/external/skia/src/gpu/glsl/ |
H A D | GrGLSLColorSpaceXformHelper.h | 23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, argument 25 SkASSERT(uniformHandler); 29 fGamutXformVar = uniformHandler->addUniform(visibility, 34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
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H A D | GrGLSLGeometryProcessor.h | 44 GrGLSLUniformHandler* uniformHandler, 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), 66 GrGLSLUniformHandler* uniformHandler, 42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLXferProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 96 uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.cpp | 40 GrGLSLUniformHandler* uniformHandler, 45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 39 setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
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H A D | GrGLSLXferProcessor.h | 30 GrGLSLUniformHandler* uniformHandler, 40 , fUniformHandler(uniformHandler) 29 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const SamplerHandle dstTextureSamplerHandle, GrSurfaceOrigin dstTextureOrigin) argument
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H A D | GrGLSLProgramBuilder.h | 48 return this->uniformHandler()->samplerVariable(handle); 52 return this->uniformHandler()->samplerSwizzle(handle); 56 return this->uniformHandler()->texelBufferVariable(handle); 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLPrimitiveProcessor.h | 72 GrGLSLUniformHandler* uniformHandler, 85 , fUniformHandler(uniformHandler) 133 GrGLSLUniformHandler* uniformHandler, 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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H A D | GrGLSLGeometryProcessor.cpp | 55 GrGLSLUniformHandler* uniformHandler, 75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, 125 GrGLSLUniformHandler* uniformHandler, 135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, 53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument 124 writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
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H A D | GrGLSLProgramBuilder.cpp | 84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( 89 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); 110 this->uniformHandler(), 177 this->uniformHandler(), 233 this->uniformHandler(), 312 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name); 319 return this->uniformHandler()->addTexelBuffer(visibility, precision, name); 403 this->uniformHandler()->appendUniformDecls(visibility, out); 408 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); local [all...] |
/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLColorSpaceXformHelper.h | 23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, argument 25 SkASSERT(uniformHandler); 29 fGamutXformVar = uniformHandler->addUniform(visibility, 34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
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H A D | GrGLSLGeometryProcessor.h | 44 GrGLSLUniformHandler* uniformHandler, 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), 66 GrGLSLUniformHandler* uniformHandler, 42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLXferProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 96 uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.cpp | 40 GrGLSLUniformHandler* uniformHandler, 45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 39 setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
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H A D | GrGLSLXferProcessor.h | 30 GrGLSLUniformHandler* uniformHandler, 40 , fUniformHandler(uniformHandler) 29 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const SamplerHandle dstTextureSamplerHandle, GrSurfaceOrigin dstTextureOrigin) argument
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H A D | GrGLSLProgramBuilder.h | 48 return this->uniformHandler()->samplerVariable(handle); 52 return this->uniformHandler()->samplerSwizzle(handle); 56 return this->uniformHandler()->texelBufferVariable(handle); 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLPrimitiveProcessor.h | 72 GrGLSLUniformHandler* uniformHandler, 85 , fUniformHandler(uniformHandler) 133 GrGLSLUniformHandler* uniformHandler, 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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H A D | GrGLSLGeometryProcessor.cpp | 55 GrGLSLUniformHandler* uniformHandler, 75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, 125 GrGLSLUniformHandler* uniformHandler, 135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, 53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument 124 writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
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/external/skia/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 41 uniformHandler,
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H A D | GrMatrixConvolutionEffect.cpp | 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, 52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, 55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, 57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); 58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); 60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 63 const char* gain = uniformHandler [all...] |
/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skqp/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 41 uniformHandler,
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H A D | GrMatrixConvolutionEffect.cpp | 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, 52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, 55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, 57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); 58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); 60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 63 const char* gain = uniformHandler [all...] |
/external/skqp/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skqp/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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