Searched refs:draw_rule (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/rbug/
H A Drbug_context.h74 } draw_rule; member in struct:rbug_context
H A Drbug_context.c63 } else if ((rb_pipe->draw_rule.blocker & flag) &&
70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_FRAGMENT],
72 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX],
74 (void *) rb_pipe->draw_rule.surf, 0,
75 (void *) rb_pipe->draw_rule.texture, 0);
77 if (rb_pipe->draw_rule.shader[sh] &&
78 rb_pipe->draw_rule.shader[sh] == rb_pipe->curr.shader[sh])
82 if (rb_pipe->draw_rule.surf &&
83 rb_pipe->draw_rule.surf == rb_pipe->curr.zsbuf)
85 if (rb_pipe->draw_rule
[all...]
H A Drbug_core.c469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
471 rb_context->draw_rule.texture = U642VOID(rule->texture);
472 rb_context->draw_rule.surf = U642VOID(rule->surface);
473 rb_context->draw_rule.blocker = rule->block;

Completed in 339 milliseconds