/external/deqp/external/openglcts/modules/gles32/ |
H A D | es32cRobustBufferAccessBehaviorTests.hpp | 59 virtual std::string getFragmentShader(); 90 virtual std::string getFragmentShader(bool is_case_valid);
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H A D | es32cRobustBufferAccessBehaviorTests.cpp | 71 std::string VertexBufferObjectsTest::getFragmentShader() function in class:es32cts::RobustBufferAccessBehavior::VertexBufferObjectsTest 185 std::string TexelFetchTest::getFragmentShader(bool is_case_valid) function in class:es32cts::RobustBufferAccessBehavior::TexelFetchTest
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.hpp | 596 virtual std::string getFragmentShader() = 0; 691 virtual std::string getFragmentShader(); 723 virtual std::string getFragmentShader(); 752 virtual std::string getFragmentShader(); 790 virtual std::string getFragmentShader(); 825 virtual std::string getFragmentShader(); 973 virtual std::string getFragmentShader(); 1013 virtual std::string getFragmentShader(); 1066 virtual std::string getFragmentShader();
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H A D | glcRobustBufferAccessBehaviorTests.hpp | 341 virtual std::string getFragmentShader(); 418 virtual std::string getFragmentShader(bool is_case_valid);
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H A D | glcViewportArrayTests.cpp | 2554 const std::string& frag = getFragmentShader(); 3321 std::string DrawToSingleLayerWithMultipleViewports::getFragmentShader() function in class:glcts::ViewportArray::DrawToSingleLayerWithMultipleViewports 3396 std::string DynamicViewportIndex::getFragmentShader() function in class:glcts::ViewportArray::DynamicViewportIndex 3542 std::string DrawMulitpleViewportsWithSingleInvocation::getFragmentShader() function in class:glcts::ViewportArray::DrawMulitpleViewportsWithSingleInvocation 3643 std::string ViewportIndexSubroutine::getFragmentShader() function in class:glcts::ViewportArray::ViewportIndexSubroutine 3876 std::string DrawMultipleLayers::getFragmentShader() function in class:glcts::ViewportArray::DrawMultipleLayers 4259 std::string DepthRange::getFragmentShader() function in class:glcts::ViewportArray::DepthRange 4436 std::string DepthRangeDepthTest::getFragmentShader() function in class:glcts::ViewportArray::DepthRangeDepthTest 4686 std::string ProvokingVertex::getFragmentShader() function in class:glcts::ViewportArray::ProvokingVertex
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H A D | glcRobustBufferAccessBehaviorTests.cpp | 1107 program.Init("" /* cs */, getFragmentShader(), "" /* gs */, "" /* tcs */, "" /* tes */, getVertexShader()); 1166 std::string VertexBufferObjectsTest::getFragmentShader() function in class:deqp::RobustBufferAccessBehavior::VertexBufferObjectsTest 1352 const std::string& fs_invalid = getFragmentShader(false); 1353 const std::string& fs_valid = getFragmentShader(true); 1520 std::string TexelFetchTest::getFragmentShader(bool is_case_valid) function in class:deqp::RobustBufferAccessBehavior::TexelFetchTest
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGPUShader5Tests.hpp | 171 std::string getFragmentShader();
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H A D | gl3cTextureSwizzleTests.hpp | 232 std::string getFragmentShader(const testCase& test_case, size_t output_format_index, bool is_tested_stage);
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H A D | gl3cGPUShader5Tests.cpp | 543 const std::string& fs = getFragmentShader(); 690 std::string GPUShader5ImplicitConversionsTest::getFragmentShader() function in class:gl3cts::GPUShader5ImplicitConversionsTest
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H A D | gl4cShaderSubroutineTests.hpp | 1428 std::string getFragmentShader(bool include_duplicate_function);
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H A D | gl3cTextureSwizzleTests.cpp | 2773 std::string SmokeTest::getFragmentShader(const testCase& test_case, size_t output_format_index, bool is_tested_stage) function in class:gl3cts::TextureSwizzle::SmokeTest 3100 const std::string& fs = getFragmentShader(test_case, output_format_index, !test_vertex_stage);
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H A D | gl4cShaderSubroutineTests.cpp | 13729 std::string NegativeTest10::getFragmentShader(bool include_duplicate_function) function in class:gl4cts::ShaderSubroutine::NegativeTest10 13975 test_case.fs_body = getFragmentShader(offending_shader_stage == Utils::SHADER_STAGE_FRAGMENT);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 235 inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::FragmentShader*>(this); } function in class:sglr::ShaderProgram
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H A D | sglrReferenceContext.cpp | 4291 m_currentProgram->m_program->getFragmentShader(),
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/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 441 rr::Program(program.getVertexShader(), program.getFragmentShader()), 704 rr::Program(program.getVertexShader(), program.getFragmentShader()), 716 rr::Program(program.getVertexShader(), program.getFragmentShader()),
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/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 444 rr::Program(program.getVertexShader(), program.getFragmentShader()), 707 rr::Program(program.getVertexShader(), program.getFragmentShader()), 719 rr::Program(program.getVertexShader(), program.getFragmentShader()),
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