Searched refs:drawArrays (Results 1 - 25 of 188) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp398 gl.drawArrays (GL_TRIANGLES, 0, 3);
407 gl.drawArrays (GL_TRIANGLES, 0, 3);
547 gl.drawArrays (GL_TRIANGLES, 0, 3);
556 gl.drawArrays (GL_TRIANGLES, 0, 3);
646 gl.drawArrays (GL_TRIANGLES, 0, 3);
652 gl.drawArrays (GL_TRIANGLES, 0, 3);
663 gl.drawArrays (GL_TRIANGLES, 0, 3);
669 gl.drawArrays (GL_TRIANGLES, 0, 3);
795 gl.drawArrays (GL_TRIANGLES, 0, 3);
802 gl.drawArrays (GL_TRIANGLE
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H A Des2fShaderInvarianceTests.cpp289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern);
334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns
/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp401 gl.drawArrays (GL_TRIANGLES, 0, 3);
410 gl.drawArrays (GL_TRIANGLES, 0, 3);
550 gl.drawArrays (GL_TRIANGLES, 0, 3);
559 gl.drawArrays (GL_TRIANGLES, 0, 3);
649 gl.drawArrays (GL_TRIANGLES, 0, 3);
655 gl.drawArrays (GL_TRIANGLES, 0, 3);
666 gl.drawArrays (GL_TRIANGLES, 0, 3);
672 gl.drawArrays (GL_TRIANGLES, 0, 3);
798 gl.drawArrays (GL_TRIANGLES, 0, 3);
805 gl.drawArrays (GL_TRIANGLE
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H A Des3fMultiviewTests.cpp282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
/external/deqp/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
H A DglcSeparableProgramsTransformFeedbackTests.cpp279 gl.drawArrays(drawMode, 0 /* first */, 1 /* count */);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderClipping.cpp211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
H A DesextcGeometryShaderQualifiers.cpp239 gl.drawArrays(GL_TRIANGLES, 0, /* first */
H A DesextcGeometryShaderAPI.cpp367 gl.drawArrays(GL_POINTS, 0, /* first */
1328 gl.drawArrays(GL_POINTS, 0, /* first */
1698 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/);
2063 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/);
2394 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices);
2712 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices);
2921 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/);
3174 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/);
3190 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/);
3203 gl.drawArrays(GL_LINE_LOO
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H A DesextcGeometryShaderInput.cpp454 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */);
683 gl.drawArrays(test->draw_call_mode, 0, /* first */
1006 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */);
1008 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed");
1273 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */);
1275 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed");
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp366 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
H A DesextcGeometryShaderPrimitiveQueries.cpp503 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
/external/deqp/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp138 gl.drawArrays(GL_TRIANGLES, 0, 6);
146 gl.drawArrays(GL_TRIANGLES, 0, 6);
154 gl.drawArrays(GL_TRIANGLES, 0, 6);
237 gl.drawArrays(GL_TRIANGLES, 0, 6);
H A Des31fTessellationGeometryInteractionTests.cpp305 gl.drawArrays(GL_PATCHES, 0, 4);
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices);
604 gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices);
1064 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage;
1066 gl.drawArrays(GL_PATCHES, 0, 4);
1151 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage;
1153 gl.drawArrays(GL_PATCHES, 0, 4);
1859 gl.drawArrays(GL_PATCHES, 0, 1);
1864 gl.drawArrays(GL_POINTS, 0, 1);
2490 gl.drawArrays(GL_PATCHE
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/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTransformFeedbackOverflowQueryTests.cpp1113 gl.drawArrays(GL_POINTS, 0, 1);
1128 gl.drawArrays(GL_POINTS, 0, 1);
1346 gl.drawArrays(GL_POINTS, 0, count);
1356 gl.drawArrays(GL_TRIANGLES, 0, count * 3);
1833 gl.drawArrays(GL_POINTS, 0, count0);
1836 gl.drawArrays(GL_POINTS, 0, count1);
1839 gl.drawArrays(GL_POINTS, 0, count2);
1842 gl.drawArrays(GL_POINTS, 0, count3);
H A Dgl4cClipControlTests.cpp479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
1042 gl.drawArrays(GL_TRIANGLES, 0, 12);
1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */);
633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */);
993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */);
1657 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */
1680 gl.drawArrays(GL_POINTS, 0, 1);
2277 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */
2297 gl.drawArrays(GL_POINTS, 0, 1);
2620 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */);
3010 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices);
663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices);
H A DesextcTessellationShaderWinding.cpp209 gl.drawArrays(GL_PATCHES, 0, 1);
H A DesextcTessellationShaderMaxPatchVertices.cpp782 gl.drawArrays(m_glExtTokens.PATCHES, 0, m_gl_max_patch_vertices);
834 gl.drawArrays(GL_PATCHES, 0, m_gl_max_patch_vertices);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl46 gl->drawArrays = &glDrawArrays;
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp379 gl.drawArrays(GL_TRIANGLES, 0, 6);
394 gl.drawArrays(GL_TRIANGLES, 0, 6);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5PreciseQualifier.cpp381 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp261 gl.drawArrays(GL_POINTS, 0, /* first */
/external/deqp/modules/gles3/performance/
H A Des3pBufferDataUploadTests.cpp2047 gl.drawArrays(GL_POINTS, 0, 1);
2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1);
2110 gl.drawArrays(GL_POINTS, 0, 1);
2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1);
2472 gl.drawArrays(GL_POINTS, 0, 1);
2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1);
3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1);
3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1);
4313 const char* const targetFunctionName = (m_drawMethod == DRAWMETHOD_DRAW_ARRAYS) ? ("drawArrays") : ("drawElements");
4366 gl.drawArrays(GL_TRIANGLE
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