Searched refs:glslVersion (Results 1 - 25 of 82) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
H A DglcBlendEquationAdvancedTests.hpp92 BlendEquationAdvancedTests(deqp::Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderIntegerMixTests.hpp39 ShaderIntegerMixTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderLoopTests.hpp36 ShaderLoopTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderNegativeTests.hpp41 ShaderNegativeTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderStructTests.hpp36 ShaderStructTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcFragDepthTests.hpp37 FragDepthTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcSampleVariablesTests.hpp36 SampleVariablesTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderIndexingTests.hpp40 ShaderIndexingTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderMultisampleInterpolationTests.hpp36 ShaderMultisampleInterpolationTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderSwitchTests.hpp40 ShaderSwitchTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcUniformBlockTests.hpp37 UniformBlockTests(Context& context, glu::GLSLVersion glslVersion);
H A DglcShaderSwitchTests.cpp98 static tcu::TestCase* makeSwitchCase(Context& context, glu::GLSLVersion glslVersion, const char* name, const char* desc, argument
105 vtx << glu::getGLSLVersionDeclaration(glslVersion) << "\n"
108 frag << glu::getGLSLVersionDeclaration(glslVersion) << "\n"
170 static void makeSwitchCases(TestCaseGroup* group, glu::GLSLVersion glslVersion, const char* name, const char* desc, argument
178 group->addChild(makeSwitchCase(group->getContext(), glslVersion,
181 group->addChild(makeSwitchCase(group->getContext(), glslVersion,
187 ShaderSwitchTests::ShaderSwitchTests(Context& context, glu::GLSLVersion glslVersion) argument
188 : TestCaseGroup(context, "switch", "Switch statement tests"), m_glslVersion(glslVersion)
190 DE_ASSERT(glslVersion == glu::GLSL_VERSION_300_ES || glslVersion
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H A DglcShaderNegativeTests.cpp58 GLSLVersion glslVersion)
59 : TestCase(context, name, description), m_glslVersion(glslVersion)
131 GLSLVersion glslVersion)
133 , m_glslVersion(glslVersion)
222 GLSLVersion glslVersion)
223 : TestCase(context, name, description), m_glslVersion(glslVersion)
280 ShaderNegativeTests::ShaderNegativeTests(Context& context, GLSLVersion glslVersion) argument
281 : TestCaseGroup(context, "negative", "Shader Negative tests"), m_glslVersion(glslVersion)
57 ShaderUniformInitializeGlobalCase(Context& context, const char* name, const char* description, GLSLVersion glslVersion) argument
129 ShaderUniformPrecisionLinkCase(Context& context, const char* name, const char* description, const ShaderVariants* shaderVariants, unsigned int shaderVariantsCount, GLSLVersion glslVersion) argument
221 ShaderConstantSequenceExpressionCase(Context& context, const char* name, const char* description, GLSLVersion glslVersion) argument
H A DglcLimitTest.hpp46 bool isBoundryMaximum, const char* glslVersion = "", const char* glslBuiltin = "",
/external/deqp/external/openglcts/modules/gles31/
H A Des31cSampleShadingTests.hpp37 SampleShadingTests(glcts::Context& context, glu::GLSLVersion glslVersion);
H A Des31cSeparateShaderObjsTests.hpp36 SeparateShaderObjsTests(Context& context, glu::GLSLVersion glslVersion);
H A Des31cShaderBitfieldOperationTests.hpp37 ShaderBitfieldOperationTests(glcts::Context& context, glu::GLSLVersion glslVersion);
H A Des31cShaderBitfieldOperationTests.cpp126 glu::GLSLVersion glslVersion, Data const& data, char const* testStatement);
140 glu::GLSLVersion glslVersion, Data const& data,
142 : TestCase(context, name, description), m_glslVersion(glslVersion), m_data(data), m_testStatement(testStatement)
144 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_430);
236 ShaderBitfieldOperationCaseFrexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, argument
238 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
274 ShaderBitfieldOperationCaseFrexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, argument
276 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 1,
285 ShaderBitfieldOperationCaseFrexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, argument
139 ShaderBitfieldOperationCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, Data const& data, char const* testStatement) argument
296 ShaderBitfieldOperationCaseFrexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
307 ShaderBitfieldOperationCaseFrexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
317 ShaderBitfieldOperationCaseLdexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int components, char const* testStatement) argument
343 ShaderBitfieldOperationCaseLdexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) argument
355 ShaderBitfieldOperationCaseLdexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) argument
368 ShaderBitfieldOperationCaseLdexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) argument
382 ShaderBitfieldOperationCaseLdexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) argument
396 ShaderBitfieldOperationCasePackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
419 ShaderBitfieldOperationCasePackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
443 ShaderBitfieldOperationCaseUnpackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
480 ShaderBitfieldOperationCaseUnpackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) argument
521 ShaderBitfieldOperationCaseBitfieldExtractUint(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits, int components, char const* testStatement) argument
555 ShaderBitfieldOperationCaseBitfieldExtractUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
566 ShaderBitfieldOperationCaseBitfieldExtractUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
577 ShaderBitfieldOperationCaseBitfieldExtractUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
588 ShaderBitfieldOperationCaseBitfieldExtractUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
599 ShaderBitfieldOperationCaseBitfieldExtractInt(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits, int components, char const* testStatement) argument
633 ShaderBitfieldOperationCaseBitfieldExtractInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
