1/* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkMaskFilterBase.h" 9#include "SkRRectsGaussianEdgeMaskFilter.h" 10#include "SkReadBuffer.h" 11#include "SkRRect.h" 12#include "SkWriteBuffer.h" 13 14#if SK_SUPPORT_GPU 15#include "GrFragmentProcessor.h" 16#endif 17 18 /** \class SkRRectsGaussianEdgeMaskFilterImpl 19 * This mask filter applies a gaussian edge to the intersection of two round rects. 20 * The round rects must have the same radii at each corner and the x&y radii 21 * must also be equal. 22 */ 23class SkRRectsGaussianEdgeMaskFilterImpl : public SkMaskFilterBase { 24public: 25 SkRRectsGaussianEdgeMaskFilterImpl(const SkRRect& first, const SkRRect& second, 26 SkScalar radius) 27 : fFirst(first) 28 , fSecond(second) 29 , fRadius(radius) { 30 } 31 32 SkMask::Format getFormat() const override { return SkMask::kA8_Format; } 33 bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, 34 SkIPoint* margin) const override; 35 36 SK_TO_STRING_OVERRIDE() 37 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeMaskFilterImpl) 38 39protected: 40 void flatten(SkWriteBuffer&) const override; 41 42#if SK_SUPPORT_GPU 43 std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs& args) const override; 44 bool onHasFragmentProcessor() const override { return true; } 45#endif 46 47private: 48 SkRRect fFirst; 49 SkRRect fSecond; 50 SkScalar fRadius; 51 52 friend class SkRRectsGaussianEdgeMaskFilter; // for serialization registration system 53 54 typedef SkMaskFilter INHERITED; 55}; 56 57// x & y are in device space 58static SkScalar compute_rrect_normalized_dist(const SkRRect& rr, const SkPoint& p, SkScalar rad) { 59 SkASSERT(rr.getType() == SkRRect::kOval_Type || rr.getType() == SkRRect::kRect_Type || 60 rr.getType() == SkRRect::kSimple_Type); 61 SkASSERT(rad > 0.0f); 62 63 SkVector delta = { SkTAbs(p.fX - rr.rect().centerX()), SkTAbs(p.fY - rr.rect().centerY()) }; 64 65 SkScalar halfW = 0.5f * rr.rect().width(); 66 SkScalar halfH = 0.5f * rr.rect().height(); 67 SkScalar invRad = 1.0f/rad; 68 69 const SkVector& radii = rr.getSimpleRadii(); 70 SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY)); 71 72 switch (rr.getType()) { 73 case SkRRect::kOval_Type: { 74 float scaledDist = delta.length() * invRad; 75 return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f); 76 } 77 case SkRRect::kRect_Type: { 78 SkScalar xDist = (halfW - delta.fX) * invRad; 79 SkScalar yDist = (halfH - delta.fY) * invRad; 80 81 SkVector v = { 1.0f - SkTPin(xDist, 0.0f, 1.0f), 1.0f - SkTPin(yDist, 0.0f, 1.0f) }; 82 return SkTPin(1.0f - v.length(), 0.0f, 1.0f); 83 } 84 case SkRRect::kSimple_Type: { 85 86 //---------------- 87 // ice-cream-cone fractional distance computation 88 89 // When the blurRadius is larger than the corner radius we want to use it to 90 // compute the pointy end of the ice cream cone. If it smaller we just want to use 91 // the center of the corner's circle. When using the blurRadius the inset amount 92 // can't exceed the halfwidths of the RRect. 93 SkScalar insetDist = SkTMin(SkTMax(rad, radii.fX), SkTMin(halfW, halfH)); 94 95 // "maxValue" is a correction term for if the blurRadius is larger than the 96 // size of the RRect. In that case we don't want to go all the way to black. 