Searched refs:sampleCompare (Results 1 - 5 of 5) sorted by relevance

/external/deqp/framework/common/
H A DtcuTexture.hpp503 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
528 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const function in class:tcu::Texture1DView
554 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
582 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const function in class:tcu::Texture2DView
653 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
681 inline float Texture1D::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const function in class:tcu::Texture1D
683 return m_view.sampleCompare(sampler, ref, s, lod);
710 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
742 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const function in class:tcu::Texture2D
744 return m_view.sampleCompare(sample
833 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const function in class:tcu::TextureCube
950 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const function in class:tcu::Texture1DArray
1011 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const function in class:tcu::Texture2DArray
1183 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const function in class:tcu::TextureCubeArray
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H A DtcuTexture.cpp3297 float TextureCubeView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
3490 float Texture1DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
3519 float Texture2DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
3726 float TextureCubeArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const
/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
371 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
379 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f);
387 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
286 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp406 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
407 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
408 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
409 inline float texture1DShadow (const ShaderEvalContext& c, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.textures[0].sampler, ref, s, lod); }
410 inline float texture1DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex1DArray->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
411 inline float textureCubeArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); }

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