Searched refs:uniformHandler (Results 1 - 25 of 86) sorted by relevance

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/external/skia/src/gpu/glsl/
H A DGrGLSLColorSpaceXformHelper.h23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, argument
25 SkASSERT(uniformHandler);
29 fGamutXformVar = uniformHandler->addUniform(visibility,
34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
H A DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler,
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(),
66 GrGLSLUniformHandler* uniformHandler,
42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
H A DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
96 uniformHandler,
H A DGrGLSLPrimitiveProcessor.cpp40 GrGLSLUniformHandler* uniformHandler,
45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
39 setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
H A DGrGLSLXferProcessor.h30 GrGLSLUniformHandler* uniformHandler,
40 , fUniformHandler(uniformHandler)
29 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const SamplerHandle dstTextureSamplerHandle, GrSurfaceOrigin dstTextureOrigin) argument
H A DGrGLSLProgramBuilder.h48 return this->uniformHandler()->samplerVariable(handle);
52 return this->uniformHandler()->samplerSwizzle(handle);
56 return this->uniformHandler()->texelBufferVariable(handle);
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
H A DGrGLSLPrimitiveProcessor.h72 GrGLSLUniformHandler* uniformHandler,
85 , fUniformHandler(uniformHandler)
133 GrGLSLUniformHandler* uniformHandler,
68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
H A DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler,
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
125 GrGLSLUniformHandler* uniformHandler,
135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument
124 writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
H A DGrGLSLProgramBuilder.cpp84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
89 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
110 this->uniformHandler(),
177 this->uniformHandler(),
233 this->uniformHandler(),
312 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
319 return this->uniformHandler()->addTexelBuffer(visibility, precision, name);
403 this->uniformHandler()->appendUniformDecls(visibility, out);
408 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); local
[all...]
/external/skqp/src/gpu/glsl/
H A DGrGLSLColorSpaceXformHelper.h23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, argument
25 SkASSERT(uniformHandler);
29 fGamutXformVar = uniformHandler->addUniform(visibility,
34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
H A DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler,
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(),
66 GrGLSLUniformHandler* uniformHandler,
42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
H A DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
96 uniformHandler,
H A DGrGLSLPrimitiveProcessor.cpp40 GrGLSLUniformHandler* uniformHandler,
45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
39 setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
H A DGrGLSLXferProcessor.h30 GrGLSLUniformHandler* uniformHandler,
40 , fUniformHandler(uniformHandler)
29 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const SamplerHandle dstTextureSamplerHandle, GrSurfaceOrigin dstTextureOrigin) argument
H A DGrGLSLProgramBuilder.h48 return this->uniformHandler()->samplerVariable(handle);
52 return this->uniformHandler()->samplerSwizzle(handle);
56 return this->uniformHandler()->texelBufferVariable(handle);
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
H A DGrGLSLPrimitiveProcessor.h72 GrGLSLUniformHandler* uniformHandler,
85 , fUniformHandler(uniformHandler)
133 GrGLSLUniformHandler* uniformHandler,
68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
H A DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler,
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
125 GrGLSLUniformHandler* uniformHandler,
135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument
124 writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
/external/skia/src/gpu/effects/
H A DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
41 uniformHandler,
H A DGrMatrixConvolutionEffect.cpp49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
63 const char* gain = uniformHandler
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/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skqp/src/gpu/effects/
H A DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
41 uniformHandler,
H A DGrMatrixConvolutionEffect.cpp49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
63 const char* gain = uniformHandler
[all...]
/external/skqp/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skqp/src/gpu/vk/
H A DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }

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