97 SkScalar maxValue = insetDist * invRad; 98 99 SkVector coneBottom = { halfW - insetDist, halfH - insetDist }; 100 SkVector ptInConeSpace = delta - coneBottom; 101 102 SkVector cornerTop = { halfW - radii.fX - coneBottom.fX, halfH - coneBottom.fY }; 103 SkVector cornerRight = { halfW - coneBottom.fX, halfH - radii.fY - coneBottom.fY }; 104 105 SkScalar cross1 = ptInConeSpace.cross(cornerTop); 106 SkScalar cross2 = cornerRight.cross(ptInConeSpace); 107 bool inCone = cross1 > 0.0f && cross2 > 0.0f; 108 109 if (!inCone) { 110 SkScalar xDist = (halfW - delta.fX) * invRad; 111 SkScalar yDist = (halfH - delta.fY) * invRad; 112 113 return SkTPin(SkTMin(xDist, yDist), 0.0f, 1.0f); // perpendicular distance 114 } 115 116 SkVector cornerCenterInConeSpace = { insetDist - radii.fX, insetDist - radii.fY }; 117 118 SkVector connectingVec = ptInConeSpace - cornerCenterInConeSpace; 119 float distToPtInConeSpace = SkPoint::Normalize(&ptInConeSpace); 120 121 // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since 122 // ptInConeSpace is now normalized 123 SkScalar b = 2.0f * ptInConeSpace.dot(connectingVec); 124 SkScalar c = connectingVec.dot(connectingVec) - radii.fX * radii.fY; 125 126 // lop off negative values that are outside the cone 127 SkScalar coneDist = SkTMax(0.0f, 0.5f * (-b + SkScalarSqrt(b*b - 4*c))); 128 129 // make the coneDist a fraction of how far it is from the edge to the cone's base 130 coneDist = (maxValue*coneDist) / (coneDist+distToPtInConeSpace); 131 return SkTPin(coneDist, 0.0f, 1.0f); 132 } 133 default: 134 return 0.0f; 135 } 136} 137 138bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, 139 const SkMatrix& matrix, 140 SkIPoint* margin) const { 141 142 if (src.fFormat != SkMask::kA8_Format) { 143 return false; 144 } 145 146 if (margin) { 147 margin->set(0, 0); 148 } 149 150 dst->fBounds = src.fBounds; 151 dst->fRowBytes = dst->fBounds.width(); 152 dst->fFormat = SkMask::kA8_Format; 153 dst->fImage = nullptr; 154 155 if (src.fImage) { 156 size_t dstSize = dst->computeImageSize(); 157 if (0 == dstSize) { 158 return false; // too big to allocate, abort 159 } 160 161 const uint8_t* srcPixels = src.fImage; 162 uint8_t* dstPixels = dst->fImage = SkMask::AllocImage(dstSize); 163 164 SkPoint basePt = { SkIntToScalar(src.fBounds.fLeft), SkIntToScalar(src.fBounds.fTop) }; 165 166 for (int y = 0; y < dst->fBounds.height(); ++y) { 167 const uint8_t* srcRow = srcPixels + y * dst->fRowBytes; 168 uint8_t* dstRow = dstPixels + y*dst->fRowBytes; 169 170 for (int x = 0; x < dst->fBounds.width(); ++x) { 171 SkPoint curPt = { basePt.fX + x, basePt.fY + y }; 172 173 SkVector vec; 174 vec.fX = 1.0f - compute_rrect_normalized_dist(fFirst, curPt, fRadius); 175 vec.fY = 1.0f - compute_rrect_normalized_dist(fSecond, curPt, fRadius); 176 177 SkScalar factor = SkTPin(vec.length(), 0.0f, 1.0f); 178 factor = exp(-factor * factor * 4.0f) - 0.018f; 179 SkASSERT(factor >= 0.0f && factor <= 1.0f); 180 181 dstRow[x] = (uint8_t) (factor * srcRow[x]); 182 } 183 } 184 } 185 186 return true; 187} 188 189//////////////////////////////////////////////////////////////////////////// 190 191#if SK_SUPPORT_GPU 192 193#include "GrCoordTransform.h" 194#include "GrFragmentProcessor.h" 195#include "glsl/GrGLSLFragmentProcessor.h" 196#include "glsl/GrGLSLFragmentShaderBuilder.h" 197#include "glsl/GrGLSLProgramDataManager.h" 198#include "glsl/GrGLSLUniformHandler.h" 199#include "SkGr.h" 200 201class RRectsGaussianEdgeFP : public GrFragmentProcessor { 202public: 203 enum Mode { 204 kCircle_Mode, 205 kRect_Mode, 206 kSimpleCircular_Mode, 207 }; 208 209 static std::unique_ptr<GrFragmentProcessor> Make(const SkRRect& first, const SkRRect& second, 210 SkScalar radius) { 211 return std::unique_ptr<GrFragmentProcessor>( 212 new RRectsGaussianEdgeFP(first, second, radius)); 213 } 214 215 const char* name() const override { return "RRectsGaussianEdgeFP"; } 