/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 398 gl.drawArrays (GL_TRIANGLES, 0, 3); 407 gl.drawArrays (GL_TRIANGLES, 0, 3); 547 gl.drawArrays (GL_TRIANGLES, 0, 3); 556 gl.drawArrays (GL_TRIANGLES, 0, 3); 646 gl.drawArrays (GL_TRIANGLES, 0, 3); 652 gl.drawArrays (GL_TRIANGLES, 0, 3); 663 gl.drawArrays (GL_TRIANGLES, 0, 3); 669 gl.drawArrays (GL_TRIANGLES, 0, 3); 795 gl.drawArrays (GL_TRIANGLES, 0, 3); 802 gl.drawArrays (GL_TRIANGLE [all...] |
H A D | es2fShaderInvarianceTests.cpp | 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); 334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns
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/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, 3); 410 gl.drawArrays (GL_TRIANGLES, 0, 3); 550 gl.drawArrays (GL_TRIANGLES, 0, 3); 559 gl.drawArrays (GL_TRIANGLES, 0, 3); 649 gl.drawArrays (GL_TRIANGLES, 0, 3); 655 gl.drawArrays (GL_TRIANGLES, 0, 3); 666 gl.drawArrays (GL_TRIANGLES, 0, 3); 672 gl.drawArrays (GL_TRIANGLES, 0, 3); 798 gl.drawArrays (GL_TRIANGLES, 0, 3); 805 gl.drawArrays (GL_TRIANGLE [all...] |
H A D | es3fMultiviewTests.cpp | 282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcPolygonOffsetClampTests.cpp | 373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 279 gl.drawArrays(drawMode, 0 /* first */, 1 /* count */);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderClipping.cpp | 211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
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H A D | esextcGeometryShaderQualifiers.cpp | 239 gl.drawArrays(GL_TRIANGLES, 0, /* first */
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H A D | esextcGeometryShaderAPI.cpp | 367 gl.drawArrays(GL_POINTS, 0, /* first */ 1328 gl.drawArrays(GL_POINTS, 0, /* first */ 1698 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); 2063 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); 2394 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); 2712 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); 2921 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); 3174 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); 3190 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); 3203 gl.drawArrays(GL_LINE_LOO [all...] |
H A D | esextcGeometryShaderInput.cpp | 454 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); 683 gl.drawArrays(test->draw_call_mode, 0, /* first */ 1006 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); 1008 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed"); 1273 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); 1275 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed");
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 366 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
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H A D | esextcGeometryShaderPrimitiveQueries.cpp | 503 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 138 gl.drawArrays(GL_TRIANGLES, 0, 6); 146 gl.drawArrays(GL_TRIANGLES, 0, 6); 154 gl.drawArrays(GL_TRIANGLES, 0, 6); 237 gl.drawArrays(GL_TRIANGLES, 0, 6);
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H A D | es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); 604 gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); 1064 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage; 1066 gl.drawArrays(GL_PATCHES, 0, 4); 1151 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage; 1153 gl.drawArrays(GL_PATCHES, 0, 4); 1859 gl.drawArrays(GL_PATCHES, 0, 1); 1864 gl.drawArrays(GL_POINTS, 0, 1); 2490 gl.drawArrays(GL_PATCHE [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1113 gl.drawArrays(GL_POINTS, 0, 1); 1128 gl.drawArrays(GL_POINTS, 0, 1); 1346 gl.drawArrays(GL_POINTS, 0, count); 1356 gl.drawArrays(GL_TRIANGLES, 0, count * 3); 1833 gl.drawArrays(GL_POINTS, 0, count0); 1836 gl.drawArrays(GL_POINTS, 0, count1); 1839 gl.drawArrays(GL_POINTS, 0, count2); 1842 gl.drawArrays(GL_POINTS, 0, count3);
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H A D | gl4cClipControlTests.cpp | 479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 1042 gl.drawArrays(GL_TRIANGLES, 0, 12); 1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); 633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); 993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); 1657 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ 1680 gl.drawArrays(GL_POINTS, 0, 1); 2277 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ 2297 gl.drawArrays(GL_POINTS, 0, 1); 2620 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); 3010 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); 663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices);
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H A D | esextcTessellationShaderWinding.cpp | 209 gl.drawArrays(GL_PATCHES, 0, 1);
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H A D | esextcTessellationShaderMaxPatchVertices.cpp | 782 gl.drawArrays(m_glExtTokens.PATCHES, 0, m_gl_max_patch_vertices); 834 gl.drawArrays(GL_PATCHES, 0, m_gl_max_patch_vertices);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 46 gl->drawArrays = &glDrawArrays;
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 379 gl.drawArrays(GL_TRIANGLES, 0, 6); 394 gl.drawArrays(GL_TRIANGLES, 0, 6);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5PreciseQualifier.cpp | 381 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 261 gl.drawArrays(GL_POINTS, 0, /* first */
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/external/deqp/modules/gles3/performance/ |
H A D | es3pBufferDataUploadTests.cpp | 2047 gl.drawArrays(GL_POINTS, 0, 1); 2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); 2110 gl.drawArrays(GL_POINTS, 0, 1); 2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); 2472 gl.drawArrays(GL_POINTS, 0, 1); 2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); 3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); 3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); 4313 const char* const targetFunctionName = (m_drawMethod == DRAWMETHOD_DRAW_ARRAYS) ? ("drawArrays") : ("drawElements"); 4366 gl.drawArrays(GL_TRIANGLE [all...] |