/external/deqp/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 1021 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon5357::SamplerBindingRenderCase 1037 , m_textureType (textureType) 1079 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0); 1161 gl.bindTexture(m_textureType, textureName); 1162 gl.texParameteri(m_textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1164 switch (m_textureType) 1170 glu::texImage2D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess()); 1178 glu::texImage3D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess()); 1344 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon5357::ImageBindingRenderCase 1360 , m_textureType (textureTyp [all...] |
H A D | es31fShaderImageLoadStoreTests.cpp | 1117 , m_textureType (textureType) 1122 void init (void) { checkTextureTypeExtensions(m_context.getContextInfo(), m_textureType, m_context.getRenderContext()); } 1127 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5426::ImageStoreCase 1137 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); 1138 const IVec3& imageSize = defaultImageSize(m_textureType); 1139 const int numSlicesOrFaces = m_textureType == TEXTURETYPE_CUBE ? 6 : imageSize.z(); 1153 if (m_textureType == TEXTURETYPE_BUFFER) 1159 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf); 1167 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType; 1309 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5426::ImageLoadAndStoreCase [all...] |
H A D | es31fTextureGatherTests.cpp | 1023 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5467::TextureGatherCase 1062 , m_textureType (textureType) 1077 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS)); 1255 const deUint32 texTypeGL = getGLTextureType(m_textureType); 1366 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange()))); 1501 const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0) 1502 : m_textureType == TEXTURETYPE_CUBE ? IVec3(10,10,10) 1503 : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(20,20,20) 1505 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) 1506 : m_textureType [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 1032 const TextureType m_textureType; 1041 , m_textureType (texType) 1083 if (m_textureType == TEXTURE_FLOAT) 1106 else if (m_textureType == TEXTURE_DEPTH) 1265 if (m_textureType == TEXTURE_FLOAT) 1267 else if (m_textureType == TEXTURE_DEPTH) 1275 if (m_textureType == TEXTURE_FLOAT) 1277 else if (m_textureType == TEXTURE_DEPTH) 1299 if (m_textureType == TEXTURE_FLOAT) 1301 else if (m_textureType [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 726 , m_textureType (ctx, "texture", &CallLogWrapper::glGenTextures, 743 , m_texFboAtt (ctx, m_textureType, m_fboType) 754 &m_bufferType, &m_textureType, &m_rboType, &m_fboType, &m_shaderType, &m_programType
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H A D | glsLifetimeTests.hpp | 363 SimpleType m_textureType; member in class:deqp::gls::LifetimeTests::details::ES2Types
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/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1845 , m_textureType (textureType) 1857 gl.glBindTexture(m_textureType, texture); 1869 const GLenum m_textureType; member in class:deqp::gles2::Functional::__anon4949::TextureBindingTestCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 2428 , m_textureType (textureType) 2440 gl.glBindTexture(m_textureType, texture); 2452 const GLenum m_textureType; member in class:deqp::gles3::Functional::__anon5091::TextureBindingTestCase
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