216 217 std::unique_ptr<GrFragmentProcessor> clone() const override { 218 return std::unique_ptr<GrFragmentProcessor>(new RRectsGaussianEdgeFP(*this)); 219 } 220 221 const SkRRect& first() const { return fFirst; } 222 Mode firstMode() const { return fFirstMode; } 223 const SkRRect& second() const { return fSecond; } 224 Mode secondMode() const { return fSecondMode; } 225 SkScalar radius() const { return fRadius; } 226 227private: 228 class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor { 229 public: 230 GLSLRRectsGaussianEdgeFP() {} 231 232 // This method emits code so that, for each shape, the distance from the edge is returned 233 // in 'outputName' clamped to 0..1 with positive distance being towards the center of the 234 // shape. The distance will have been normalized by the radius. 235 void emitModeCode(Mode mode, 236 GrGLSLFPFragmentBuilder* fragBuilder, 237 const char* posName, 238 const char* sizesName, 239 const char* radiiName, 240 const char* radName, 241 const char* outputName, 242 const char indices[2]) { // how to access the params for the 2 rrects 243 244 // Positive distance is towards the center of the circle. 245 // Map all the cases to the lower right quadrant. 246 fragBuilder->codeAppendf("half2 delta = abs(sk_FragCoord.xy - %s.%s);", 247 posName, indices); 248 249 switch (mode) { 250 case kCircle_Mode: 251 // When a shadow circle gets large we can have some precision issues if 252 // we do "length(delta)/radius". The scaleDist temporary cuts the 253 // delta vector down a bit before invoking length. 254 fragBuilder->codeAppendf("half scaledDist = length(delta/%s);", radName); 255 fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);", 256 outputName, sizesName, indices[0], radName); 257 break; 258 case kRect_Mode: 259 fragBuilder->codeAppendf( 260 "half2 rectDist = half2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0)," 261 "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));", 262 sizesName, indices[0], radName, 263 sizesName, indices[1], radName); 264 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);", 265 outputName); 266 break; 267 case kSimpleCircular_Mode: 268 // For the circular round rect we combine 2 distances: 269 // the fractional position from the corner inset point to the corner's circle 270 // the minimum perpendicular distance to the bounding rectangle 271 // The first distance is used when the pixel is inside the ice-cream-cone-shaped 272 // portion of a corner. The second is used everywhere else. 273 // This is intended to approximate the interpolation pattern if we had 274 // tessellated this geometry into a RRect outside and a rect inside. 275 276 //---------------- 277 // rect distance computation 278 fragBuilder->codeAppendf("half xDist = (%s.%c - delta.x) / %s;", 279 sizesName, indices[0], radName); 280 fragBuilder->codeAppendf("half yDist = (%s.%c - delta.y) / %s;", 281 sizesName, indices[1], radName); 282 fragBuilder->codeAppend("half rectDist = clamp(min(xDist, yDist), 0.0, 1.0);"); 283 284 //---------------- 285 // ice-cream-cone fractional distance computation 286 287 // When the blurRadius is larger than the corner radius we want to use it to 288 // compute the pointy end of the ice cream cone. If it smaller we just want to 289 // use the center of the corner's circle. When using the blurRadius the inset 290 // amount can't exceed the halfwidths of the RRect. 291 fragBuilder->codeAppendf("half insetDist = min(max(%s, %s.%c)," 292 "min(%s.%c, %s.