/external/libpng/tests/ |
H A D | pngstest-sRGB | 2 exec "${srcdir}/tests/pngstest" sRGB none
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H A D | pngstest-sRGB-alpha | 2 exec "${srcdir}/tests/pngstest" sRGB alpha
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H A D | pngunknown-sAPI | 2 exec ./pngunknown --strict bKGD=save cHRM=save gAMA=save all=discard iCCP=save sBIT=save sRGB=save eXIf=save "${srcdir}/pngtest.png"
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H A D | pngstest | 10 # gamma: one of; linear, 1.8, sRGB, none. 29 *-sRGB[.-]*) 30 test "$gamma" = "sRGB" && g="$f";;
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/external/ImageMagick/tests/ |
H A D | cli-colorspace.tap | 38 too_light=`eval ${MAGICK} "$in" -set colorspace RGB -colorspace sRGB "$out"` 42 printf "$format2" "Average \"rose:\" Color" "$average" "sRGB(rose)" 43 printf "$format2" "Too Dark Color" "$too_dark" "sRGB(rose)->RGB result" 44 printf "$format2" "Too Light Color" "$too_light" "RGB(rose)->sRGB result" 74 test="sRGB" 98 test_color RGB sRGB && echo "ok" || echo "not ok" 100 test_color XYZ sRGB && echo "ok" || echo "not ok" 101 test_color XYZ RGB sRGB && echo "ok" || echo "not ok" 102 test_color RGB XYZ sRGB && echo "ok" || echo "not ok" 104 test_color LAB sRGB [all...] |
/external/libpng/contrib/libtests/ |
H A D | gentests.sh | 68 for gamma in "" --sRGB --linear --1.8 73 --sRGB)
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H A D | pngstest.c | 47 #include "../tools/sRGB.h" 60 * misbehavior, such as using a simple power law to correct sRGB to linear. 149 /* sRGB support: use exact calculations rounded to the nearest int, see the 172 sRGB(double linear /*range 0.0 .. 1.0*/) function 180 return sRGB(fixed_linear / 65535.); 194 return sRGB((double)component / alpha); 235 * sRGB transform, given an 8-bit value which might be either sRGB or power-law. 359 printf(" --sRGB-16bit"); 377 "sRGB [all...] |
/external/libpng/contrib/testpngs/ |
H A D | makepngs.sh | 47 for g in none sRGB linear 1.8 78 mpg none gray-alpha 8 # required: code coverage, sRGB opaque component 86 mpg sRGB palette 1 # required: code coverage 87 mpg sRGB rgb-alpha 16 # required: code coverage: pngread.c:2422 untested
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/external/mesa3d/src/gallium/state_trackers/nine/ |
H A D | basetexture9.h | 38 struct pipe_sampler_view *view[2]; /* linear and sRGB */ 112 const int sRGB ); 127 NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB ) 129 if (!This->view[sRGB]) 130 NineBaseTexture9_UpdateSamplerView(This, sRGB); 131 return This->view[sRGB];
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H A D | surface9.h | 39 struct pipe_surface *surface[2]; /* created on-demand (linear, sRGB) */ 94 NineSurface9_GetSurface( struct NineSurface9 *This, int sRGB ) 96 assert(This->surface[sRGB]); 97 return This->surface[sRGB];
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H A D | basetexture9.c | 491 const int sRGB ) 502 DBG("This=%p sRGB=%d\n", This, sRGB); 511 pipe_sampler_view_reference(&This->view[sRGB], NULL); 556 /* if requested and supported, convert to the sRGB format */ 558 if (sRGB && srgb_format != PIPE_FORMAT_NONE && 576 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ); 579 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
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/external/libpng/contrib/tools/ |
H A D | makesRGB.c | 1 /* makesRGB.c -- build sRGB-to-linear and linear-to-sRGB conversion tables 10 * Make a table to convert 8-bit sRGB encoding values into the closest 16-bit 14 * approximation to the 8-bit sRGB encoded value. Calculate the error in these 27 #include "sRGB.h" 49 sRGB(unsigned int i) function 127 double lo = 255 * sRGB(i << 15); 128 double hi = 255 * sRGB((i+1) << 15); 155 unsigned int iexact = nearbyint(255*sRGB(i)); 227 unsigned int iexact = nearbyint(255*sRGB( [all...] |
