Searched refs:isCircle (Results 1 - 8 of 8) sorted by relevance
/external/skqp/src/gpu/ops/ |
H A D | GrShadowRRectOp.cpp | 191 float devRadius, bool isCircle, float blurRadius, float insetWidth, 201 if (isCircle) { 213 if (isCircle) { 228 blurRadius, blurClamp, bounds, type, isCircle}); 229 if (isCircle) { 655 (rrect.isSimpleCircular() || rrect.isRect() || rrect.isCircle())); 694 bool isCircle = random->nextBool(); local 697 if (isCircle) { 190 ShadowCircularRRectOp(GrColor color, const SkRect& devRect, float devRadius, bool isCircle, float blurRadius, float insetWidth, float blurClamp) argument
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/external/skqp/src/effects/ |
H A D | SkRRectsGaussianEdgeMaskFilter.cpp | 483 if (rr.isCircle()) { 551 SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); 557 SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); 571 if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || 572 (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
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H A D | SkBlurMaskFilter.cpp | 831 if (devRRect.isRect() || devRRect.isCircle()) { 927 if (!devRRect.isCircle() && !devRRect.isSimpleCircular()) {
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/external/skia/src/gpu/ops/ |
H A D | GrShadowRRectOp.cpp | 191 float devRadius, bool isCircle, float blurRadius, float insetWidth, 201 if (isCircle) { 213 if (isCircle) { 228 blurRadius, blurClamp, bounds, type, isCircle}); 229 if (isCircle) { 693 bool isCircle = random->nextBool(); local 696 if (isCircle) { 190 ShadowCircularRRectOp(GrColor color, const SkRect& devRect, float devRadius, bool isCircle, float blurRadius, float insetWidth, float blurClamp) argument
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/external/skqp/src/gpu/effects/ |
H A D | GrRRectBlurEffect.fp | 111 SkASSERT(!devRRect.isCircle() && !devRRect.isRect()); // Should've been caught up-stream
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H A D | GrRRectBlurEffect.cpp | 18 SkASSERT(!devRRect.isCircle() && !devRRect.isRect()); // Should've been caught up-stream
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/external/skqp/include/core/ |
H A D | SkRRect.h | 108 // TODO: should isSimpleCircular & isCircle take a tolerance? This could help 113 inline bool isCircle() const { function in class:SkRRect
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/external/skqp/src/gpu/ |
H A D | GrRenderTargetContext.cpp | 1155 if (GrAAType::kCoverage == aaType && inner->isCircle() && outer->isCircle()) {
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