Searched refs:minSampleShading (Results 1 - 25 of 45) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fSampleShadingTests.cpp307 gl.minSampleShading(1.0f);
318 gl.minSampleShading(ratio);
343 gl.minSampleShading(1.0f);
H A Des31fSampleVariableTests.cpp951 gl.minSampleShading(1.0f);
965 gl.minSampleShading(1.0f);
1096 gl.minSampleShading(0.5f);
1110 gl.minSampleShading(1.0f);
/external/skia/src/gpu/vk/
H A DGrVkCopyPipeline.cpp23 multisampleInfo->minSampleShading = 0.0f;
H A DGrVkPipeline.cpp256 multisampleInfo->minSampleShading = sampleShading;
/external/skqp/src/gpu/vk/
H A DGrVkCopyPipeline.cpp23 multisampleInfo->minSampleShading = 0.0f;
H A DGrVkPipeline.cpp256 multisampleInfo->minSampleShading = sampleShading;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleTests.cpp155 float minSampleShading,
167 static VkPipelineMultisampleStateCreateInfo getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading);
838 0.0f, // float minSampleShading;
863 float minSampleShading,
865 : MultisampleTest (testContext, name, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultColorBlendAttachmentState(), geometryType)
883 VkPipelineMultisampleStateCreateInfo MinSampleShadingTest::getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) argument
892 minSampleShading, // float minSampleShading;
932 0.0f, // float minSampleShading;
970 0.0f, // float minSampleShading;
859 MinSampleShadingTest(tcu::TestContext& testContext, const std::string& name, const std::string& description, VkSampleCountFlagBits rasterizationSamples, float minSampleShading, GeometryType geometryType) argument
2824 float minSampleShading; member in struct:vkt::pipeline::TestConfig
[all...]
/external/deqp/external/vulkancts/modules/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp839 minSampleShading = _minSampleShading;
852 minSampleShading = other.minSampleShading;
867 minSampleShading = other.minSampleShading;
H A DvktDrawCreateInfoUtil.hpp359 float minSampleShading = 0.0f,
/external/deqp/external/openglcts/modules/gles31/
H A Des31cSampleShadingTests.cpp129 m_pGLMinSampleShading = gl.minSampleShading;
241 m_pGLMinSampleShading = gl.minSampleShading;
/external/deqp/framework/opengl/wrapper/
H A DglwInitExtES.inl152 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
H A DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
H A DglwFunctions.inl466 glMinSampleShadingFunc minSampleShading;
H A DglwInitES32.inl218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
H A DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
H A DglwInitGL41.inl233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
H A DglwInitGL42.inl242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
/external/skia/src/gpu/gl/
H A DGrGLGpu.h368 void flushMinSampleShading(float minSampleShading);
H A DGrGLTestInterface.cpp120 fFunctions.fMinSampleShading = bind_to_member(this, &GrGLTestInterface::minSampleShading);
H A DGrGLGpu.cpp1797 void GrGLGpu::flushMinSampleShading(float minSampleShading) { argument
1798 if (fHWMinSampleShading != minSampleShading) {
1799 if (minSampleShading > 0.0) {
1801 GL_CALL(MinSampleShading(minSampleShading));
1806 fHWMinSampleShading = minSampleShading;
/external/skqp/src/gpu/gl/
H A DGrGLGpu.h381 void flushMinSampleShading(float minSampleShading);
H A DGrGLTestInterface.cpp120 fFunctions.fMinSampleShading = bind_to_member(this, &GrGLTestInterface::minSampleShading);
H A DGrGLGpu.cpp1801 void GrGLGpu::flushMinSampleShading(float minSampleShading) { argument
1802 if (fHWMinSampleShading != minSampleShading) {
1803 if (minSampleShading > 0.0) {
1805 GL_CALL(MinSampleShading(minSampleShading));
1810 fHWMinSampleShading = minSampleShading;
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationInternallySynchronizedObjectsTests.cpp943 m_multisampleStateParams.minSampleShading = 0.0f;
/external/deqp/framework/opengl/
H A DgluStateReset.cpp578 gl.minSampleShading(0.0f);

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