%c));", 293 radName, radiiName, indices[0], 294 sizesName, indices[0], sizesName, indices[1]); 295 // "maxValue" is a correction term for if the blurRadius is larger than the 296 // size of the RRect. In that case we don't want to go all the way to black. 297 fragBuilder->codeAppendf("half maxValue = insetDist/%s;", radName); 298 299 fragBuilder->codeAppendf("half2 coneBottom = half2(%s.%c - insetDist," 300 "%s.%c - insetDist);", 301 sizesName, indices[0], sizesName, indices[1]); 302 303 fragBuilder->codeAppendf("half2 cornerTop = half2(%s.%c - %s.%c, %s.%c) -" 304 "coneBottom;", 305 sizesName, indices[0], radiiName, indices[0], 306 sizesName, indices[1]); 307 fragBuilder->codeAppendf("half2 cornerRight = half2(%s.%c, %s.%c - %s.%c) -" 308 "coneBottom;", 309 sizesName, indices[0], 310 sizesName, indices[1], radiiName, indices[1]); 311 312 fragBuilder->codeAppend("half2 ptInConeSpace = delta - coneBottom;"); 313 fragBuilder->codeAppend("half distToPtInConeSpace = length(ptInConeSpace);"); 314 315 fragBuilder->codeAppend("half cross1 = ptInConeSpace.x * cornerTop.y -" 316 "ptInConeSpace.y * cornerTop.x;"); 317 fragBuilder->codeAppend("half cross2 = -ptInConeSpace.x * cornerRight.y + " 318 "ptInConeSpace.y * cornerRight.x;"); 319 320 fragBuilder->codeAppend("half inCone = step(0.0, cross1) *" 321 "step(0.0, cross2);"); 322 323 fragBuilder->codeAppendf("half2 cornerCenterInConeSpace = half2(insetDist -" 324 "%s.%c);", 325 radiiName, indices[0]); 326 327 fragBuilder->codeAppend("half2 connectingVec = ptInConeSpace -" 328 "cornerCenterInConeSpace;"); 329 fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);"); 330 331 // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since 332 // ptInConeSpace is now normalized 333 fragBuilder->codeAppend("half b = 2.0 * dot(ptInConeSpace, connectingVec);"); 334 fragBuilder->codeAppendf("half c = dot(connectingVec, connectingVec) - " 335 "%s.%c * %s.%c;", 336 radiiName, indices[0], radiiName, indices[0]); 337 338 fragBuilder->codeAppend("half fourAC = 4*c;"); 339 // This max prevents sqrt(-1) when outside the cone 340 fragBuilder->codeAppend("half bSq = max(b*b, fourAC);"); 341 342 // lop off negative values that are outside the cone 343 fragBuilder->codeAppend("half coneDist = " 344 "max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));"); 345 // make the coneDist a fraction of how far it is from the edge to the 346 // cone's base 347 fragBuilder->codeAppend("coneDist = (maxValue*coneDist) /" 348 "(coneDist+distToPtInConeSpace);"); 349 fragBuilder->codeAppend("coneDist = clamp(coneDist, 0.0, 1.0);"); 350 351 //---------------- 352 fragBuilder->codeAppendf("%s = mix(rectDist, coneDist, inCone);", outputName); 353 break; 354 } 355 } 356 357 void emitCode(EmitArgs& args) override { 358 const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>(); 359 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 360 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 361 362 const char* positionsUniName = nullptr; 363 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 364 "Positions", &positionsUniName); 365 const char* sizesUniName = nullptr; 366 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 367 kDefault_GrSLPrecision, "Sizes", &sizesUniName); 368 const char* radiiUniName = nullptr; 369 if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) { 370 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 371 "Radii", &radiiUniName); 372 } 373 const char* radUniName = nullptr; 374 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, 375 "Radius", &radUniName); 376 377 fragBuilder->codeAppend("half firstDist;"); 378 