Searched refs:shaderObject (Results 1 - 13 of 13) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
H A DTranslatorASM.cpp19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) argument
26 glsl::OutputASM outputASM(parseContext, shaderObject);
H A DTranslatorASM.h29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject; member in class:TranslatorASM::glsl
H A DOutputASM.cpp500 OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, true), shaderObject(shaderObject), mContext(context) argument
506 if(shaderObject)
508 shader = shaderObject->getShader();
509 pixelShader = shaderObject->getPixelShader();
510 vertexShader = shaderObject->getVertexShader();
2279 for(ActiveUniformBlocks::const_iterator it = shaderObject->activeUniformBlocks.begin(); it != shaderObject->activeUniformBlocks.end(); ++it)
2304 int blockArraySize = shaderObject
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H A DOutputASM.h224 explicit OutputASM(TParseContext &context, Shader *shaderObject);
321 Shader *const shaderObject; member in class:glsl::OutputASM
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.cpp176 ShaderMap::iterator shaderObject = mShaderMap.find(shader); local
178 if(shaderObject != mShaderMap.end())
180 if(shaderObject->second->getRefCount() == 0)
182 //mProgramShaderNameSpace.release(shaderObject->first);
183 delete shaderObject->second;
184 mShaderMap.erase(shaderObject);
188 shaderObject->second->flagForDeletion();
H A DlibGL.cpp160 gl::Shader *shaderObject = context->getShader(shader); local
174 if(!shaderObject)
186 if(!programObject->attachShader(shaderObject))
769 gl::Shader *shaderObject = context->getShader(shader); local
771 if(!shaderObject)
783 shaderObject->compile();
1532 gl::Shader *shaderObject = context->getShader(shader); local
1548 if(!shaderObject)
1561 if(!programObject->detachShader(shaderObject))
2904 gl::Shader *shaderObject local
2948 gl::Shader *shaderObject = context->getShader(shader); local
3010 gl::Shader *shaderObject = context->getShader(shader); local
3632 gl::Shader *shaderObject = context->getShader(shader); local
3990 gl::Shader *shaderObject = context->getShader(shader); local
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/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.cpp163 Shader *shaderObject = mShaderNameSpace.find(shader); local
165 if(shaderObject)
167 if(shaderObject->getRefCount() == 0)
169 delete shaderObject;
175 shaderObject->flagForDeletion();
H A DlibGLESv2.cpp83 es2::Shader *shaderObject = context->getShader(shader); local
97 if(!shaderObject)
109 if(!programObject->attachShader(shaderObject))
717 es2::Shader *shaderObject = context->getShader(shader); local
719 if(!shaderObject)
731 shaderObject->compile();
1412 es2::Shader *shaderObject = context->getShader(shader); local
1428 if(!shaderObject)
1441 if(!programObject->detachShader(shaderObject))
3342 es2::Shader *shaderObject local
3393 es2::Shader *shaderObject = context->getShader(shader); local
3462 es2::Shader *shaderObject = context->getShader(shader); local
4356 es2::Shader *shaderObject = context->getShader(shader); local
4760 es2::Shader *shaderObject = context->getShader(shader); local
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/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local
338 TCU_CHECK(shaderObject != 0);
340 glDeleteShader(shaderObject);
358 bool checkCompileStatus (const GLuint shaderObject) argument
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local
372 TCU_CHECK(shaderObject != 0);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
375 glCompileShader(shaderObject);
377 TCU_CHECK(checkCompileStatus(shaderObject));
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H A Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
140 glDeleteShader(shaderObject);
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local
392 TCU_CHECK(shaderObject != 0);
394 glDeleteShader(shaderObject);
412 bool checkCompileStatus (const GLuint shaderObject) argument
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); local
426 TCU_CHECK(shaderObject != 0);
428 glShaderSource(shaderObject, 1, &shaderSource, 0);
429 glCompileShader(shaderObject);
431 TCU_CHECK(checkCompileStatus(shaderObject));
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H A Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
204 glDeleteShader(shaderObject);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); local
278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
287 ctx.glDeleteShader(shaderObject);

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