/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 156 bool sRGB : 1; member in struct:sw::Sampler::State 183 void setReadSRGB(bool sRGB); 226 bool sRGB; member in class:sw::Sampler
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H A D | Sampler.cpp | 61 sRGB = false; 99 state.sRGB = (sRGB && Surface::isSRGBreadable(externalTextureFormat)) || Surface::isSRGBformat(internalTextureFormat); 286 void Sampler::setReadSRGB(bool sRGB) argument 288 this->sRGB = sRGB;
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H A D | PixelProcessor.hpp | 231 void setReadSRGB(unsigned int sampler, bool sRGB); 246 void setWriteSRGB(bool sRGB);
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H A D | VertexProcessor.hpp | 257 void setReadSRGB(unsigned int sampler, bool sRGB);
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H A D | Context.hpp | 331 bool setWriteSRGB(bool sRGB);
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H A D | PixelProcessor.cpp | 414 void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB) argument 418 context->sampler[sampler].setReadSRGB(sRGB); 540 void PixelProcessor::setWriteSRGB(bool sRGB) argument 542 context->setWriteSRGB(sRGB);
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H A D | Context.cpp | 457 bool Context::setWriteSRGB(bool sRGB) argument 459 bool modified = (Context::writeSRGB != sRGB); 460 Context::writeSRGB = sRGB;
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H A D | Renderer.hpp | 342 void setReadSRGB(SamplerType type, int sampler, bool sRGB);
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H A D | VertexProcessor.cpp | 569 void VertexProcessor::setReadSRGB(unsigned int sampler, bool sRGB) argument 573 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureLevelStateQueryTests.cpp | 1254 format.order == tcu::TextureFormat::sRGB || 1266 format.order == tcu::TextureFormat::sRGB || 1277 format.order == tcu::TextureFormat::sRGB || 1406 format.order == tcu::TextureFormat::sRGB || 1418 format.order == tcu::TextureFormat::sRGB || 1429 format.order == tcu::TextureFormat::sRGB ||
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 82 case TextureFormat::sRGB: format = GL_RGB; break; 185 case FMT_CASE(sRGB, UNORM_INT8): return GL_SRGB8; 509 case GL_SRGB8: return TextureFormat(TextureFormat::sRGB, TextureFormat::UNORM_INT8);
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/external/ImageMagick/www/api/ |
H A D | feature.php | 176 <p>MeanShiftImage() delineate arbitrarily shaped clusters in the image. For each pixel, it visits all the pixels in the neighborhood specified by the window centered at the pixel and excludes those that are outside the radius=(window-1)/2 surrounding the pixel. From those pixels, it finds those that are within the specified color distance from the current mean, and computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process iterates until it converges and the final mean is replaces the (original window center) pixel value. It repeats this process for the next pixel, etc., until it processes all pixels in the image. Results are typically better with colorspaces other than sRGB. We recommend YIQ, YUV or YCbCr.</p>
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/external/deqp/framework/common/ |
H A D | tcuAstcUtil.cpp | 1568 deUint8 sRGB[MAX_BLOCK_WIDTH*MAX_BLOCK_HEIGHT*4]; 1573 decompressBlock(isSRGB ? (void*)&decompressedBuffer.sRGB[0] : (void*)&decompressedBuffer.linear[0], 1581 dst.setPixel(IVec4(decompressedBuffer.sRGB[(i*blockWidth + j) * 4 + 0], 1582 decompressedBuffer.sRGB[(i*blockWidth + j) * 4 + 1], 1583 decompressedBuffer.sRGB[(i*blockWidth + j) * 4 + 2], 1584 decompressedBuffer.sRGB[(i*blockWidth + j) * 4 + 3]), j, i); 2927 // sRGB is not supported in HDR mode 2932 deUint8 sRGB[MAX_BLOCK_WIDTH*MAX_BLOCK_HEIGHT*4]; 2936 const DecompressResult result = decompressBlock((isSRGB ? (void*)&tmpBuffer.sRGB[0] : (void*)&tmpBuffer.linear[0]), 2955 // sRGB i [all...] |