Searched refs:triQ (Results 1 - 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp877 tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; local
899 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy);
2202 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; local
2264 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy));

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