Searched refs:GL_FRAGMENT_SHADER (Results 1 - 25 of 35) sorted by relevance

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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp32 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
115 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
/frameworks/base/libs/hwui/
H A DProgram.cpp39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/rs/driver/
H A DrsdProgram.cpp90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
H A DrsdShader.cpp223 if (mType == GL_FRAGMENT_SHADER) {
575 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java41 import static android.opengl.GLES20.GL_FRAGMENT_SHADER;
237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
H A DGenImage.java84 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
H A DTexture2dProgram.java267 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if163 public static final int GL_FRAGMENT_SHADER = 0x8B30;
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
H A DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp305 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp405 result = compileShaderLines(GL_FRAGMENT_SHADER,
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DSwarm.java140 int fragmentShader = BasicGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);

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