/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeFragmentApiTests.cpp | 114 ES2F_ADD_API_CASE(stencil_op_separate, "Invalid glStencilOpSeparate() usage", 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
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H A D | es2fRandomFragmentOpTests.cpp | 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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H A D | es2fIntegerStateQueryTests.cpp | 1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); 1127 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); 1132 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue);
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H A D | es2fDepthStencilTests.cpp | 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeFragmentApiTests.cpp | 114 ES3F_ADD_API_CASE(stencil_op_separate, "Invalid glStencilOpSeparate() usage", 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
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H A D | es3fRandomFragmentOpTests.cpp | 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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H A D | es3fIntegerStateQueryTests.cpp | 1402 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); 1407 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); 1412 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue);
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H A D | es3fDepthStencilTests.cpp | 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeFragmentApiTests.cpp | 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); 483 {stencil_op_separate, "stencil_op_separate", "Invalid glStencilOpSeparate() usage" },
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/external/deqp/framework/egl/ |
H A D | egluStaticES20Library.inl | 110 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
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H A D | egluStaticES30Library.inl | 186 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
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/external/mesa3d/src/mapi/es2api/ |
H A D | ABI-check | 194 glStencilOpSeparate
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 110 gl->stencilOpSeparate = &glStencilOpSeparate;
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H A D | glwInitES30Direct.inl | 186 gl->stencilOpSeparate = &glStencilOpSeparate;
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H A D | glwInitES31Direct.inl | 247 gl->stencilOpSeparate = &glStencilOpSeparate;
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H A D | glwInitES32Direct.inl | 286 gl->stencilOpSeparate = &glStencilOpSeparate;
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/external/skia/src/gpu/gl/android/ |
H A D | GrGLMakeNativeInterface_android.cpp | 141 } else if (0 == strcmp("glStencilOpSeparate", name)) { 142 return (GrGLFuncPtr) glStencilOpSeparate;
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/external/skqp/src/gpu/gl/android/ |
H A D | GrGLMakeNativeInterface_android.cpp | 141 } else if (0 == strcmp("glStencilOpSeparate", name)) { 142 return (GrGLFuncPtr) glStencilOpSeparate;
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
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H A D | sglrGLContext.cpp | 552 m_wrapper->glStencilOpSeparate(face, sfail, dpfail, dppass);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.hpp | 176 void (*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); member in class:LibGLESv2exports
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H A D | entry_points.cpp | 951 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) function 1349 this->glStencilOpSeparate = es2::StencilOpSeparate;
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 627 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 630 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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