/external/skia/src/pathops/ |
H A D | SkPathOpsQuad.h | 33 SkDVector v01 = fPts[0] - fPts[1]; local 36 return v02.dot(v01) > 0 && v02.dot(v12) > 0;
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H A D | SkPathOpsCubic.h | 32 SkDVector v01 = fPts[0] - fPts[1]; local 37 return v03.dot(v01) > 0 && v03.dot(v02) > 0 && v03.dot(v13) > 0 && v03.dot(v23) > 0;
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/external/skqp/src/pathops/ |
H A D | SkPathOpsQuad.h | 33 SkDVector v01 = fPts[0] - fPts[1]; local 36 return v02.dot(v01) > 0 && v02.dot(v12) > 0;
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H A D | SkPathOpsCubic.h | 32 SkDVector v01 = fPts[0] - fPts[1]; local 37 return v03.dot(v01) > 0 && v03.dot(v02) > 0 && v03.dot(v13) > 0 && v03.dot(v23) > 0;
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/external/boringssl/src/crypto/poly1305/ |
H A D | poly1305_arm_asm.S | 144 # qhasm: reg128 v01 711 # qhasm: new v01 713 # qhasm: v01[2] = d01[0,1] unsigned>> 26; v01[3] = d01[2,3] unsigned>> 26 714 # asm 1: vshrn.u64 <v01=reg128#11%top,<d01=reg128#12,#26 715 # asm 2: vshrn.u64 <v01=d21,<d01=q11,#26 718 # qhasm: v01 = d01[1]d01[0] v01[2,3] 719 # asm 1: vext.32 <v01=reg128#11%bot,<d01=reg128#12%bot,<d01=reg128#12%bot,#1 720 # asm 2: vext.32 <v01 [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 346 int v01 = quadNdx*4 + 1; local 354 indices[quadNdx*6 + 2] = (deUint16)v01; 357 indices[quadNdx*6 + 4] = (deUint16)v01; 385 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2); 398 const Vec4& t1 = tri ? v01 : v10; 399 const Vec4& t2 = tri ? v10 : v01;
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/external/swiftshader/third_party/LLVM/test/CodeGen/CellSPU/useful-harnesses/ |
H A D | vecoperations.c | 143 v8i16 v01 = { 0x1a87, 0x0a14, 0x5014, 0xfff0, local 157 print_v8i16_hex("v01 ", v01);
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/external/vulkan-validation-layers/demos/smoke/ |
H A D | Meshes.cpp | 262 int v01 = add_middle_point(v0, v1); local 266 faces.emplace_back(Mesh::Face{v0, v01, v20}); 267 faces.emplace_back(Mesh::Face{v1, v12, v01}); 269 faces.emplace_back(Mesh::Face{v01, v12, v20});
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/external/fdlibm/ |
H A D | e_j0.c | 48 * V(z) = 1 + v01*z + ... + v04*z^4 152 v01 = 1.27304834834123699328e-02, /* 0x3F8A1270, 0x91C9C71A */ variable 211 v = one+z*(v01+z*(v02+z*(v03+z*v04)));
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/external/deqp/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 507 int v01 = quadNdx*4 + 1; local 515 indices[quadNdx*6 + 2] = (deUint16)v01; 518 indices[quadNdx*6 + 4] = (deUint16)v01; 546 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2); 559 const Vec4& t1 = tri ? v01 : v10; 560 const Vec4& t2 = tri ? v10 : v01;
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H A D | glsShaderRenderCase.cpp | 224 int v01 = (y * stride) + x + 1; local 231 m_indices[baseNdx + 2] = (deUint16)v01; 234 m_indices[baseNdx + 4] = (deUint16)v01; 687 int v01 = (y * stride) + x + 1; local 691 Vec4 c01 = colors[v01];
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 269 int v01 = (y * stride) + x + 1; local 276 m_indices[baseNdx + 2] = static_cast<deUint16>(v01); 279 m_indices[baseNdx + 4] = static_cast<deUint16>(v01); 740 int v01 = (y * stride) + x + 1; local 744 Vec4 c01 = colors[v01];
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/external/libxcam/modules/ocl/ |
H A D | cl_utils.cpp | 196 uint8_t v00, v01, v10, v11; 219 v01 = stitch_mem[stitch_info.offsets[1] + y1 / 2 * stitch_info.strides[1] + XCAM_ALIGN_DOWN (x0, 2) + 1]; 225 v = v00 * rate00 + v01 * rate01 + v10 * rate10 + v11 * rate11;
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_arit.h | 142 LLVMValueRef v01,
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H A D | lp_bld_arit.c | 1559 LLVMValueRef v01, 1564 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01, flags); 1555 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11, unsigned flags) argument
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/external/webp/src/dsp/ |
H A D | enc_sse2.c | 242 static void FTransformPass2_SSE2(const __m128i* const v01, argument 257 const __m128i a32 = _mm_sub_epi16(*v01, *v32); 279 const __m128i a01 = _mm_add_epi16(*v01, *v32); 330 __m128i v01, v32; local 333 FTransformPass1_SSE2(&row01, &row23, &v01, &v32); 336 FTransformPass2_SSE2(&v01, &v32, out);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_blit.c | 386 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 389 const GLfloat temp1 = LERP(a, v01, v11); 385 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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H A D | s_triangle.c | 257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument 260 const GLint temp1 = ilerp(ia, v01, v11);
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H A D | s_texfilter.c | 58 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 66 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 69 const GLfloat temp1 = LERP(a, v01, v11); 65 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 155 const float v01 = values[2]; 157 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y; 486 const float v01 = bilinearInterpolate(refVal0, xBounds0.y(), yBounds0.x()); 489 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03))); 490 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 412 const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); local 417 const Vec4& v1 = tri ? v01 : v10; 418 const Vec4& v2 = tri ? v10 : v01;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 241 int v01 = (y * stride) + x + 1; 248 m_indices[baseNdx + 2] = (deUint16)v01; 251 m_indices[baseNdx + 4] = (deUint16)v01; 3109 const int v01 = (y * stride) + x + 1; local 3113 const tcu::Vec4 c01 = colors[v01];
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 81 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 89 float v00, float v10, float v01, float v11) 92 const float temp1 = lerp(a, v01, v11); 88 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
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