Searched refs:normalizeSpillWeight (Results 1 - 7 of 7) sorted by relevance

/external/llvm/include/llvm/CodeGen/
H A DCalcSpillWeights.h36 static inline float normalizeSpillWeight(float UseDefFreq, unsigned Size, function in namespace:llvm
65 NormalizingFn norm = normalizeSpillWeight)
79 normalizeSpillWeight);
62 VirtRegAuxInfo(MachineFunction &mf, LiveIntervals &lis, VirtRegMap *vrm, const MachineLoopInfo &loops, const MachineBlockFrequencyInfo &mbfi, NormalizingFn norm = normalizeSpillWeight) argument
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
H A DCalcSpillWeights.h23 /// normalizeSpillWeight - The spill weight of a live interval is computed as:
31 static inline float normalizeSpillWeight(float UseDefFreq, unsigned Size) { function in namespace:llvm
/external/swiftshader/third_party/LLVM/lib/CodeGen/
H A DCalcSpillWeights.cpp186 li.weight = normalizeSpillWeight(totalWeight, li.getSize());
H A DRegAllocGreedy.cpp1417 const float EstWeight = normalizeSpillWeight(blockFreq * (NewGaps + 1),
H A DLiveIntervalAnalysis.cpp1736 normalizeSpillWeight(NewLIs[i]->weight, NewLIs[i]->getSize());
/external/llvm/lib/CodeGen/
H A DRegAllocPBQP.cpp738 return NumInstr * normalizeSpillWeight(UseDefFreq, Size, 1);
H A DRegAllocGreedy.cpp1859 const float EstWeight = normalizeSpillWeight(

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