/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
H A D | sprite.h | 132 uint8_t* texture_data; local 144 texture_data = new uint8_t[actual_width_ * actual_height_]; 147 memcpy(texture_data + actual_width_ * y, texture_source[top + y] + left, 154 texture_data = const_cast<uint8_t*>(texture_source.data()); 176 texture_data); 179 delete(texture_data);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.hpp | 71 const std::vector<glw::GLubyte>& texture_data); 73 void prepareSourceTextureData(glw::GLenum internal_format, std::vector<glw::GLubyte>& texture_data);
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H A D | gl4cStencilTexturingTests.cpp | 819 std::vector<GLubyte> texture_data; local 842 texture_data.resize(texture_size); 845 memset(&texture_data[0], 0, texture_size); 849 Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &texture_data[0]); 941 * @param texture_data Texture contents 946 const std::vector<glw::GLubyte>& texture_data) 968 &texture_data[0]); 1002 * @param texture_data Texture contents 1006 void FunctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data) argument 1035 texture_data 945 prepareSourceTexture(GLenum internal_format, bool is_stencil, const std::vector<glw::GLubyte>& texture_data) argument 1221 std::vector<GLubyte> texture_data; local [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 7060 std::vector<GLubyte> texture_data; local 7061 texture_data.resize(texture_size); 7066 texture_data[i] = 0; 7070 return Create2DR8UITexture(width, height, texture_data, out_texture_id); 7090 std::vector<GLubyte> texture_data; local 7091 texture_data.resize(texture_size); 7096 texture_data[i] = texel_value++; 7100 return Create2DR8UITexture(width, height, texture_data, out_texture_id); 7107 * @param texture_data Texture data 7112 GLenum Create2DR8UITexture(GLuint width, GLuint height, const std::vector<GLubyte>& texture_data, argument 7568 std::vector<GLubyte> texture_data; local 7602 std::vector<GLubyte> texture_data; local 7645 CreateRGBA8Texture(GLuint edge, GLenum target, GLuint n_layers, const std::vector<GLubyte>& texture_data, GLuint& out_texture_id) argument 7725 ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, std::vector<GLubyte>& texture_data) argument 8131 std::vector<GLubyte> texture_data; local 8169 std::vector<GLubyte> texture_data; local 8289 std::vector<GLubyte> texture_data; local 8370 std::vector<GLubyte> texture_data; local [all...] |
H A D | gl4cGetTextureSubImageTests.cpp | 1042 glw::GLubyte* texture_data = new glw::GLubyte[size]; local 1044 if (DE_NULL == texture_data) 1053 texture_data); 1058 GL_UNSIGNED_BYTE, size, texture_data); 1090 glw::GLubyte tested_value = texture_data[tested_data_position]; 1105 delete[] texture_data; 1110 delete[] texture_data;
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H A D | gl4cShadingLanguage420PackTests.cpp | 1953 std::vector<glw::GLuint> texture_data; local 1955 texture_data.resize(texture_data_size); 1957 color_texture.get(m_color_texture_format, m_color_texture_type, &texture_data[0]); 1961 if (green_color != texture_data[i]) 1964 << std::setfill('0') << std::setw(8) << texture_data[i] 2340 std::vector<GLuint> texture_data; local 2341 texture_data.resize(m_width); 2345 for (GLuint i = 0; i < texture_data.size(); ++i) 2347 texture_data[i] = color; 2350 buffer.update(m_width * sizeof(GLuint), &texture_data[ local 2363 std::vector<GLuint> texture_data; local 2432 std::vector<glw::GLuint> texture_data; local 10209 std::vector<GLuint> texture_data; local 10502 std::vector<GLuint> texture_data; local 10776 std::vector<GLuint> texture_data; local 11296 std::vector<GLuint> texture_data; local [all...] |
H A D | gl4cBufferStorageTests.cpp | 3447 GLubyte texture_data[texture_data_size]; local 3609 Texture::GetData(gl, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, texture_data); 3610 if (0 != memcmp(texture_data + pixel_offset, &expected_pixel, pixel_size)) 3619 1 /* depth */, texture_data); local 3662 Texture::GetData(gl, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, texture_data); 3663 if (0 != memcmp(texture_data + pixel_offset, &expected_pixel, pixel_size)) 3672 1 /* depth */, texture_data); local
