Searched refs:texStorage3D (Results 1 - 25 of 61) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayTex3DValidation.cpp98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp288 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_height,
630 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_width,
H A DesextcTextureCubeMapArrayStencilAttachments.cpp506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
H A DesextcTextureCubeMapArrayGetterCalls.cpp344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp710 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* n_mipmap_levels */
H A DesextcTextureCubeMapArraySubImage3D.cpp343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth);
H A DesextcTextureCubeMapArrayImageTextureSize.cpp255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth);
265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFBO.cpp237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */
246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */
1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth);
1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height,
H A DesextcGeometryShaderLayeredFramebuffer.cpp269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
978 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT,
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers);
H A DesextcGeometryShaderLayeredRendering.cpp390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height,
/external/deqp/modules/gles3/functional/
H A Des3fMultiviewTests.cpp116 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
/external/deqp/framework/opengl/wrapper/
H A DglwInitExtES.inl99 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
H A DglwInitES30Direct.inl194 gl->texStorage3D = &glTexStorage3D;
H A DglwInitES31Direct.inl256 gl->texStorage3D = &glTexStorage3D;
H A DglwInitES30.inl194 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
H A DglwInitES32Direct.inl299 gl->texStorage3D = &glTexStorage3D;
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl256 dst->texStorage3D = src.texStorage3D;
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedBlending.cpp119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
H A DesextcDrawBuffersIndexedColorMasks.cpp123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
/external/deqp/framework/opengl/simplereference/
H A DsglrContext.hpp78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL;
H A DsglrContextWrapper.cpp176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth);
H A DsglrGLContext.hpp90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);

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