Searched refs:glBindImageTexture (Results 1 - 25 of 25) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderImageSizeTests.cpp703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I);
785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>());
800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
875 glBindImageTexture(
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat);
1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat);
1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat);
1709 glBindImageTexture(
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H A Dgl4cShaderImageLoadStoreTests.cpp1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
1113 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
1117 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16);
1121 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
1383 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
1573 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat);
1762 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat);
2003 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat);
2007 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
2252 glBindImageTexture(
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H A Dgl4cComputeShaderTests.cpp1220 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
1654 glBindImageTexture(0, m_texture_buffer[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32UI);
3894 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
3895 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
4368 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
4620 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input
4621 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output
4625 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input
4626 glBindImageTexture(
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F);
917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8);
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI);
925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I);
1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat);
1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat);
1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat);
1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat);
1673 glBindImageTexture(
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H A Des31cShaderImageSizeTests.cpp597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>());
602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>());
660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>());
670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
H A Des31cComputeShaderTests.cpp1181 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
1182 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
3555 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
3556 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
4048 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
4316 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input
4317 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output
4321 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input
4322 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output
4627 glBindImageTexture(
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/external/deqp/modules/gles31/functional/
H A Des31fIndexedStateQueryTests.cpp518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI);
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
781 gl.glBindImageTexture(ndx
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H A Des31fShaderImageLoadStoreTests.cpp1111 CASEFLAG_SINGLE_LAYER_BIND = 1 << 0 //!< If given, glBindImageTexture() is called with GL_FALSE <layered> argument, and for each layer the compute shader is separately dispatched.
1226 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL);
1227 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture");
1235 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL);
1236 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture");
1275 CASEFLAG_SINGLE_LAYER_BIND = 1 << 0, //!< If given, glBindImageTexture() is called with GL_FALSE <layered> argument, and for each layer the compute shader is separately dispatched.
1475 glLog.glBindImageTexture(0, *texture0, 0, GL_FALSE, layerNdx, GL_READ_ONLY, imageInternalFormatGL);
1476 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture");
1478 glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL);
1479 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture");
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/external/deqp/framework/opengl/wrapper/
H A DglwInitES31Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
H A DglwInitES32Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
H A DglwApi.inl22 #define glBindImageTexture glwBindImageTexture
/external/deqp/framework/platform/null/
H A DtcuNullRenderContextInitFuncs.inl22 gl->bindImageTexture = glBindImageTexture;
H A DtcuNullRenderContextFuncs.inl125 GLW_APICALL void GLW_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
/external/mesa3d/include/GLES3/
H A Dgl31.h1498 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
H A Dgl32.h1498 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
/external/mesa3d/include/GL/
H A Dgl_mangle.h92 #define glBindImageTexture MANGLE(BindImageTexture) macro
H A Dglcorearb.h2246 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
H A Dglext.h2193 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
/external/deqp/framework/opengl/
H A DgluCallLogWrapperApi.inl22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
H A DgluCallLogWrapper.inl119 void CallLogWrapper::glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format)
122 m_log << TestLog::Message << "glBindImageTexture(" << unit << ", " << texture << ", " << level << ", " << getBooleanStr(layered) << ", " << layer << ", " << getImageAccessStr(access) << ", " << getUncompressedTextureFormatStr(format) << ");" << TestLog::EndMessage;
/external/swiftshader/include/GL/
H A Dglcorearb.h2246 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
H A Dglext.h2193 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
/external/robolectric/v3/runtime/
H A Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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