Searched refs:framebufferTexture2D (Results 1 - 25 of 105) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
343 context.framebufferTexture2D(GL_FRAMEBUFFE
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H A Des2fFboRenderTest.cpp440 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0);
1220 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorbuffer(), 0);
1348 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
1567 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1639 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1907 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf, 0);
2021 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0);
/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
319 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName, 0);
323 context.framebufferTexture2D(GL_FRAMEBUFFE
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H A Des3fFboRenderTest.cpp269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
655 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0);
780 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
899 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, fboA.getDepthStencilBuffer(), 0); break;
1006 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1070 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1387 ctx.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, buf, 0);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id,
203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE,
219 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id, 0); /* level */
553 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id,
585 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id,
588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /* level */
623 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */
626 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */
639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */
642 gl.framebufferTexture2D(GL_READ_FRAMEBUFFE
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
395 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /* level */
399 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d,
417 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /* texture */
624 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
627 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
644 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, /* texture */
650 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE,
667 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFE
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H A Des31cFramebufferNoAttachmentsTests.cpp588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
591 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id,
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderClipping.cpp194 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */);
H A DesextcGeometryShaderLayeredRendering.cpp537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
567 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, new_dst_to, 0);
632 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0 /* texture */, 0 /* level */);
H A DesextcGeometryShaderNonarrayInput.cpp367 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */);
H A DesextcGeometryShaderOutput.cpp430 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0 /* texture */, 0 /* level */);
/external/deqp/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp202 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuf, 0);
203 GLU_EXPECT_NO_ERROR(gl.getError(), "framebufferTexture2D");
204 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuf, 0);
205 GLU_EXPECT_NO_ERROR(gl.getError(), "framebufferTexture2D");
224 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBufReadback, 0);
225 GLU_EXPECT_NO_ERROR(gl.getError(), "framebufferTexture2D");
H A DglcSampleVariablesTests.cpp311 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0);
621 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0);
318 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
H A Dgl3cGLSLnoperspectiveTests.cpp446 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_ids[i], 0 /* level */);
H A Dgl4cES31CompatibilitySampleVariablesTests.cpp309 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0);
622 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl53 gl->framebufferTexture2D = &glFramebufferTexture2D;
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp209 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
H A DesextcGPUShader5SamplerArrayIndexing.cpp189 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /* level */);
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1182 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0);
1204 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_shw_id, 0);
1417 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0);
1419 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, m_rt_shw_id, 0);
1658 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_img_id, 0);
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl94 dst->framebufferTexture2D = src.framebufferTexture2D;
/external/deqp/framework/opengl/simplereference/
H A DsglrContext.hpp82 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level) = DE_NULL;
H A DsglrContextWrapper.cpp191 m_curCtx->framebufferTexture2D(target, attachment, textarget, texture, level);
H A DsglrGLContext.hpp94 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);

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