fragBuilder->codeAppend("{"); 379 this->emitModeCode(fp.firstMode(), fragBuilder, 380 positionsUniName, sizesUniName, radiiUniName, 381 radUniName, "firstDist", "xy"); 382 fragBuilder->codeAppend("}"); 383 384 fragBuilder->codeAppend("half secondDist;"); 385 fragBuilder->codeAppend("{"); 386 this->emitModeCode(fp.secondMode(), fragBuilder, 387 positionsUniName, sizesUniName, radiiUniName, 388 radUniName, "secondDist", "zw"); 389 fragBuilder->codeAppend("}"); 390 391 fragBuilder->codeAppend("half2 distVec = half2(1.0 - firstDist, 1.0 - secondDist);"); 392 393 // Finally use the distance to apply the Gaussian edge 394 fragBuilder->codeAppend("half factor = clamp(length(distVec), 0.0, 1.0);"); 395 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); 396 fragBuilder->codeAppendf("%s = factor*%s;", 397 args.fOutputColor, args.fInputColor); 398 } 399 400 static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) { 401 const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>(); 402 403 b->add32(fp.firstMode() | (fp.secondMode() << 4)); 404 } 405 406 protected: 407 void onSetData(const GrGLSLProgramDataManager& pdman, 408 const GrFragmentProcessor& proc) override { 409 const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); 410 411 const SkRRect& first = edgeFP.first(); 412 const SkRRect& second = edgeFP.second(); 413 414 pdman.set4f(fPositionsUni, 415 first.getBounds().centerX(), 416 first.getBounds().centerY(), 417 second.getBounds().centerX(), 418 second.getBounds().centerY()); 419 420 pdman.set4f(fSizesUni, 421 0.5f * first.rect().width(), 422 0.5f * first.rect().height(), 423 0.5f * second.rect().width(), 424 0.5f * second.rect().height()); 425 426 if (edgeFP.firstMode() == kSimpleCircular_Mode || 427 edgeFP.secondMode() == kSimpleCircular_Mode) { 428 // This is a bit of overkill since fX should equal fY for both round rects but it 429 // makes the shader code simpler. 430 pdman.set4f(fRadiiUni, 431 first.getSimpleRadii().fX, first.getSimpleRadii().fY, 432 second.getSimpleRadii().fX, second.getSimpleRadii().fY); 433 } 434 435 pdman.set1f(fRadiusUni, edgeFP.radius()); 436 } 437 438 private: 439 // The centers of the two round rects (x1, y1, x2, y2) 440 GrGLSLProgramDataManager::UniformHandle fPositionsUni; 441 442 // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2) 443 // For circles we still upload both width & height to simplify things 444 GrGLSLProgramDataManager::UniformHandle fSizesUni; 445 446 // The corner radii of the two round rects (rx1, ry1, rx2, ry2) 447 // We upload both the x&y radii (although they are currently always the same) to make 448 // the indexing in the shader code simpler. In some future world we could also support 449 // non-circular corner round rects & ellipses. 450 GrGLSLProgramDataManager::UniformHandle fRadiiUni; 451 452 // The radius parameters (radius) 453 GrGLSLProgramDataManager::UniformHandle fRadiusUni; 454 455 typedef GrGLSLFragmentProcessor INHERITED; 456 }; 457 458 void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { 459 GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b); 460 } 461 462 RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius) 463 : INHERITED(kRRectsGaussianEdgeFP_ClassID, 464 kCompatibleWithCoverageAsAlpha_OptimizationFlag) 465 , fFirst(first) 466 , fSecond(second) 467 , fRadius(radius) { 468 469 fFirstMode = ComputeMode(fFirst); 470 fSecondMode = ComputeMode(fSecond); 471 } 472 RRectsGaussianEdgeFP(const RRectsGaussianEdgeFP& that) 473 : INHERITED(kRRectsGaussianEdgeFP_ClassID, 474 kCompatibleWithCoverageAsAlpha_OptimizationFlag) 