Searched refs:buildShader (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h58 GLuint buildShader(const char* source, GLenum type);
H A DProgram.cpp31 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
32 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
96 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::Program
/frameworks/base/libs/hwui/
H A DProgram.cpp37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
131 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::uirenderer::Program
H A DProgram.h419 GLuint buildShader(const char* source, GLenum type);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
311 private static int buildShader(String source, int type) { method in class:GLTextureViewActivity.RenderThread
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
264 private static int buildShader(String source, int type) { method in class:ImageFlipRenderThread

Completed in 432 milliseconds