/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.hpp | 103 const char* vertexSource, const char* fragmentSource); 136 void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVertexSource,
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H A D | glcShaderLibraryCase.cpp | 82 const char* vertexSource, const char* fragmentSource) 99 if (vertexSource && fragmentSource) 102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); 112 DE_ASSERT(fragmentSource); 115 m_fragmentSource = specializeFragmentShader(fragmentSource, valueBlock); 900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& outVertexSource, argument 981 StringTemplate tmpl(fragmentSource); 80 ShaderCase(tcu::TestContext& testCtx, RenderContext& renderCtx, const char* name, const char* description, ExpectResult expectResult, const std::vector<ValueBlock>& valueBlocks, GLSLVersion targetVersion, const char* vertexSource, const char* fragmentSource) argument
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { argument 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/deqp/framework/opengl/ |
H A D | gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) argument 46 , m_fragmentSource (fragmentSource)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fReadPixelsTests.cpp | 119 std::stringstream fragmentSource; local 122 fragmentSource << 126 fragmentSource << "layout(location = 0) out mediump ivec4 o_color;\n"; 128 fragmentSource << "layout(location = 0) out mediump uvec4 o_color;\n"; 130 fragmentSource << "layout(location = 0) out mediump vec4 o_color;\n"; 132 fragmentSource << 137 fragmentSource << "\to_color = uvec4(0, 0, 0, 1000);\n"; 139 fragmentSource << "\to_color = ivec4(0, 0, 0, 1000);\n"; 141 fragmentSource << "\to_color = vec4(0.0, 0.0, 0.0, 1.0);\n"; 143 fragmentSource << [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 78 const char* const fragmentSource = "#version 310 es\n" local 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 185 const char* const fragmentSource = "#version 310 es\n" local 192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
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H A D | es31fShaderStateQueryTests.cpp | 118 const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs); local 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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H A D | es31fGeometryShaderTests.cpp | 614 std::ostringstream fragmentSource; local 672 // fragmentSource 674 fragmentSource << "${GLSL_VERSION_DECL}\n" 678 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; 680 fragmentSource << "void main (void)\n" 685 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; 689 fragmentSource << "\tfragColor = v_frag_0;\n"; 693 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; 699 fragmentSource << "}\n"; 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource [all...] |
H A D | es31fProgramUniformTests.cpp | 1657 const string fragmentSource = generateFragmentSource(basicUniforms); local 1658 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
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H A D | es31fTextureGatherTests.cpp | 1142 std::string fragmentSource = "${GLSL_VERSION_DECL}\n" local 1159 return glu::FragmentSource(specializeShader(m_context, fragmentSource.c_str()));
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H A D | es31fTextureMultisampleTests.cpp | 1282 const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShaderSourceColor); 1298 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments)));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fReadPixelsTests.cpp | 87 const char* fragmentSource = local 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
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H A D | es2fRasterizationTests.cpp | 167 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); 170 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
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H A D | es2fShaderStateQueryTests.cpp | 1376 std::string fragmentSource = frag.str(); local 1377 const char* fragmentSourceCStr = fragmentSource.c_str();
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/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.hpp | 195 std::string fragmentSource; member in struct:deqp::gls::ProgramContext 207 , fragmentSource (fragShaderSource_)
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H A D | glsLongStressCase.cpp | 1223 glu::ShaderProgram prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(progCtx.fragmentSource, ""))); 1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix));
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderBuiltinVarTests.cpp | 242 std::ostringstream fragmentSource; local 243 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" 253 programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSource.str()); 1772 std::ostringstream fragmentSource; local 1773 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" 1784 programCollection.glslSources.add("FragCoordMsaaFrag") << glu::FragmentSource(fragmentSource.str()); 1865 std::ostringstream fragmentSource; local 1866 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" 1894 programCollection.glslSources.add("FragDepthFrag") << glu::FragmentSource(fragmentSource.str()); 1900 std::ostringstream fragmentSource; local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineBlendTests.cpp | 268 std::ostringstream fragmentSource; local 281 fragmentSource << "#version 310 es\n" 289 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource.str());
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H A D | vktPipelineMultisampleTests.cpp | 475 static const char* fragmentSource = local 485 sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource); 504 static const char* fragmentSource = local 513 sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource); 530 static const char* fragmentSource = local 545 sources.glslSources.add("copy_sample_frag") << glu::FragmentSource(fragmentSource);
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/external/deqp/modules/egl/ |
H A D | teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) argument 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) argument 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTexture2Tests.cpp | 1549 std::string fragmentSource = st2_fragment_drawBuffer; local 1551 ShaderProgram program(gl, glu::makeVtxFragSources(vertexSource, fragmentSource)); 1558 << ", fragmentSource: " << fragmentSource.c_str() << " - ";
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureTestUtil.cpp | 182 tcu::StringTemplate fragmentSource (fragShaderTemplate); 283 programCollection.glslSources.add("fragment_" + std::string(getProgramName(program))) << glu::FragmentSource(fragmentSource.specialize(params));
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/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); local 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 253 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); local 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktRasterizationTests.cpp | 123 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); 129 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fragmentSource.specialize(params));
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