Searched refs:doBicubic (Results 1 - 10 of 10) sorted by relevance

/external/skia/src/gpu/
H A DSkGpuDevice_drawTexture.cpp259 bool doBicubic; local
262 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
263 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
H A DSkGr.cpp572 bool* doBicubic) {
573 *doBicubic = false;
605 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
568 GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool sharpenMipmappedTextures, bool* doBicubic) argument
H A DSkGpuDevice.cpp759 bool doBicubic; local
762 &doBicubic);
765 if (doBicubic) {
810 bool doBicubic; local
813 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
817 if (doBicubic) {
832 tileSize, doBicubic);
1170 bool doBicubic; local
1173 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
1177 if (doBicubic) {
[all...]
H A DSkGr.h156 bool* doBicubic);
/external/skqp/src/gpu/
H A DSkGpuDevice_drawTexture.cpp256 bool doBicubic; local
258 paint.getFilterQuality(), viewMatrix, srcToDstMatrix, &doBicubic);
259 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
H A DSkGpuDevice.cpp763 bool doBicubic; local
765 GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
768 if (doBicubic) {
813 bool doBicubic; local
815 paint.getFilterQuality(), viewMatrix, SkMatrix::I(), &doBicubic);
819 if (doBicubic) {
834 tileSize, doBicubic);
1165 bool doBicubic; local
1167 paint.getFilterQuality(), this->ctm(), srcToDstMatrix, &doBicubic);
1171 if (doBicubic) {
1357 bool doBicubic; local
[all...]
H A DSkGr.cpp592 bool* doBicubic) {
593 *doBicubic = false;
616 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
589 GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool* doBicubic) argument
H A DSkGr.h155 bool* doBicubic);
/external/skia/src/shaders/
H A DSkImageShader.cpp251 bool doBicubic; local
254 args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
271 if (doBicubic) {
/external/skqp/src/shaders/
H A DSkImageShader.cpp208 bool doBicubic; local
210 args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(), &doBicubic);
227 if (doBicubic) {

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