/external/deqp/framework/opengl/ |
H A D | gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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H A D | gluES3PlusWrapperFuncs.inl | 105 dst->genVertexArrays = src.genVertexArrays;
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderClipping.cpp | 199 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderQualifiers.cpp | 223 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderInput.cpp | 385 gl.genVertexArrays(1, &m_vertex_array_object_id); 646 gl.genVertexArrays(1, &m_vertex_array_object_id); 966 gl.genVertexArrays(1, &m_vertex_array_object_id); 1238 gl.genVertexArrays(1, &m_vertex_array_object_id);
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 317 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderPrimitiveQueries.cpp | 361 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderAdjacency.cpp | 275 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderBlitting.cpp | 78 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderNonarrayInput.cpp | 374 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderOutput.cpp | 364 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGeometryShaderAPI.cpp | 354 gl.genVertexArrays(1, &m_vao_id); 1272 gl.genVertexArrays(1, &m_vao_id); 1671 gl.genVertexArrays(1, &m_vao_id); 2031 gl.genVertexArrays(1, &m_vao_id); 2370 gl.genVertexArrays(1, &m_vao_id); 2702 gl.genVertexArrays(1, &m_vao_id); 2911 gl.genVertexArrays(1, &m_vao_id); 3160 gl.genVertexArrays(1, &m_vao_id); 3577 gl.genVertexArrays(1, &m_vao_id); 3836 gl.genVertexArrays( [all...] |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 290 gl.genVertexArrays(1, &m_vao_id); 1020 gl.genVertexArrays(1, &m_vao_id); 1268 gl.genVertexArrays(1, &m_vao_id);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 69 ctx.genVertexArrays(1, &vaoID);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5PreciseQualifier.cpp | 147 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 120 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcGPUShader5FmaAccuracy.cpp | 181 gl.genVertexArrays(1, &m_vertex_array_object_id);
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H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 165 gl.genVertexArrays(1, &m_vao_id);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderWinding.cpp | 196 gl.genVertexArrays(1, &vaoGL);
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H A D | esextcTessellationShaderPoints.cpp | 193 gl.genVertexArrays(1, &m_vao_id); 667 gl.genVertexArrays(1, &m_vao_id);
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H A D | esextcTessellationShaderQuads.cpp | 114 gl.genVertexArrays(1, &m_vao_id); 395 gl.genVertexArrays(1, &m_vao_id);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cClipControlTests.cpp | 449 gl.genVertexArrays(1, &m_vao); 650 gl.genVertexArrays(1, &m_vao); 839 gl.genVertexArrays(1, &m_vao); 1012 gl.genVertexArrays(1, &m_vao); 1201 gl.genVertexArrays(1, &m_vao);
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H A D | gl4cIndirectParametersTests.cpp | 356 gl.genVertexArrays(1, &m_vao); 539 gl.genVertexArrays(1, &m_vao);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitExtES.inl | 166 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArraysOES");
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 126 gl.genVertexArrays(1, &vertexArray); 226 gl.genVertexArrays(1, &vertexArray);
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