Searched refs:shaderImageType (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1167 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType; local
1168 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType);
1181 + textureTypeExtensionShaderRequires(shaderImageType, renderCtx) +
1194 + (shaderImageType == TEXTURETYPE_BUFFER ?
1196 : shaderImageType == TEXTURETYPE_2D ?
1198 : shaderImageType == TEXTURETYPE_3D || shaderImageType == TEXTURETYPE_CUBE || shaderImageType == TEXTURETYPE_2D_ARRAY ?
1426 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType; local
1427 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType);
[all...]
/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageQualifiersTests.cpp256 const std::string shaderImageType = getShaderImageType(m_format, m_imageType); local
268 << "precision highp " << shaderImageType << ";\n"
271 << "layout (" << shaderImageFormat << ", binding=0) " << qualifierName << " uniform " << shaderImageType << " u_image;\n"

Completed in 5195 milliseconds