/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageSizeTests.cpp | 703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); 785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 875 glBindImageTexture( [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); 1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); 1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); 1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); 1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); 1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); 1709 glBindImageTexture( [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 1109 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 1113 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 1117 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); 1121 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); 1383 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); 1573 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); 1762 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); 2003 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); 2007 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); 2252 glBindImageTexture( [all...] |
H A D | gl4cComputeShaderTests.cpp | 1220 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); 1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); 1654 glBindImageTexture(0, m_texture_buffer[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32UI); 3894 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); 3895 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); 4368 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); 4620 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input 4621 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output 4625 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input 4626 glBindImageTexture( [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); 917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); 925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); 1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); 1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); 1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); 1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); 1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); 1673 glBindImageTexture( [all...] |
H A D | es31cShaderImageSizeTests.cpp | 597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); 660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); 665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); 670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>());
|
H A D | es31cComputeShaderTests.cpp | 1181 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); 1182 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); 3555 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); 3556 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); 4048 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); 4316 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input 4317 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output 4321 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input 4322 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output 4627 glBindImageTexture( [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fIndexedStateQueryTests.cpp | 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 781 gl.glBindImageTexture(ndx [all...] |
H A D | es31fShaderImageLoadStoreTests.cpp | 1111 CASEFLAG_SINGLE_LAYER_BIND = 1 << 0 //!< If given, glBindImageTexture() is called with GL_FALSE <layered> argument, and for each layer the compute shader is separately dispatched. 1226 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); 1227 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture"); 1235 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); 1236 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture"); 1275 CASEFLAG_SINGLE_LAYER_BIND = 1 << 0, //!< If given, glBindImageTexture() is called with GL_FALSE <layered> argument, and for each layer the compute shader is separately dispatched. 1475 glLog.glBindImageTexture(0, *texture0, 0, GL_FALSE, layerNdx, GL_READ_ONLY, imageInternalFormatGL); 1476 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture"); 1478 glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL); 1479 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glBindImageTexture"); [all...] |
/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES31Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
|
H A D | glwInitES32Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
|
H A D | glwApi.inl | 22 #define glBindImageTexture glwBindImageTexture
|
/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextInitFuncs.inl | 22 gl->bindImageTexture = glBindImageTexture;
|
H A D | tcuNullRenderContextFuncs.inl | 125 GLW_APICALL void GLW_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
|
/external/mesa3d/include/GLES3/ |
H A D | gl31.h | 1498 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
H A D | gl32.h | 1498 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
/external/mesa3d/include/GL/ |
H A D | gl_mangle.h | 92 #define glBindImageTexture MANGLE(BindImageTexture) macro
|
H A D | glcorearb.h | 2246 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
H A D | glext.h | 2193 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
/external/deqp/framework/opengl/ |
H A D | gluCallLogWrapperApi.inl | 22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
|
H A D | gluCallLogWrapper.inl | 119 void CallLogWrapper::glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format) 122 m_log << TestLog::Message << "glBindImageTexture(" << unit << ", " << texture << ", " << level << ", " << getBooleanStr(layered) << ", " << layer << ", " << getImageAccessStr(access) << ", " << getUncompressedTextureFormatStr(format) << ");" << TestLog::EndMessage;
|
/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 2246 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
H A D | glext.h | 2193 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
/external/robolectric/v3/runtime/ |
H A D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |
H A D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |