrix, SkMatrix::I(), &doBicubic); 819 if (doBicubic) { 834 tileSize, doBicubic); 1165 bool doBicubic; local 1167 paint.getFilterQuality(), this->ctm(), srcToDstMatrix, &doBicubic); 1171 if (doBicubic) { 1357 bool doBicubic; local [all...] |
H A D | SkGr.cpp | 592 bool* doBicubic) { 593 *doBicubic = false; 616 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); 589 GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool* doBicubic) argument
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H A D | SkGr.h | 155 bool* doBicubic);
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/external/skia/src/shaders/ |
H A D | SkImageShader.cpp | 251 bool doBicubic; local 254 args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); 271 if (doBicubic) {
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/external/skqp/src/shaders/ |
H A D | SkImageShader.cpp | 208 bool doBicubic; local 210 args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(), &doBicubic); 227 if (doBicubic) {
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