/external/swiftshader/src/OpenGL/compiler/ |
H A D | TranslatorASM.cpp | 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) argument 26 glsl::OutputASM outputASM(parseContext, shaderObject);
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H A D | TranslatorASM.h | 29 TranslatorASM(glsl::Shader *shaderObject, GLenum type); 35 glsl::Shader *const shaderObject; member in class:TranslatorASM::glsl
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H A D | OutputASM.cpp | 500 OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, true), shaderObject(shaderObject), mContext(context) argument 506 if(shaderObject) 508 shader = shaderObject->getShader(); 509 pixelShader = shaderObject->getPixelShader(); 510 vertexShader = shaderObject->getVertexShader(); 2279 for(ActiveUniformBlocks::const_iterator it = shaderObject->activeUniformBlocks.begin(); it != shaderObject->activeUniformBlocks.end(); ++it) 2304 int blockArraySize = shaderObject [all...] |
H A D | OutputASM.h | 224 explicit OutputASM(TParseContext &context, Shader *shaderObject); 321 Shader *const shaderObject; member in class:glsl::OutputASM
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | ResourceManager.cpp | 176 ShaderMap::iterator shaderObject = mShaderMap.find(shader); local 178 if(shaderObject != mShaderMap.end()) 180 if(shaderObject->second->getRefCount() == 0) 182 //mProgramShaderNameSpace.release(shaderObject->first); 183 delete shaderObject->second; 184 mShaderMap.erase(shaderObject); 188 shaderObject->second->flagForDeletion();
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H A D | libGL.cpp | 160 gl::Shader *shaderObject = context->getShader(shader); local 174 if(!shaderObject) 186 if(!programObject->attachShader(shaderObject)) 769 gl::Shader *shaderObject = context->getShader(shader); local 771 if(!shaderObject) 783 shaderObject->compile(); 1532 gl::Shader *shaderObject = context->getShader(shader); local 1548 if(!shaderObject) 1561 if(!programObject->detachShader(shaderObject)) 2904 gl::Shader *shaderObject local 2948 gl::Shader *shaderObject = context->getShader(shader); local 3010 gl::Shader *shaderObject = context->getShader(shader); local 3632 gl::Shader *shaderObject = context->getShader(shader); local 3990 gl::Shader *shaderObject = context->getShader(shader); local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | ResourceManager.cpp | 163 Shader *shaderObject = mShaderNameSpace.find(shader); local 165 if(shaderObject) 167 if(shaderObject->getRefCount() == 0) 169 delete shaderObject; 175 shaderObject->flagForDeletion();
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H A D | libGLESv2.cpp | 83 es2::Shader *shaderObject = context->getShader(shader); local 97 if(!shaderObject) 109 if(!programObject->attachShader(shaderObject)) 717 es2::Shader *shaderObject = context->getShader(shader); local 719 if(!shaderObject) 731 shaderObject->compile(); 1412 es2::Shader *shaderObject = context->getShader(shader); local 1428 if(!shaderObject) 1441 if(!programObject->detachShader(shaderObject)) 3342 es2::Shader *shaderObject local 3393 es2::Shader *shaderObject = context->getShader(shader); local 3462 es2::Shader *shaderObject = context->getShader(shader); local 4356 es2::Shader *shaderObject = context->getShader(shader); local 4760 es2::Shader *shaderObject = context->getShader(shader); local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local 338 TCU_CHECK(shaderObject != 0); 340 glDeleteShader(shaderObject); 358 bool checkCompileStatus (const GLuint shaderObject) argument 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local 372 TCU_CHECK(shaderObject != 0); 374 glShaderSource(shaderObject, 1, &shaderSource, 0); 375 glCompileShader(shaderObject); 377 TCU_CHECK(checkCompileStatus(shaderObject)); [all...] |
H A D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 140 glDeleteShader(shaderObject);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local 392 TCU_CHECK(shaderObject != 0); 394 glDeleteShader(shaderObject); 412 bool checkCompileStatus (const GLuint shaderObject) argument 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local 426 TCU_CHECK(shaderObject != 0); 428 glShaderSource(shaderObject, 1, &shaderSource, 0); 429 glCompileShader(shaderObject); 431 TCU_CHECK(checkCompileStatus(shaderObject)); [all...] |
H A D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 204 glDeleteShader(shaderObject);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); local 278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 287 ctx.glDeleteShader(shaderObject);
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