644 ShaderBitfieldOperationCaseBitfieldExtractInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
655 ShaderBitfieldOperationCaseBitfieldExtractInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
666 ShaderBitfieldOperationCaseBitfieldExtractInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) argument
677 ShaderBitfieldOperationCaseBitfieldInsertUint(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits, int components, char const* testStatement) argument
716 ShaderBitfieldOperationCaseBitfieldInsertUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
728 ShaderBitfieldOperationCaseBitfieldInsertUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
740 ShaderBitfieldOperationCaseBitfieldInsertUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
752 ShaderBitfieldOperationCaseBitfieldInsertUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
763 ShaderBitfieldOperationCaseBitfieldInsertInt(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits, int components, char const* testStatement) argument
802 ShaderBitfieldOperationCaseBitfieldInsertInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
814 ShaderBitfieldOperationCaseBitfieldInsertInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
826 ShaderBitfieldOperationCaseBitfieldInsertInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
838 ShaderBitfieldOperationCaseBitfieldInsertInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) argument
940 ShaderBitfieldOperationCaseUnaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data, int components, char const* testStatement) argument
987 ShaderBitfieldOperationCaseUnaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) argument
998 ShaderBitfieldOperationCaseUnaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) argument
1009 ShaderBitfieldOperationCaseUnaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) argument
1020 ShaderBitfieldOperationCaseUnaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) argument
1031 ShaderBitfieldOperationCaseUnaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data, int components, char const* testStatement) argument
1063 ShaderBitfieldOperationCaseUnaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) argument
1074 ShaderBitfieldOperationCaseUnaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) argument
1085 ShaderBitfieldOperationCaseUnaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) argument
1096 ShaderBitfieldOperationCaseUnaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) argument
1137 ShaderBitfieldOperationCaseBinaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2, int components) argument
1172 ShaderBitfieldOperationCaseBinaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) argument
1183 ShaderBitfieldOperationCaseBinaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) argument
1194 ShaderBitfieldOperationCaseBinaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) argument
1205 ShaderBitfieldOperationCaseBinaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) argument
1216 ShaderBitfieldOperationCaseBinaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2, int components) argument
1251 ShaderBitfieldOperationCaseBinaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) argument
1262 ShaderBitfieldOperationCaseBinaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) argument
1273 ShaderBitfieldOperationCaseBinaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) argument
1284 ShaderBitfieldOperationCaseBinaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) argument
1292 ShaderBitfieldOperationTests(Context& context, glu::GLSLVersion glslVersion) argument
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H A Des31cSampleShadingTests.cpp79 SampleShadingApiCaseGroup(Context& context, glu::GLSLVersion glslVersion) argument
80 : TestCaseGroup(context, "api", "Basic API verification"), m_glslVersion(glslVersion)
93 SampleShadingApiCase(Context& context, glu::GLSLVersion glslVersion);
106 SampleShadingApiCaseGroup::SampleShadingApiCase::SampleShadingApiCase(Context& context, glu::GLSLVersion glslVersion) argument
107 : TestCase(context, "verify", ""), m_glslVersion(glslVersion)
109 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400);
169 SampleShadingRenderCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
201 glu::GLSLVersion glslVersion, GLenum internalFormat,
206 , m_glslVersion(glslVersion)
200 SampleShadingRenderCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, const char* extension, GLfloat sampleShading) argument
495 SampleShadingRenderFormatTests(Context& context, glu::GLSLVersion glslVersion, GLenum internalFormat, const char* format, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, const char* extension) argument
547 SampleShadingRenderTests(Context& context, glu::GLSLVersion glslVersion) argument
580 SampleShadingTests(Context& context, glu::GLSLVersion glslVersion) argument
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H A Des31cLayoutBindingTests.hpp89 LayoutBindingTests(glcts::Context& context, glu::GLSLVersion glslVersion);
/external/deqp/modules/glshared/
H A DglsFragmentOpUtil.cpp110 static const char* getVertSrc (glu::GLSLVersion glslVersion) argument
112 if (glslVersion == glu::GLSL_VERSION_100_ES)
114 else if (glslVersion == glu::GLSL_VERSION_300_ES)
116 else if (glslVersion == glu::GLSL_VERSION_330)
123 static const char* getFragSrc (glu::GLSLVersion glslVersion) argument
125 if (glslVersion == glu::GLSL_VERSION_100_ES)
127 else if (glslVersion == glu::GLSL_VERSION_300_ES)
129 else if (glslVersion == glu::GLSL_VERSION_330)
136 QuadRenderer::QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion) argument
142 , m_blendFuncExt (!glu::glslVersionIsES(glslVersion)
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H A DglsLongStressTestUtil.hpp42 ProgramLibrary (glu::GLSLVersion glslVersion);
H A DglsRandomUniformBlockCase.hpp70 glu::GLSLVersion glslVersion,
H A DglsTextureTestUtil.hpp129 ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
149 TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.hpp53 glu::GLSLVersion glslVersion; member in struct:vkt::shaderexecutor::ShaderSpec
61 : glslVersion(glu::GLSL_VERSION_310_ES)

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