/external/deqp/modules/glshared/ |
H A D | glsShaderPerformanceMeasurer.cpp | 48 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) function in namespace:deqp::gls 57 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 59 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 91 inline float triangleInterpolate (const float v0, const float v1, const float v2, const float x, const float y) function in namespace:deqp::gles2::Functional 100 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 102 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 167 inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) function in namespace:glu::TextureTestUtil 172 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) function in namespace:glu::TextureTestUtil 174 return triangleInterpolate(v.x(), v.y(), v.z(), x, y); 419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 455 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 456 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); 642 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), 643 triangleInterpolate(triT[triNdx], triNx, triNy), 644 triangleInterpolate(triR[triNdx], triNx, triNy)); 698 float s = triangleInterpolate(tri [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) function in namespace:deqp::gles2::Performance::__anon5027 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 329 static inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) function in namespace:deqp::gles3::Performance::__anon5314 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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