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H A D | gl4cShaderSubroutineTests.cpp | 5738 std::vector<GLubyte> texture_data; local 5741 texture_data.resize(m_texture_width * m_texture_height * 4); 5751 texture_data[point_offset + 0] = color[0]; /* red */ 5752 texture_data[point_offset + 1] = color[1]; /* green */ 5753 texture_data[point_offset + 2] = color[2]; /* blue */ 5754 texture_data[point_offset + 3] = color[3]; /* alpha */ 5758 texture.update(m_texture_width, m_texture_height, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); 5921 std::vector<GLuint> texture_data; local 5924 texture_data.resize(m_texture_width * m_texture_height * 4); 5934 texture_data[point_offse [all...] |
H A D | gl4cComputeShaderTests.cpp | 1009 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); 1019 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, kWidth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1025 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1031 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1037 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1043 glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1050 &texture_data[0]); 1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW);
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H A D | gl4cEnhancedLayoutsTests.cpp | 6774 std::vector<GLuint> texture_data; local 6775 texture_data.resize(m_width * m_height); 6777 for (GLuint i = 0; i < texture_data.size(); ++i) 6779 texture_data[i] = 0x20406080; 6784 &texture_data[0]); 6804 std::vector<GLuint> texture_data; local 6805 texture_data.resize(m_width * m_height); 6807 for (GLuint i = 0; i < texture_data.size(); ++i) 6809 texture_data[i] = 0x20406080; 6813 &texture_data[ 19323 std::vector<GLuint> texture_data; local [all...] |
/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 2707 std::vector<GLint> texture_data; local 2708 texture_data.resize(m_width * m_height); 2709 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); 2715 bool result = checkRegionR32I(x, y, index, &texture_data[0]); 3472 std::vector<GLint> texture_data; local 3473 texture_data.resize(m_width * m_height); 3474 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); 3486 bool result = checkRegionR32I(x, y, expected_value, &texture_data[0]); 3728 std::vector<GLint> texture_data; local 3729 texture_data 3955 std::vector<GLint> texture_data; local 4052 std::vector<GLint> texture_data; local 4140 std::vector<GLint> texture_data; local 4218 std::vector<GLfloat> texture_data; local 4384 std::vector<GLfloat> texture_data; local 4613 std::vector<GLint> texture_data; local [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5TextureGatherOffset.cpp | 958 std::vector<glw::GLubyte> texture_data; local 960 texture_data.resize(m_texture_size * m_texture_size * m_texture_bytes_per_pixel); 963 prepareTextureData(&texture_data[0]); 971 m_texture_size, 1 /* depth */, m_texture_format, m_texture_type, &texture_data[0]); 979 m_texture_format, m_texture_type, &texture_data[0]); 1269 glw::GLint* texture_data = (glw::GLint*)data; local 1283 texture_data[pixel_offset + 0] = x; 1284 texture_data[pixel_offset + 1] = y; 1287 texture_data[pixel_offset + 2] = x; 1288 texture_data[pixel_offse 2199 glw::GLfloat* texture_data = (glw::GLfloat*)data; local 2464 glw::GLfloat* texture_data = (glw::GLfloat*)data; local [all...] |
/external/mesa3d/src/intel/blorp/ |
H A D | blorp_blit.c | 626 * We perform this computation by treating the texture_data array as a 646 nir_ssa_def *texture_data[5]; local 652 assert(stack_depth < ARRAY_SIZE(texture_data)); 657 texture_data[stack_depth++] = blorp_nir_txf_ms(b, v, ms_pos, mcs, dst_type); 686 nir_store_var(b, color, texture_data[0], 0xf); 697 texture_data[stack_depth - 1] = 698 nir_fadd(b, texture_data[stack_depth - 1], 699 texture_data[stack_depth]); 706 texture_data[0] = nir_fmul(b, texture_data[ [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cComputeShaderTests.cpp | 994 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); 1002 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1008 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1015 &texture_data[0]);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 883 std::vector<T> texture_data; local 884 texture_data.resize(n_total_componenets); 886 fillImage<T, N_Components>(texture_width, texture_height, components, &texture_data[0]); 889 texture_height, 1 /* depth */, texture_format, texture_type, &texture_data[0]);
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