475 , fFirst(that.fFirst) 476 , fFirstMode(that.fFirstMode) 477 , fSecond(that.fSecond) 478 , fSecondMode(that.fSecondMode) 479 , fRadius(that.fRadius) { 480 } 481 482 static Mode ComputeMode(const SkRRect& rr) { 483 if (rr.isCircle()) { 484 return kCircle_Mode; 485 } else if (rr.isRect()) { 486 return kRect_Mode; 487 } else { 488 SkASSERT(rr.isSimpleCircular()); 489 return kSimpleCircular_Mode; 490 } 491 } 492 493 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { 494 return new GLSLRRectsGaussianEdgeFP; 495 } 496 497 bool onIsEqual(const GrFragmentProcessor& proc) const override { 498 const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); 499 return fFirst == edgeFP.fFirst && 500 fSecond == edgeFP.fSecond && 501 fRadius == edgeFP.fRadius; 502 } 503 504 SkRRect fFirst; 505 Mode fFirstMode; 506 SkRRect fSecond; 507 Mode fSecondMode; 508 SkScalar fRadius; 509 510 typedef GrFragmentProcessor INHERITED; 511}; 512 513//////////////////////////////////////////////////////////////////////////// 514 515std::unique_ptr<GrFragmentProcessor> 516SkRRectsGaussianEdgeMaskFilterImpl::onAsFragmentProcessor(const GrFPArgs& args) const { 517 return RRectsGaussianEdgeFP::Make(fFirst, fSecond, fRadius); 518} 519 520#endif 521 522//////////////////////////////////////////////////////////////////////////// 523 524#ifndef SK_IGNORE_TO_STRING 525void SkRRectsGaussianEdgeMaskFilterImpl::toString(SkString* str) const { 526 str->appendf("RRectsGaussianEdgeMaskFilter: ()"); 527} 528#endif 529 530sk_sp<SkFlattenable> SkRRectsGaussianEdgeMaskFilterImpl::CreateProc(SkReadBuffer& buf) { 531 SkRect rect1, rect2; 532 533 buf.readRect(&rect1); 534 SkScalar xRad1 = buf.readScalar(); 535 SkScalar yRad1 = buf.readScalar(); 536 537 buf.readRect(&rect2); 538 SkScalar xRad2 = buf.readScalar(); 539 SkScalar yRad2 = buf.readScalar(); 540 541 SkScalar radius = buf.readScalar(); 542 543 return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1), 544 SkRRect::MakeRectXY(rect2, xRad2, yRad2), 545 radius); 546} 547 548void SkRRectsGaussianEdgeMaskFilterImpl::flatten(SkWriteBuffer& buf) const { 549 INHERITED::flatten(buf); 550 551 SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); 552 buf.writeRect(fFirst.rect()); 553 const SkVector& radii1 = fFirst.getSimpleRadii(); 554 buf.writeScalar(radii1.fX); 555 buf.writeScalar(radii1.fY); 556 557 SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); 558 buf.writeRect(fSecond.rect()); 559 const SkVector& radii2 = fSecond.getSimpleRadii(); 560 buf.writeScalar(radii2.fX); 561 buf.writeScalar(radii2.fY); 562 563 buf.writeScalar(fRadius); 564} 565 566/////////////////////////////////////////////////////////////////////////////// 567 568sk_sp<SkMaskFilter> SkRRectsGaussianEdgeMaskFilter::Make(const SkRRect& first, 569 const SkRRect& second, 570 SkScalar radius) { 571 if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || 572 (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { 573 // we only deal with the shapes where the x & y radii are equal 574 // and the same for all four corners 575 return nullptr; 576 } 577 578 return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(first, second, radius); 579} 580 581/////////////////////////////////////////////////////////////////////////////// 582 583SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeMaskFilter) 584SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeMaskFilterImpl) 585SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 586 587/////////////////////////////////////////////////////////////////////////////// 588